[Rules] Kick first turn dead beats

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Postby Xyl on Sun Jul 22, 2007 3:06 pm

I'm not sure how kicking someone on the first turn makes them not want to come back. Surely, when they do come back, they'd have just as much fun joining another game using their now-free slot as they would trying to get a start in a game where everyone else has a lead of a turn or two? If points are an issue, this goes well with the "no points for new recruit deadbeats" idea.
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Suggestion for dealing with deadbeats

Postby kingpin01 on Tue Aug 07, 2007 5:37 pm

I don't know if this has been suggested before. How about if you miss the first turn of the game, you automatically get kicked out. There's really no excuse for missing the first turn. If you just signed up, you should know that you're going to play in the next few days. After the first turn, it could go back to the usual 3 days for disqualification. It seems like most of the deadbeats (and I've only played 4 games so far) haven't played a single turn, and it takes the game 3 turns to get going.

Any thoughts?
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Postby misterman10 on Tue Aug 07, 2007 5:39 pm

Already been suggested
about a million times
And I will never support this idea
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Postby 3seven1 on Tue Aug 07, 2007 5:45 pm

If you just join a game it doesn't mean it's your turn right away. When you start a game you still have to wait for people to join and get the game started. IF you join a freestyle game and you are the last person to go then yes, you can go first. Otherwise the starting person is random.
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Postby BeastofBurson on Tue Aug 07, 2007 6:25 pm

if you want faster games..play 1v1 games

99% of the time they end up becoming RT games....

thats usually what I play when I want faster games
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Kick new players sooner

Postby Sprocc on Sun Jun 08, 2008 11:14 pm

Far too often new players join a game and never re login for their second turn

lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked
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Re: Kick new players sooner

Postby lancehoch on Sun Jun 08, 2008 11:19 pm

This would be open to abuse. Someone could create a bunch of multis, have them join their games, and then not have to wait as long for the payoff.

EDIT: Also, what if someone new is winning a game, then has something happen, and they cannot take their turn. Do we just end their game, not giving them the same chances as everyone else? This is a casual gaming site, people still have lives in the real world, stuff happens.
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Re: Kick new players sooner

Postby Hrvat on Mon Jun 09, 2008 1:05 am

Sprocc wrote:Far too often new players join a game and never re login for their second turn

lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked


No :!:

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Re: Kick new players sooner

Postby AndyDufresne on Mon Jun 09, 2008 1:13 pm

We don't want to get rid of our new players...because they are our new players! We want them to stay, not drive them away.


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Re: Kick new players sooner

Postby Anarkistsdream on Mon Jun 09, 2008 1:21 pm

Sprocc wrote:Far too often new players join a game and never re login for their second turn

lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked


You're premium. Make more games...
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Re: Kick new players sooner

Postby t-o-m on Mon Jun 09, 2008 2:23 pm

just reading the title of this i thought it would be a noob that posted it...
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Re: Kick new players sooner

Postby Simon Viavant on Mon Jun 09, 2008 8:35 pm

What if they have a life too? And you couldn't just do it to free members.
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Faster Kicking of AFK+new accounts.

Postby Poo_Head on Sat Nov 14, 2009 6:50 pm

Problem: New players like to join games and then they quit and never come back.

Specifics: If a player misses his first turn it's pretty much guaranteed he's going to miss the game.

Suggestion: Have less lenient turn missing rules for new accounts.
    -> Kick on second consecutive missed turn

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Re: Faster Kicking of AFK+new accounts.

Postby Gogatron on Sun Nov 15, 2009 6:43 pm

Poo_Head wrote:Specifics: If a player misses his first turn it's pretty much guaranteed he's going to miss the game.


I disagree, in the short time I have played here a few people have missed their first turn and ended up playing the game. But I do agree this sucks and has happened to me.
Good idea.
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Eliminate plyrs if they miss first turn of new game

Postby oceanfrank on Fri Dec 18, 2009 3:22 pm

Sounds harsh I know, and I promise I did try and find a better way to say it. Having sad that I have noticed that a lot of the games I play with less than six players often include unrated players who sign up and never play. This drags the game out forever especially if there is more than one deadbeat in a single game which happens more than you might realize. Therefore, I would like to propose, if an unrated players signs up for a game and misses their first turn, after their 1st 24hour time limit expires, they are eliminated from the game after the first round.

This will improve the following aspects of the site by making it more attractive to play games with unranked players even if they deadbeat from the start

Also it will
- Speeds the game up for the rest of the players without wasting 3,6, or more days waiting for a deadbeat to be eliminated
- Encourages more rated players to play games with less than 6 players since the games will not drag on during the first several rounds waiting for the deadbeats non-starters to be eliminated
- Will help mitigate massive changes in strategy when a new player shows up after the second round with numerous reinforcements.
- Will keep unranked players who are trying to play from giving up because the games will provide more instant gratification due to increase in speed of round robin play
- Provides incentive to engage in the start of a game
- Unranked players will realized quickly they need to play or not sign up, providing more opportunity for other players who really want to play[/list]

I was not able to find discussion of this topic elsewhere, but if it was discussed and rejected I apologize for bringing it back up again.
Last edited by oceanfrank on Sat Dec 19, 2009 5:04 pm, edited 1 time in total.
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Re: Eliminate unrated plyrs if they miss first turn of new game

Postby zimmah on Fri Dec 18, 2009 9:43 pm

don't be too harsh to newcomers, but on the other hand, they do indeed sometimes never show up at all.
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Re: Eliminate unrated plyrs if they miss first turn of new game

Postby oceanfrank on Sat Dec 19, 2009 2:04 pm

Yeah I hear ya, not being harsh on newcomers, just suggesting moving the game past people who sign up out of curiosity but decide not to play.
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Re: Eliminate plyrs if they miss first turn of new game

Postby Private Gump on Mon Dec 21, 2009 10:23 am

I'd agree with you on this. I'm a newbie and have already been in several games with multiple deadbeats, which is frustrating to no end. I'd add a couple suggestions to this. Perhaps having some means for a person to retire from a game, rather than just abandoning it and wasting 3 days of their opponents time waiting for a deadbeat to take a turn. It also would give an opportunity to honorably concede when a game is obviously over. Another related suggestion is for there to be a visible statistic for the number of games a person has been kicked out of, or even kick them out of all games.
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Re: Eliminate plyrs if they miss first turn of new game

Postby Fuzzylogic99 on Mon Dec 21, 2009 11:18 am

def frustrating but doing this will encourage farming,Yes we have rules against farming but
that does not mean that some players would not ways around them.I could think of a few
ways myself that I could get around the rule

Also something might of happened that made them leave miss the turn and come back later.
Im sure that it happens a lot less than the player missing all three turns but to the players
who accidentally miss their first turn this would be a bit unfair to them.

anyways I dont see Lacks buying into this idea
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Re: Eliminate plyrs if they miss first turn of new game

Postby jefjef on Mon Dec 21, 2009 5:06 pm

I say eliminate players in manual deployment games if they miss there deploy. This will eliminate some questionable strategies.
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Re: Eliminate plyrs if they miss first turn of new game

Postby ender516 on Tue Dec 22, 2009 3:00 am

Fuzzylogic99 wrote:def frustrating but doing this will encourage farming,Yes we have rules against farming but
that does not mean that some players would not ways around them.I could think of a few
ways myself that I could get around the rule

Also something might of happened that made them leave miss the turn and come back later.
Im sure that it happens a lot less than the player missing all three turns but to the players
who accidentally miss their first turn this would be a bit unfair to them.

anyways I dont see Lacks buying into this idea

It doesn't strike me as too harsh to toss a new recruit out of a game for missing the first turn. Have the system send a PM (or even an email if enabled) explaining what happened. The new recruit can always join another game.
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Re: Eliminate plyrs if they miss first turn of new game

Postby max is gr8 on Tue Dec 22, 2009 8:31 am

jefjef wrote:I say eliminate players in manual deployment games if they miss there deploy. This will eliminate some questionable strategies.


Only if the player does not lose points you are at a disadvantage if you miss deployment in a manual game. So don't punish that
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Re: Eliminate plyrs if they miss first turn of new game

Postby Halmir on Tue Dec 22, 2009 9:46 am

I'd support this - I had one 8 player game with 4 deadbeats!! - but definitely needs an explanatory pm / email to them.

I think the problem is that quite a number of noobs will sign up and expect to be playing a game instantly (a la most other instant gratification vendors). It's been a while since I registered so can't remember if this was explained when I did sign up, but if not a few notes before the final "I accept the terms" button might be useful?

Or keep all noobs in a holding pen until they've completed their first few games :) If u wanted to be really nice, u could let them play 1 speed game out of their 4 just to whet their appetites ;)
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Re: Eliminate plyrs if they miss first turn of new game

Postby colton24 on Wed Dec 23, 2009 12:06 am

Well I mean sometimes you can get busy and not find time for CC. RL is more important than CC and it can get in the way at times
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Re: Eliminate plyrs if they miss first turn of new game

Postby oceanfrank on Tue Jan 12, 2010 4:04 pm

Was away for a bit....so it sounds like I am not alone in this quest. I was not sure about the farming concept, sound interesting though. However there was another point made. Many people sign up and leave because it takes too long. And a lot of the reason it takes too long is because of deadbeats signing up and quiting immediately. If they were removed, the game would go a lot faster and possibly keep new recruits. Myself, I try to avoid games with less than 6 people to avoid sitting around for several days just to play my 2nd and third round.
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