greenoaks wrote:CreepersWiener wrote:[*]By using Transporter Spoils as a substitute for No Spoil games, it will make those games a bit more interesting and break up any stalemates in game play.[/list]
no it won't
those games will still be no spoils games and be as interesting or not as before
I take it that you are not a big
No Spoils fan. In No Spoils, 99.9% of the time, when a player ends up getting a bonus he begins to stack troops. This starts a chain reaction of most players to do the same. Then game play becomes halted for long durations until someone decides to act, usually a suicide type of attack. If you implement a spoils game that would allow a player to attack any territory on the board, the other players would see that player beginning to stack troops on various locales hinting at the possible owning of such cards and would stimulate players to push attacks towards those territories instead of just sitting and bolstering their borders and adjacent territories that defend those borders.
I don't even know if the gaming program would even allow this type of spoil. There are Bombarding games and Nuclear Spoils, so I think Transporter would work as well.