NO DICE

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NO DICE

Postby coolpsp on Mon May 21, 2007 12:42 pm

[MOD EDIT: The reason this is REJECTED is the possibility of unbreakable stalemates. See here, here and here. Feel free to continue the discussion here, but unless these difficulties can be overcome, this will not be implemented. If you see a thread that should be merged here, please inform a moderator. -- agentcom]

Suggestion:no dice

Suggestion Idea:OK instead of having dice for when you attack to see if you will take the terrotry why not if you have more armies for example 35 vs 29 you end up with 6.This can be adapted so that you roll dice to see how many of the six you loose

35 vs 6
you end up with 6
then you roll dice to see how much more you loose like if you roll a 0 you loose 0 if you roll 10 you can loose upto 1/5 of the attacking army

this is much more fair than the current system

Why it is needed: It is needed because you rarely have bad dice you have exremly bad dice.

like 16vs 5 a player lost 15

Priority=4.75
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Postby RobinJ on Mon May 21, 2007 1:24 pm

First of all, I hope you are suggesting this as simply an option and, secondly, it has been suggested before
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Postby john1099 on Mon May 21, 2007 1:39 pm

you're trying to change the original risk game, which is moronic.
Terrible idea, and also on a side note, lower the priority, nothing wrong with the current system !
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Postby Steel Panzer on Mon May 21, 2007 2:08 pm

got to agree that its a terrible idea.

you think from the attackers point of view, but look from the defenders: you have a 6 conutry, continent with lets say 3 borders with 3 armies on each, the attacker comes with 20 armies, he will take your continent (using your formula) and you have to start from scratch or in a normal game you have a chance to at least keep a part of your continent
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Postby Chad22342 on Mon May 21, 2007 2:10 pm

It can be an option...I guess...The only people who would use it would be n00bs and people trying to get some razy amunts of points...
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Postby Spritzking on Mon May 21, 2007 3:22 pm

no it is a serious option, and you dont act very adultive with your comments. but to go on, i like every option, that balnce winning and losing (armies not games) in a fair way...
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Postby Wisse on Mon May 21, 2007 4:45 pm

already been suggested, check the stickey called "to-do list"
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Postby RobinJ on Mon May 21, 2007 4:46 pm

^Yes but is life and real war fair? Sometimes you hear of small forces holding off huge ones when they want it badly enough. Also, I wouldn't like CC to deviate too much from Risk. (Am I allowed to say that?)
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Postby Spritzking on Mon May 21, 2007 4:53 pm

robin you dont understand, it is not about fairness of a game, of course it is fair after all cuz sometimes you loose and sometimes you win, the only shit is that you cant plan your moves very organized, and that is what should be an option,

@wisse i know the to-do list, but this isn't my thread and i just wanted to explain something to people
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Postby CreepyUncleAndy on Tue May 22, 2007 12:01 pm

I suggested a "no-dice" alternative months ago: it was called "mutual annihilation"; each attacking army automatically destroys one defender, and each defending army automatically destroys one attacker (so if you want to attack a territory that has 1 defender, you need to attack from a territory where you have 3 armies -- 1 to destroy and be destroyed by the defender, 1 to occupy the new territory, and 1 to stay behind to hold the territory you attacked from).

They didn't like that idea much, either. :-k
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Postby Herakilla on Tue May 22, 2007 6:25 pm

Spritzking wrote: the only shit is that you cant plan your moves very organized, and that is what should be an option,


if you cant plan your moves, you aint as good a player you thought you were

all my moves are planned, i make it up as i go. when i finish my turn i spend 2 mins or so (not very long) and plan for next turn. when i come into the game again for my next turn i revise my plan according to what other players did, this takes like half a min cuz my plans are very flexible
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Postby christopherfre on Wed May 23, 2007 11:01 am

worst idea ever...read the very first line on this website...Risk all your armies on a daring continent grab. the game is called risk for a reason.
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Postby Spritzking on Thu May 24, 2007 4:47 am

weel i got some reason to do the no dice:

it saves money. for the site wil use less dice, so lack will see his income rise trough the skies, if he implents no dice :)
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No dice games

Postby Fruitcake on Tue Jan 08, 2008 11:34 am

[MOD EDIT: The reason this is REJECTED is the possibility of unbreakable stalemates. See here, here and here. Feel free to continue the discussion here, but unless these difficulties can be overcome, this will not be implemented. If you see a thread that should be merged here, please inform a moderator. -- agentcom]

I have often played without dice. The simple rule is, to attack, you must have at least 1 more than the defence to win (obviously).

Now this seems very simple on the surface, but does make for very strategic games, however, playing with escalating cards never really works, flat or no cards is best.

The main advantage being it takes all random result from the dice out of the equation.

No doubt someone has suggested this before, but I rarely read the forum, so apologies if I am thrashing a dead topic. Further apologies if I have posted this in the wrong place.

Good luck to you all.
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Postby bloknayrb on Tue Jan 08, 2008 11:52 am

And if you have the requisite more than one more pieces, how many do you lose by attacking?
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Postby CrabNebula on Tue Jan 08, 2008 12:07 pm

No randomness, no fun. I'd rather play Chess then.
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Postby owenshooter on Tue Jan 08, 2008 1:12 pm

*shaking my head in disbelief*
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Postby Coleman on Tue Jan 08, 2008 1:40 pm

I think you are looking for a Diplomacy website. I don't think that would work for this one. :(
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Postby owenshooter on Tue Jan 08, 2008 1:52 pm

Coleman wrote:I think you are looking for a Diplomacy website.(


now, THAT is funny... i had that game on the original atari system... i burned the graphics into our tv and eventually fried the system out, because i could never finish a game and turn it off!! that was before a such thing as SAVING games (kids are spoiled today). i wonder if there is really a "diplomacy" game site. i haven't thought of that game in ages!!! coleman, THANKS!!!-0
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Postby Audax on Tue Jan 08, 2008 2:48 pm

And if you have the requisite more than one more pieces, how many do you lose by attacking?


You both lose the same amount. So if 5 attack 3, 1 moves in, as 3 are lost by both parties. What this means is you really have to think about every position on the board.

In fact, all the games I have played have never really laster much longer than a no cards game.

I would also put it forward, as so very many seem to have a problem with the 'random' dice here, so get rid of the dice for those that want.

Good idea Fruitcake
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Postby Fruitcake on Tue Jan 08, 2008 3:09 pm

I would also put it forward, as so very many seem to have a problem with the 'random' dice here, so get rid of the dice for those that want.


Amen to that.

Thanks for the support Audax. Seriously, it is a good game for those that find the way the dice roll here a little odd. I must admit to that myself QED I put this idea forward.
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Postby moz976 on Tue Jan 08, 2008 3:21 pm

Moved over to suggestions forum. It seems like I've heard of this one before but can't find the thread.
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Postby Coleman on Tue Jan 08, 2008 3:23 pm

The only real big problem I see with this is the attacking and moving first advantage would be pretty big.

The only games where I feel like this works is where everyone moves at the same time after secretly making up moves, which is probably too much new coding to consider and would change the nature of the game quite a bit with no dice on.
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Postby yeti_c on Tue Jan 08, 2008 3:38 pm

Coleman wrote:The only real big problem I see with this is the attacking and moving first advantage would be pretty big.

The only games where I feel like this works is where everyone moves at the same time after secretly making up moves, which is probably too much new coding to consider and would change the nature of the game quite a bit with no dice on.


But would it (taking classic as an example) - yes you'd get a 6 to start with - but you lose 3 - and leave a 2 and a 1 somewhere - that would be easy to conquer for player 2...

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Postby Coleman on Tue Jan 08, 2008 4:03 pm

That still is quite imbalanced. The only reason it works in Diplomacy is you only have 1 army per territory and there are all these weird movement rules.
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