[GO] No Dice Games

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[GO] No Dice Games

Postby PaperPlunger on Mon Jun 26, 2006 8:25 pm

[MOD EDIT: The reason this is REJECTED is the possibility of unbreakable stalemates. See here, here and here. Feel free to continue the discussion here, but unless these difficulties can be overcome, this will not be implemented. If you see a thread that should be merged here, please inform a moderator. -- agentcom]

Dragonfly told me that he thought the dice rolls should always lose one each. Meaning there would be no rolls. If / when you hit attack, you always lose one army, and the defender always loses one army. Basically saying, if you have less armies than the territory you would like to conquer, you can't get it.

What do you folks think? I think it's reallllly stupid, but that's just my opinion. He also says it would incorporate more strategy into the game, and it would solve all the dice dilemmas.

Gimme your opinion. Which he will read.

Dragonfly's edit----

DF: "I know it's not traditional risk, but maybe it could be a game option... or something. Besides this whole site isn't exactly traditional risk roflrofl :lol: "

2nd edit---

Basically saying, if you have less armies than the territory you would like to conquer, you can't get it.

DF: "If you have more armies than the select enemy territory, you will ALWAYS get it"
Last edited by PaperPlunger on Mon Jun 26, 2006 9:37 pm, edited 2 times in total.
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Postby HighBorn on Mon Jun 26, 2006 8:42 pm

ok... Im just gonna leave it at that...
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Postby Herakilla on Mon Jun 26, 2006 8:59 pm

this would mean very slow games until some1 gets an advantage then its one way from there. it either does nothing or reduces strategy since you cant do sneak attacks cuz it will be easier to figure out what other people want and what to do to stop it. also this would be affected by whos has the faster browser in freestyle (i know that is true for now but i mean moreso than now). my guess is that most experienced players wont want it since it requires a complete overhaul of tactics and they like their points where they are.

:idea: this is creative ill say that since your going where no1 else has dared.... into changing how attacking works. :wink:

i may sound mean but im having a shit day. my sis got in an accident and i dunno what happened as of this time and work was hell today.
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Postby wacicha on Mon Jun 26, 2006 9:09 pm

i guess if i were having nothing but bad rolls this could be an option. But on numerous occasions i go against a bigger stack and win. something closer to like real life just because you have the biggest army does not mean you are gonna win.
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Postby Jota on Mon Jun 26, 2006 9:25 pm

I could see this as an option on the Start A Game page. Not a popular one, admittedly.
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Postby kingwaffles on Mon Jun 26, 2006 9:34 pm

No....

this has been brought up before(similar idea anyways) and shot down. It takes away the whole Risk idea of the game....
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Postby dragonfly on Mon Jun 26, 2006 11:14 pm

you guys are crazy. i think its a great idea. hoorah to that guy who voted yes.
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Postby alster on Mon Jun 26, 2006 11:16 pm

That would, in effect, turn the risk copy cat game into a diplomacy copy cat wanna be game.

In diplomacy you're limited to one army per territory and it works with the rule that 2 (attackers) beats 1 (defender). Diplomacy is a great game, but to remove the dice concept here, well. Dunno. Maybe as a game setting option though if people want to play it that way.

It would create games were you would induce more alliance building perhaps. But still. Dunno. It would be weird to have the diplomacy attack rules somewhat modified into the risk game.
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Postby dragonfly on Mon Jun 26, 2006 11:18 pm

by the way, kingwaffles, we have the exact same score. im pretty pumped about that.
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Postby PaperPlunger on Mon Jun 26, 2006 11:35 pm

dragonfly wrote:by the way, kingwaffles, we have the exact same score. im pretty pumped about that.


that's irrelevant.
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Postby alster on Mon Jun 26, 2006 11:43 pm

PaperPlunger wrote:
dragonfly wrote:by the way, kingwaffles, we have the exact same score. im pretty pumped about that.


that's irrelevant.


No shit. How did you come to that conclusion Sherlock? :D

*leaning down and hugging the cute animal*
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Postby Scorba on Tue Jun 27, 2006 9:34 am

alstergren wrote:*leaning down and hugging the cute animal*


You do realise that PP has stuck a firework up the cute animal's backside? Watch as the flames shoot out and it leaps forward shouting "Grue!" in pain and surprise. Everytime I see it I think to myself "that PaperPlunger's a right cruel bastard".

By the way, Dragonfly's idea sucks.
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Postby PaperPlunger on Tue Jun 27, 2006 11:32 am

Scorba wrote:
alstergren wrote:*leaning down and hugging the cute animal*


You do realise that PP has stuck a firework up the cute animal's backside? Watch as the flames shoot out and it leaps forward shouting "Grue!" in pain and surprise. Everytime I see it I think to myself "that PaperPlunger's a right cruel bastard".

By the way, Dragonfly's idea sucks.


I just woke up.... that post was hilarious.
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[GO] No Dice Games

Postby coolpsp on Mon May 21, 2007 12:42 pm

[MOD EDIT: The reason this is REJECTED is the possibility of unbreakable stalemates. See here, here and here. Feel free to continue the discussion here, but unless these difficulties can be overcome, this will not be implemented. If you see a thread that should be merged here, please inform a moderator. -- agentcom]

Suggestion:no dice

Suggestion Idea:OK instead of having dice for when you attack to see if you will take the terrotry why not if you have more armies for example 35 vs 29 you end up with 6.This can be adapted so that you roll dice to see how many of the six you loose

35 vs 6
you end up with 6
then you roll dice to see how much more you loose like if you roll a 0 you loose 0 if you roll 10 you can loose upto 1/5 of the attacking army

this is much more fair than the current system

Why it is needed: It is needed because you rarely have bad dice you have exremly bad dice.

like 16vs 5 a player lost 15

Priority=4.75
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Postby RobinJ on Mon May 21, 2007 1:24 pm

First of all, I hope you are suggesting this as simply an option and, secondly, it has been suggested before
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Postby john1099 on Mon May 21, 2007 1:39 pm

you're trying to change the original risk game, which is moronic.
Terrible idea, and also on a side note, lower the priority, nothing wrong with the current system !
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Postby Steel Panzer on Mon May 21, 2007 2:08 pm

got to agree that its a terrible idea.

you think from the attackers point of view, but look from the defenders: you have a 6 conutry, continent with lets say 3 borders with 3 armies on each, the attacker comes with 20 armies, he will take your continent (using your formula) and you have to start from scratch or in a normal game you have a chance to at least keep a part of your continent
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Postby Chad22342 on Mon May 21, 2007 2:10 pm

It can be an option...I guess...The only people who would use it would be n00bs and people trying to get some razy amunts of points...
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Postby Spritzking on Mon May 21, 2007 3:22 pm

no it is a serious option, and you dont act very adultive with your comments. but to go on, i like every option, that balnce winning and losing (armies not games) in a fair way...
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Postby Wisse on Mon May 21, 2007 4:45 pm

already been suggested, check the stickey called "to-do list"
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Postby RobinJ on Mon May 21, 2007 4:46 pm

^Yes but is life and real war fair? Sometimes you hear of small forces holding off huge ones when they want it badly enough. Also, I wouldn't like CC to deviate too much from Risk. (Am I allowed to say that?)
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Postby Spritzking on Mon May 21, 2007 4:53 pm

robin you dont understand, it is not about fairness of a game, of course it is fair after all cuz sometimes you loose and sometimes you win, the only shit is that you cant plan your moves very organized, and that is what should be an option,

@wisse i know the to-do list, but this isn't my thread and i just wanted to explain something to people
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Postby CreepyUncleAndy on Tue May 22, 2007 12:01 pm

I suggested a "no-dice" alternative months ago: it was called "mutual annihilation"; each attacking army automatically destroys one defender, and each defending army automatically destroys one attacker (so if you want to attack a territory that has 1 defender, you need to attack from a territory where you have 3 armies -- 1 to destroy and be destroyed by the defender, 1 to occupy the new territory, and 1 to stay behind to hold the territory you attacked from).

They didn't like that idea much, either. :-k
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Postby Herakilla on Tue May 22, 2007 6:25 pm

Spritzking wrote: the only shit is that you cant plan your moves very organized, and that is what should be an option,


if you cant plan your moves, you aint as good a player you thought you were

all my moves are planned, i make it up as i go. when i finish my turn i spend 2 mins or so (not very long) and plan for next turn. when i come into the game again for my next turn i revise my plan according to what other players did, this takes like half a min cuz my plans are very flexible
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Postby christopherfre on Wed May 23, 2007 11:01 am

worst idea ever...read the very first line on this website...Risk all your armies on a daring continent grab. the game is called risk for a reason.
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