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Re: Maximum 12 Armies on any 1 Country

PostPosted: Sat Feb 02, 2013 3:03 am
by Koganosi
chapcrap wrote:
spiesr wrote:Before this option can really be considered for implementation I think somebody should test this on all maps. Simply put, I fear that there might be map and settings combinations where this leads to endless stalemates. As such, some maps (I have no idea which ones though) should probably be banned from use with this option if such a thing were ever implemented.

(Yes I have played with this option in real life.)

What scenarios would this not work with?


City Mogul?!

Hate the suggestion on that topic. I would just avoid it. You cant play escalating on it, and it just only makes room for big stacking games untill you have 20 on every terro.

I dont really get it why this got moved back into suggestion.

Urs

Koganosi

Re: Maximum 12 Armies on any 1 Country

PostPosted: Sat Feb 02, 2013 10:58 am
by chapcrap
Koganosi wrote:
chapcrap wrote:
spiesr wrote:Before this option can really be considered for implementation I think somebody should test this on all maps. Simply put, I fear that there might be map and settings combinations where this leads to endless stalemates. As such, some maps (I have no idea which ones though) should probably be banned from use with this option if such a thing were ever implemented.

(Yes I have played with this option in real life.)

What scenarios would this not work with?


City Mogul?!

Hate the suggestion on that topic. I would just avoid it. You cant play escalating on it, and it just only makes room for big stacking games untill you have 20 on every terro.

I dont really get it why this got moved back into suggestion.

Urs

Koganosi

So, you would just have a lot less men in City Mogul. That's the point. In can work just fine...

As far as why it got moved back, that's because it was never rejected, it was just archived. If someone wants to talk about something that is archived, we'll move it back.

Re: Maximum 12 Armies on any 1 Country

PostPosted: Sat Feb 02, 2013 10:30 pm
by tkr4lf
How would auto-deploys work with this?

Wouldn't the xml have to be changed to make the auto-deploy stop auto-deploying once the tert reaches 12? And then programmed to go back to auto-deploying once it goes back under 12?

Seems like it would be pretty hard to program...

Re: Maximum 12 Armies on any 1 Country

PostPosted: Sun Feb 03, 2013 11:10 am
by chapcrap
tkr4lf wrote:How would auto-deploys work with this?

Wouldn't the xml have to be changed to make the auto-deploy stop auto-deploying once the tert reaches 12? And then programmed to go back to auto-deploying once it goes back under 12?

Seems like it would be pretty hard to program...

I think the code would just have a maximum troop count per territory. So, I think autodeploys just would not go above a certain level.

Either way, the more I think about this, the less I like it.

Re: Maximum 12 Armies on any 1 Country

PostPosted: Sun Feb 03, 2013 11:12 am
by tkr4lf
Ok, that sounds reasonable.

But, I'm with you. I really don't like this at all.

You can achieve the same basic effect with the trench setting, and quite honestly, it's just another stupid game option that I have to watch out for so I don't accidentally join one.

Re: Maximum 12 Armies on any 1 Country

PostPosted: Wed Feb 06, 2013 5:29 pm
by rdsrds2120
After some review, we feel that this suggestion wouldn't live up to the quality of gameplay settings we'd like to see on ConquerClub. I am going to give this an Admin Veto after 11 pages. Thanks for your input everyone,

BMO

Re: Max number of troops on each territory....

PostPosted: Mon Feb 11, 2013 11:07 am
by agentcom
Edited OP to include RDS' comments, above