[GO] 12 Hour Game Rounds

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Should this be implemented?

Yes
18
44%
No
20
49%
Undecided
3
7%
 
Total votes : 41

Re: 12 hour option

Postby ender516 on Wed May 16, 2012 11:49 pm

I will attempt to move this to the Suggestions forum, as this idea cannot be implemented by an add-on or script, which is the type of suggestion that can be discussed in the Tools Suggestions & Bugs forum. Be aware that the Suggestions forum has a standard format for its first post that this topic does not meet, so the Suggestions mods may insist on some cleanup, or they may just merge it with a similar existing post.
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Re: 12 hour option

Postby greenoaks on Thu May 17, 2012 12:18 am

IditarodGuy wrote:Why has it been dismissed?

it costs money to implement this, you know, what you don't want to part with.
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Re: 12 hour option

Postby IditarodGuy on Thu May 17, 2012 10:30 am

With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.
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Re: 12 hour option

Postby vodean on Thu May 17, 2012 8:01 pm

12 hours is too slow for speed games, and too fast for daily turns... its really hard to pull off
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Re: 12 hour option

Postby greenoaks on Fri May 18, 2012 12:03 am

IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.

why would CC have enough money for this?

why would they implement features for bludgers to enjoy?
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Re: 12 hour option

Postby macbone on Fri May 18, 2012 12:28 am

Personally, I wouldn't use this option. With 24-hour turns, some days it's tough enough to log in once, and with 12-hours, you'd need to log in every 12 hours. For those with plenty of time on their hands, I can see this being an attractive option, but I'd probably never play a game with 12-hour turns.
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Re: 12 hour option

Postby HighlanderAttack on Sat May 19, 2012 2:18 pm

I really like the idea--even when I am barely playing games I take turns in the morning and at night--could be a fun setting to speed up tourneys as well
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Re: 12 hour option

Postby Dorieus on Sat May 19, 2012 3:50 pm

greenoaks wrote:
IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.

why would CC have enough money for this?

why would they implement features for bludgers to enjoy?


greenoaks, you have a point. but I think premiums might benefit from 12 hour turns too. in which case, going against it is cutting off the nose to spite the face.

perhaps it could be an option for 6-8 player games where waiting times can be days...
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Re: 12 hour option

Postby zimmah on Thu Jun 14, 2012 1:05 pm

IditarodGuy wrote:Currently there are the 24 hour, 5, 4, 3, 2, 1 minuet game round options. Is there a reason there should not be a 12 hour option for those who want a slightly quicker game?

It should be available to:
Freemiums
Premiums alike

I want the option to have slightly quicker game even though I can't afford premium, I am sure many other people feel the same way about it. Can someone look into making a 12 hour round?


i'd personally not use it, but i'm not against it.

the reason i would not use it, because sometimes it happens that you have a really busy evening + you sleep at night and + you have school early in the morning so that's easily 12 hours of not being able to log in, which may result in missing turns.

i could imagine some people liking to use it, especially on 8 (or 12, in the future) player games, especially when they have access to mobile internet on their laptop.
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Re: 12 hour option

Postby squishyg on Fri Jun 15, 2012 11:29 pm

Implement, but for premiums only to spite the OP.
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Re: 12 hour option

Postby ender516 on Sat Jun 16, 2012 11:40 am

I didn't know you had a spiteful side, squishyg.
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Re: 12 hour option

Postby squishyg on Sat Jun 16, 2012 1:31 pm

ender516 wrote:I didn't know you had a spiteful side, squishyg.


Hehe, I have an everything side once in awhile ;-)

But as a rule I don't like arguments based on entitlement. "you guys have so much money that we deserve more options" and so forth.
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Re: 12 hour option

Postby Hornet95 on Sun Jun 17, 2012 7:45 am

I've been a premium twice.

That being said, this suggestion is a good one for both premiums and freemiums. Premiums get speed games. 12 hour games are NOT speed games; for speed games, you have to literally hang out at the computer while the game is in progress.

This would fall along the same line as 1v1 games, freestyle, which freemiums already take advantage of.

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Re: 12 hour option

Postby Sniper08 on Sun Jun 17, 2012 10:11 am

Hornet95 wrote:I've been a premium twice.

That being said, this suggestion is a good one for both premiums and freemiums. Premiums get speed games. 12 hour games are NOT speed games; for speed games, you have to literally hang out at the computer while the game is in progress.

This would fall along the same line as 1v1 games, freestyle, which freemiums already take advantage of.

+1


there should be more options for premiums, as it is there is only unlimited games that most premiums buy it for but if more premium oriented options become available maybe freeloaders like yourself will actually buy premium.

12 hrs is a good idea but it probably would result in more missed turns but 16 hr options would be better
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Re: 12 hour option

Postby PapaGeek on Mon Jun 18, 2012 1:11 pm

I usually play in the morning, at lunch, when I get home and before I go to bed; 4 times a day.

The problem with a 12 hour game is if I sleep late one morning, can’t take the time to play that morning and by the time lunch rolls around it is more than 12 hours.
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Re: 12 hour option

Postby chapcrap on Mon Jun 18, 2012 3:13 pm

PapaGeek wrote:I usually play in the morning, at lunch, when I get home and before I go to bed; 4 times a day.

The problem with a 12 hour game is if I sleep late one morning, can’t take the time to play that morning and by the time lunch rolls around it is more than 12 hours.

When people post things like this, it makes me say: then you don't have to play. People who want to can.

Having options is never bad. If it was a change from 24 to 12, I would vehemently oppose it. But it's only an option.
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Re: 12 hour option

Postby Dorieus on Tue Jun 19, 2012 10:25 am

PapaGeek:
I usually play in the morning, at lunch, when I get home and before I go to bed; 4 times a day.
The problem with a 12 hour game is if I sleep late one morning, can’t take the time to play that morning and by the time lunch rolls around it is more than 12 hours.

are you a dog?

no offence meant.
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Re: 12 hour option

Postby HardAttack on Tue Jun 19, 2012 10:33 am

macbone wrote:Personally, I wouldn't use this option. With 24-hour turns, some days it's tough enough to log in once, and with 12-hours, you'd need to log in every 12 hours. For those with plenty of time on their hands, I can see this being an attractive option, but I'd probably never play a game with 12-hour turns.


+1

When considered sleep time for an avarage man/woman is 7-8 hours, 12 hours turn limit will put stress over ppl forcing them to login to the site every possible, and still there will be real huge occurances of missed turns. To help (not intentionally) number of missed turns to increase is to make way more exploitting of this option for the farmers, and what openings for bad use for free style players this wud brought is another matter to think about.

I dont like this option at all. It is not well suit for team play is another matter...Most of team game players will no way like of this option but only is sutable (njoyable) for multiplayer games and 1v1s.

On the other hand, i am someone who hates restrictions, from this way of looking to the matter maybe this option can be brought up but again i dont think this option will be offering to a huge portion of all members, but there will be a small portion of folks using and njoying of it.
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Re: 12 hour option

Postby agentcom on Sat Jun 23, 2012 2:23 pm

chapcrap wrote:
PapaGeek wrote:I usually play in the morning, at lunch, when I get home and before I go to bed; 4 times a day.

The problem with a 12 hour game is if I sleep late one morning, can’t take the time to play that morning and by the time lunch rolls around it is more than 12 hours.

When people post things like this, it makes me say: then you don't have to play. People who want to can.

Having options is never bad. If it was a change from 24 to 12, I would vehemently oppose it. But it's only an option.


I agree with you here.

However, I'm not sure that many people will even play it for the reasons mentioned. How many people can actually guarantee that they will be on every 12 hours. I think there would be many more missed turns and lots of sitter action going on (which can be a situation that is abused).

I would rather see them implement some longer round length options than shorter, as I and others have proposed in another suggestion. I see more benefit in that than this. But hey, if they did them both at the same time, I wouldn't be opposed.
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Re: 12 hour option

Postby squishyg on Sun Jun 24, 2012 10:43 pm

I have no issue with the suggestion, but I doubt I'd ever use this setting. Unless there was a weekend "pause" button, but that suggestion has rightfully been trashed multiple times.
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Round Length times need a middle of the road

Postby Madwacker on Tue Sep 11, 2012 10:25 am

The current Round Length times do not have enough middle road. They start at 24 hours and jump immediately to 5 minutes.

I would like to see a nice middle ground of say 12 and/or 6 hours of Round Length, so that more turns can be taken during the day and keep a nice game going. I hate waiting sometimes 2-3 days for my turn in a 4 player game when the other players take that 24 hours to heart. The game also loses my interest because it takes so long. On the flip side I don't want them to be speed games either.

Maybe also allow paying players to set Custom Round Lengths?
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Re: Round Length times need a middle of the road

Postby agentcom on Tue Sep 11, 2012 5:14 pm

Do you not ever go to sleep for more than a couple hours at a time?
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Re: Round Length times need a middle of the road

Postby Madwacker on Fri Sep 14, 2012 10:11 am

That's like saying nobody has time for the Speed games. For example, I'm in a game that started on the 10th at 3pm and its now the 14th and we've only barely progressed 3 rounds. I like to play more often during the day, but I don't want 5min rounds. So moving the cap down to 6 hours or 2 hours or whatever, would give the players like me not speed games, but faster games with more turns. If when finding a game, that isn't your cup of tea, move on.
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Re: Round Length times need a middle of the road

Postby darth emperor on Fri Sep 14, 2012 12:21 pm

You did not understand what he meant. Playing games of 5 minutes, means that you know you'll be right on the computer for the next let's say 2 hours. Is something that you can commit. But if we make a game of 6 hours per round as you suggest, you won't be on the computer all the time, you'll be eating, going out, or whatever you do...
Sleeping takes 8 hours (or should take for everybody). So while you are sleeping, your turn will start and when you get awake you'll have already missed the turn.
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12 Hour or 18 Hour Turn Options

Postby machrs on Tue Dec 11, 2012 6:32 pm

12 or 18 Hour Turn Option!! I believe it would be a great addition to CC!!!
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