Don't Award Points to Deadbeat or Rule Violating Partners

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Postby s.xkitten on Sun Feb 18, 2007 10:49 pm

check the to do list, or use the search button, instead of taking up space...its been suggested way to many times to count
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NO POINTS FOR DROP OUT-TEAMEMBER IF THE TEAM WINS

Postby pillow on Thu Mar 08, 2007 3:19 pm

maybe its been suggested before, is a bit annoying if you have teammate who drops out right from the start by missing 3 turns. If my team wins, the deadbeat would still get points for being on the winning team.

My suggestion: a kicked out team member should not receive any points should his team win.
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Postby AK_iceman on Thu Mar 08, 2007 4:25 pm

But you wouldnt have won the game if you hadn't gotten his armies and territories.

So the question is, would you rather lose the game and lose points, or win the game and share points?
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Postby Samus on Thu Mar 08, 2007 11:58 pm

This won't matter that much soon, New Recruits will not be allowed to join team games. They comprise 80% of the deadbeat population (honestly I would have thought more, but that's the number lack posted), so it will be rather rare that you get a deadbeat partner, and even MORE rare that you manage to go on to win the game. It's not that I don't agree with you in principle, but lack has better issues to work on which effect a lot more people.
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Postby MasterZ on Fri Mar 09, 2007 12:07 am

so what games will new recruits be able to play? I'm a new recruit and I play actively. I do wish other new recruits would play a bit more often.
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Postby corner G on Fri Mar 09, 2007 12:17 am

once you complete 5 game you'll be a general, you can wait that long...
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Postby maniacmath17 on Fri Mar 09, 2007 12:21 am

corner G wrote:once you complete 5 game you'll be a general, you can wait that long...


he meant private, not general.
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Postby MasterZ on Fri Mar 09, 2007 12:23 am

but what will the limit be for new recruits? I don't want to get too limited, even though I understand the reason why, those people who join games nad never play are very annoying.
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Postby AK_iceman on Fri Mar 09, 2007 1:36 am

MasterZ wrote:so what games will new recruits be able to play? I'm a new recruit and I play actively. I do wish other new recruits would play a bit more often.

You will be able to play private team games, but the public team games will be hidden from you until you complete 4 or 5 games.
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deadbeat in winning team STILL gets points ??

Postby lt_oddball on Fri Mar 16, 2007 5:40 am

Hi,

I noticed that in a teamgame if one teammember gets kicked for missing too many turns he STILL gets the MAXIMUM points if his team (the other player(s)) wins the game.

Somehow this is not right.
The other teamplayer is hampered during those missing turns (becoz his team doesn't receive those armies and cards and a second player is worth more new armies than having the lands added to the other player(s)) so it is a phenomonal effort to see him win afterall.
Then the deadbeat shouldnot get any credits for that !!

The difficulty is only to verify if the missing turns started immediately from the beginning or much much later in the game (so that the deadbeat actually did put effort in the team).

I suggest the following:
teammember kicked before the first 5 rounds: 0 points and ALL teampoints divided by the winner(s).

teammember kicked between final round and 5 rounds before that: 100% (normal)

Teammember kicked in the rounds inbetween:
50% of what is usual (the other teamplayer doubles:150% or triples: 125%).

waddayasay ?
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Postby lackattack on Fri Mar 16, 2007 9:20 pm

This has been discussed over and over in the suggestions forum. The fact is that 80% of team deadbeats are newbies who will never return and will never notice the difference. It isn't worth the complicated programming which could be spent on more important improvements. Over time we will make changes to prevent much of the deadbeating in general.
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Not my fault

Postby Risktaker17 on Thu May 31, 2007 9:28 pm

Subject: If your partner deadbeats all 3 turns in a team game they should lose points for the whole team or if there is a victory they should win none and all should go to the person who didn't deadbeat.

Body: Don't you hate it when you lose a teamgame due to a bad partner. They don't even show up for one turn and you lose the entire thing. You lose tons of points. But what should happen is they should lose the points for themselves and you because they lost you the game. But if you manage to come through with a miracle and win they shouldn't get credit for it and you should get points from everybody not them.

Priority: 5 because I'm in a game with a deadbeating partner right now.
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Postby hecter on Thu May 31, 2007 9:45 pm

Yes, I do hate it. In fact, this is such a great idea, that I seem to remember seeing elsewhere before.

Jokes man, I really don't care about the multiple thread in this case. It really is a good idea, and I think that it should be implemented ASAP.
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Postby Risktaker17 on Thu May 31, 2007 9:49 pm

My apologies I didn't realize this was a multiple thread but thank you for praising my idea.
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Postby hecter on Thu May 31, 2007 10:07 pm

Risktaker17 wrote:My apologies I didn't realize this was a multiple thread but thank you for praising my idea.

Well, let me just say that the probability of somebody coming up with an original idea at this point seems to be slim to nil
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Postby Risktaker17 on Fri Jun 01, 2007 5:48 am

Haha well I have come up with a few good original ideas in my opinion, but the best ideas happen to be the ones that everyone else thinks of.
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Postby yeti_c on Fri Jun 01, 2007 5:58 am

I liek this...

So the DB's take the loss points - and the non-DB's take the win points...

However I can see problems with Multi's...

If you join a triple game... you get one multi to DB and take the loss points... and if you win brilliant...

No risk points?

Perhaps it could be worked similarly but different...

i.e.

DB takes 50% of the loss points and 0% of the win points...

That way you still lose a few points for the DB but it wouldn't be 100% beneficial for to have a DB in your team.

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Postby Risktaker17 on Fri Jun 01, 2007 6:02 am

OK that could work.
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Postby Wisse on Fri Jun 01, 2007 6:40 am

yeah i joined 12 games with the same deadbeat (was righ ranked so didn't expect it)
en he deadbeated in all
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Postby plysprtz on Fri Jun 01, 2007 1:38 pm

its not all that bad if your smart and a guy is deadbeating then just deploy deploy deploy on him and yourslef equally take minumum attacks and then BAM you get all his countries (cards maybe) then you forti everything take over to countries really quick and win i usually win witha deadbeat just play it smart and think a turn-a-head
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Postby Risktaker17 on Fri Jun 01, 2007 9:08 pm

The great thing about is it shouldn't slow the servers down. It should be easy to change and, if you don't like the idea please tell me why so i can adjust.
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No sharing points with deadbeat teammate

Postby Reed Jones on Thu Jun 14, 2007 5:29 pm

Suggestion Idea: Your partner has deadbeated leaving you against 2 people. You use your skill and luck to defeat them however the chances looked slim. It looks like you get a decent 100 points. Wait! Your partner that deadbeated got 50 of the points and you worked so hard to get them. You feel cheated, so why not have it so in a team game and your partner deadbeats you get all the points.

Speifics: Now matter if they deadbeat the first 3 turns or the last 3 turns you get all the points. No sharing whatsoever.

Why it is needed: It is annoying when your partner deadbeats and you win the game but they still get half the points. It is to give points to the people who actually deserve them.

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Postby gimil on Fri Jun 15, 2007 4:43 am

its on the to-do list
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Postby SirSebstar on Fri Jun 15, 2007 6:26 am

This is a bad idea, you already get all the armies (remaining) from the other guy. this way if you nearly have the game one, one player can deadbeat and give the total points to the other player.

better would be to not give the deadbeat any points (loosing the points in the system)
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Postby AK_iceman on Fri Jun 15, 2007 8:59 am

SirSebstar wrote:This is a bad idea, you already get all the armies (remaining) from the other guy. this way if you nearly have the game one, one player can deadbeat and give the total points to the other player.

better would be to not give the deadbeat any points (loosing the points in the system)

Team deadbeats also pass on their cards now too, so it's much easier to win a game especially if your partner deadbeats with 4 or 5 cards.
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