Don't Award Points to Deadbeat or Rule Violating Partners

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Postby AK_iceman on Fri Jun 15, 2007 8:59 am

SirSebstar wrote:This is a bad idea, you already get all the armies (remaining) from the other guy. this way if you nearly have the game one, one player can deadbeat and give the total points to the other player.

better would be to not give the deadbeat any points (loosing the points in the system)

Team deadbeats also pass on their cards now too, so it's much easier to win a game especially if your partner deadbeats with 4 or 5 cards.
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Postby chessplaya on Fri Jun 15, 2007 9:57 am

AK_iceman wrote:
SirSebstar wrote:This is a bad idea, you already get all the armies (remaining) from the other guy. this way if you nearly have the game one, one player can deadbeat and give the total points to the other player.

better would be to not give the deadbeat any points (loosing the points in the system)

Team deadbeats also pass on their cards now too, so it's much easier to win a game especially if your partner deadbeats with 4 or 5 cards.


very well said both of u...i cant add anything 8)
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Postby Reed Jones on Fri Jun 15, 2007 3:53 pm

Just one thing to add to back my arugument up, what happens if this person never took a turn, (that means they got no cards) and they lost alot of territories due to other oponents taking them. So in a game you might get barely anything due to he/she had no cards and barely any territories left. But to go with what you said why not have this work if they missed just the first 3 turns of a game.
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Postby Finny on Sun Jun 17, 2007 4:07 pm

i think this is a decent idea because it sucks to have a deadbeat partner but if they did take turns and do some good then i think they should some of the points but maybe not the same amount
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Postby Reed Jones on Sat Jun 23, 2007 10:40 am

Finny wrote:i think this is a decent idea because it sucks to have a deadbeat partner but if they did take turns and do some good then i think they should some of the points but maybe not the same amount


I agree.
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Postby Reed Jones on Sun Jun 24, 2007 4:06 pm

Looks like a decent amount of people like this idea... :D
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Postby super Mario 009 on Mon Jul 16, 2007 11:33 pm

well, I think you should get points on how much you participate and on how much you help your teamate, so like if a teamate fortifies his teamate at the beggining but then he doesnt play for a few days (for some reason) he should at least get some points for helping his teamate like 20/100 points awarded for his team if his team wins.
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deadbeat teammates...

Postby Maybemaybenot on Sun Oct 28, 2007 10:08 am

im not sure its entirely fair that my team mate can play two rounds then deadbeat and still gets half the points if i win. and yes it actually happened to me. is there any way to fix it so that a deadbeat team mate forfeits his/her points to their team mate(s) if they're kicked out for missing too many turns?
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Postby deathscythe30 on Sun Oct 28, 2007 1:31 pm

I like that because you have to work 2 or 3 times as hard to win, you should get their points.
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Postby PLAYER57832 on Sun Oct 28, 2007 2:33 pm

What I think is unfair is that if you play singles, you get the missed armies with a multiplier, but if its a teammate, you get nada.
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Suggestion - doubles play and deadbeating

Postby Fredly One on Wed Jan 16, 2008 11:41 am

I would like to direct you to game 1422279. One of the players deadbeated was eventually got kicked out of the game. However, his partner went on to win (by the way not really impressed by the fact that a player kicked out doesnt turn to a neutral - but rather transfers to the partner - a huge tactical advantage) but both got the full measure of points.

I suggest an expelled player NOT receive any points and,
if the kicked out player reverts to neutral and his partner wins he should get all of the available points, if not then what he/she gets now the winner based on his rank.

definately soemthing to think about.

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Postby lcb11 on Thu Jan 17, 2008 9:43 am

Firstly, if your teammate deadbeats you should definitely get his/her armies.

You're at a massive disadvantage as (if it's doubles) your opponents will take two turns to your one - so you get an advantage with cards (esp. in an escalating game). Also, one player and a deadbeat should have less territories after three turns (the soonest you can deadbeat) than two players working together, so the double will also be getting more reinforcements.

As for the points; I can see the argument - but you win or lose as a team. That's part of the attraction and part of the gamble involved.
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Deadbeat teamplayers not receiving gamepoints

Postby Frederique on Mon Jan 28, 2008 6:16 am

At first I want to appologize if this topic has been discussed somewhere else before, I coulndt find it..

Would it be an idea to take away the gamepoints of the deadbeat teamplayer.

Example:
Quadruples game, everyone same rank.
Normally you would receive 20 points each for the victory. However if one of you team players dead beats, he still gets the points. My suggestion is to exclude him from the points giving so the winning team receives his points so lets say 23points for the other 3 teammates each. This is the same as extracting his game points from the total of the team and therefor it would be as if the ranks were unequal...

Hope you kind of got my point.

Please comment on this to see what you think!
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Postby greenoaks on Mon Jan 28, 2008 7:20 am

no way, you are a team and should all share in the spoils.
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Postby zimmah on Mon Jan 28, 2008 8:26 am

greenoaks wrote:no way, you are a team and should all share in the spoils.


yes but if someone deadbeats, he/she doesn't want to be in the team anymore and therefore is obviously not to be considered part of the team IMHO
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Postby greenoaks on Mon Jan 28, 2008 9:14 am

zimmah wrote:
greenoaks wrote:no way, you are a team and should all share in the spoils.


yes but if someone deadbeats, he/she doesn't want to be in the team anymore and therefore is obviously not to be considered part of the team IMHO

so in your opinion someone who plays 50 rounds without missing a turn, eliminates 3 out of the 4 from the other team and then, due to the length of the game misses 3 turns in a row while on holidays should get no points whatsoever.
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Postby jennifermarie on Mon Jan 28, 2008 9:16 am

I'd be for this idea if the team mate never took a turn.

I'm pretty sure this has been suggested before, I'm just having problems finding it.
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Postby crzyblue on Mon Jan 28, 2008 9:39 am

some people may use this as a tactic to win.... quad game, deadbeat so your team gets your terr. and more armies per turn.... like on age of might... if 2 players dead beat then the other 2 players get 10 a turn instead of 5.... if it lasts that long lol.
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Postby Forza AZ on Mon Jan 28, 2008 1:52 pm

crzyblue wrote:some people may use this as a tactic to win.... quad game, deadbeat so your team gets your terr. and more armies per turn.... like on age of might... if 2 players dead beat then the other 2 players get 10 a turn instead of 5.... if it lasts that long lol.

You can't play Quadruples on Age Of Might (max. 6 players). ;)
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Postby Snorri1234 on Mon Jan 28, 2008 2:06 pm

jennifermarie wrote:I'd be for this idea if the team mate never took a turn.

I'm pretty sure this has been suggested before, I'm just having problems finding it.


I agree.
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Postby crzyblue on Mon Jan 28, 2008 2:22 pm

Forza AZ wrote:
crzyblue wrote:some people may use this as a tactic to win.... quad game, deadbeat so your team gets your terr. and more armies per turn.... like on age of might... if 2 players dead beat then the other 2 players get 10 a turn instead of 5.... if it lasts that long lol.

You can't play Quadruples on Age Of Might (max. 6 players). ;)


I'm curious now, someone setup a quad on the map and find out what happens :P

Nevermind found out what happens
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Postby Frederique on Mon Jan 28, 2008 6:36 pm

Yeah I meant it when they dead beat in the beginning of the game. I dont see how this can be an atvantage since there is hardly anything to start with. Especially with escalating the different between 3 players getting cards and 4 players getting cards, is huge already.
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Postby edwinissweet on Mon Jan 28, 2008 9:23 pm

i would like to say that i think you are hot.
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Postby demon7896 on Mon Jan 28, 2008 9:39 pm

on that note, i don't think that deadbeat teammates should be able to give their armies to their teammates. it should at least be an option, and it could become a cheating strategy
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Postby InkL0sed on Mon Jan 28, 2008 11:29 pm

That would be a horrible cheating strategy, which is probably why it isn't done.
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