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Dysmal wrote:This has become a huge pet peeve for me.
What I see alot of people doing is purposely, I repeat, PURPOSELY missing the first 3 turns in a game to then come in and get triple armies and totally do an unexpected move.
Or doing the same in the middle of a game.
This option should get removed. You shouldn't get any tactical advantage for missing turns.
The element of surprise this gives is just too huge. It makes in an advantage not to play everyturn, in some cases.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Jota wrote:That's like saying the guy who has to get his telephone service reconnected after they shut it off is being "rewarded with phone service" for having missed a payment.
Hoff wrote:Giving people armies that they missed previous turn only further promotes the problem of holding.
If you really care that much, then you will find a way to take your turn. If you miss two turns, no matter if you had an excuse or not. Its not fair to everyone else who was patiently waiting for their turns and actually took them. You deserve to be at a disadvantage if you miss your turns, its not fair to the other people.
UTGreen wrote:My thought would be to have a penalty on the turn before of (let's say) 1/5. So we'd have a formula like this: This turns armies calculated normally + rounded to the nearest #((this turns armies)*(missed turns)*4/5)
So if you missed a turn, and this time you should get 3, you get those three, plus 3*4/5=2.4, rounds to 2 from last turn(s). So you'd get 5 instead of 6. If this time you should get 10, and you missed two turn then you get: 10 + (10*4/5*2)=26 instead of 30. Granted, there's already sometimes an inherent penalty in missing a turn, but I think adding a small army penalty would eliminate anyone from using it as a strategy without being overly punitive to people who do other things with their lives from time to time.
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