by SuicidalSnowman on Fri Feb 04, 2011 1:13 am
I really, really, really like this idea. It also opens up a ton of creativity, including "objective" style games where the goal is to hold points on the map, or go for kills, or something else that demonstrates great skill but doesn't always win the game. And as others have said, it prevents high/low rank issues.
Having said that, here are my concerns:
First of all, I imagine (but I don't know for sure) that it would take a ton of programming, and we all know how long stuff takes to get programmed around here. If we are getting new features, I would rather we get new gameplay features like Adjacent Attacks. If this can be programmed in, then I say do it, but it seems pretty involved.
Second, I am concerned about abuse. There are 3 subcategories of this.
a) Players start 1 point per player tournaments to essentially play for no risk. Lack (and I agree with him) has repeatedly stated that practice games or "no risk" games are not a part of this site.
b) Remember when Colton ran that tournament where every time he lost he magically got "voted" into the next round? I worry about these things happening. Currently, the worst that happens is one medal changes hands, but in the future, we could see C&A mods trying to unwind 1,000's of points.
c) Similar to b, we see tournaments with bizarre rules or other ways of declaring winners that participants don't understand or don't agree with.
Third, I am concerned about more practical issues: Let's say a player bets 1,000 of his 600 points. If they are deducted immediately, we now have a 600 pointer who could play 1v1 games against even a 1200 point player, earn some great scores, then win the tournament, and suddenly you have someone with a ridiculously inflated score.
Or, the inverse, someone with 2000 points bets 1,000 in a tournament that lasts several months. During this time he/she goes medal hunting and drops to 990 points, then the tournament ends. We now have a negative. Or, even if that person only drops to 1500, then loses, and we now have someone with 500 points.
On the other hand, I agree with Evil Semp, we already influence score by games we choose, against whom, etc. There are great players out there with 1600 points, there are players who are only decent with 2,000 points. Every time we have a new conqueror, "Oh, he farms, plays team, doesn't play tournaments, etc, etc."
And I would love to have tournaments where the only thing that mattered was how you played in that tournament, I like the idea of "put your money where your mouth is" and I like the idea of high buy ins to make it really interesting.
Honestly, this might be better off like Call of Duty. The latest game has different ranking modes, including EXP, "game score", Kill/death ratio, and finally, "CoD Points." The CoD points are like currency, and used for unlocking add ons, but also Wagering. Maybe CC needs a separate "Wager Dollars" system where every game you win you get 10, every game you finish you get 5, and then you can bet from that account separately from the "always on" points system. This also eliminates the need for the score disparity worries, and honestly might be easier to program. You could have 1,000 point buy in tournaments for "high rollers" with big stakes. Finally, as scary as it is to say this, I am sure if Lack was really mean he could find a way to monetize this system...