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Random Turn Order (Variable)

PostPosted: Wed Mar 07, 2007 3:46 pm
by Exterminator
Random Play Order

Simple, its a mixture between Sequential and Freestyle.

when u play a game, each player takes there turn 1 at a time BUT it dus not run down the order. basically, ur turn is randomly selected(sumhow)
but ur turn can not be next if u were the last to go in that round.

if ur confused, heres an example:

Game Has been initialized
Blue Player takes his/her go
Red Player Takes his/her go
Green Player takes his/her go
Round 2
Red Player Takes his/her go
etc.

I feel we need more game options, specially the PLAY ORDER bit

Priority (1-5): 2

thoughts ???

P.S. if this has been suggested before, im sorry

MOD EDIT:
SEE ALSO
: The related suggestion in which the turn order remains the same each round; Random Turn Order (Fixed)

PostPosted: Thu Mar 08, 2007 4:46 pm
by Exterminator
Bump

PostPosted: Thu Mar 08, 2007 4:47 pm
by AK_iceman
Check the to-do list, I think this has been rejected before.

PostPosted: Thu Mar 08, 2007 4:53 pm
by AAFitz
i have to say im glad it was rejected...if play order changed every round the luck involved would really determine the game...it would become so random between cards, dice and play order, that almost all skill would be eliminated from the game...if you get bad dice, no set, and went last in the rounds..you would just never have a shot

not to mention it would just give people more to complain about....every other thread would be...why do i always go last...etc...

PostPosted: Thu Mar 08, 2007 5:50 pm
by CreepyUncleAndy
How about this?

At the beginning of each round, the "already went" roster is emptied.

At the end of your turn, your name is added to the "already went" roster.

At the end of your turn, each player that has not "already went" is represented by a button; pushing this button does two things:


(a) it ends your turn, &

(b) the player whose button was pushed becomes the next player to go.


Once every player's name is on the "already went" roster, the next round begins.

PostPosted: Fri Mar 09, 2007 1:01 am
by kclborat
That could be taken advantage of very well, though its an interesting idea

PostPosted: Sun Mar 11, 2007 5:49 am
by Exterminator
AK_iceman wrote:Check the to-do list, I think this has been rejected before.


just looked and i coodnt find it anywhere, if u can find it, show me

AAFitz wrote:i have to say im glad it was rejected...if play order changed every round the luck involved would really determine the game...it would become so random between cards, dice and play order, that almost all skill would be eliminated from the game...if you get bad dice, no set, and went last in the rounds..you would just never have a shot

not to mention it would just give people more to complain about....every other thread would be...why do i always go last...etc...


every1 complains about the dice but it hasnt made lack change it

CreepyUncleAndy wrote:How about this?

At the beginning of each round, the "already went" roster is emptied.

At the end of your turn, your name is added to the "already went" roster.

At the end of your turn, each player that has not "already went" is represented by a button; pushing this button does two things:

(a) it ends your turn, &

(b) the player whose button was pushed becomes the next player to go.

Once every player's name is on the "already went" roster, the next round begins


could be used for secret alliances/by multis

Random Turn Order

PostPosted: Sat Jun 16, 2007 9:04 pm
by Finny
Random turn order

<Body>:

Suggestion Idea: Turn order randomized.

Specifics: "a mix between sequential and freestyle
the turn order is changed up every round"

Why it is needed: Could be a fun alternative

Priority** (1-5): 2

PostPosted: Sat Jun 16, 2007 9:16 pm
by pancakemix
I don't like it. It's possible to get 2 turns in a row that way.

PostPosted: Sat Jun 16, 2007 9:22 pm
by hecter
I like it. It would make for a wacky and interesting game. Try filling out the form so we can get some mod acknowledgment.

PostPosted: Sat Jun 16, 2007 9:24 pm
by dominationnation
Isnt that sort like no overlapping freestlye turns

PostPosted: Sat Jun 16, 2007 11:07 pm
by kwanton
...

I like the idea Finny. If I got anything wrong in the form feel free to change. Only way this would work though is if a code was implemented to prevent double turns. Otherwise kudos.

PostPosted: Sun Jun 17, 2007 9:10 am
by Finny
thanx kwanton that looks pretty good

PostPosted: Sun Jun 17, 2007 9:13 am
by Finny
i guess it would be like no overlapping freestyle except in that you get to choose when you play but in this the order would already be picked

PostPosted: Sun Jun 17, 2007 9:21 am
by Aries
Nice idea I'd play it for sure 8)

PostPosted: Sun Jun 17, 2007 9:44 am
by dominationnation
Finny wrote:i guess it would be like no overlapping freestyle except in that you get to choose when you play but in this the order would already be picked
oh. ok I see that now.

ps. could you copy and paste what kwanton did and edit it onto your first post.

PostPosted: Mon Jun 25, 2007 5:28 pm
by kwanton
What happened to this idea? I liked it.

PostPosted: Mon Jun 25, 2007 6:14 pm
by 116Soldier
I like this idea but it shouldn't be made for every game. It should be an option that you choose and double turns are allowed. That would be fun because it would be all luck!

PostPosted: Mon Jun 25, 2007 7:22 pm
by nmhunate
Double turns should not be allowed... Imagine a three player game where by luck of the drawl the same guy gets two doubles turns in a game.

But good idea nevertheless.

PostPosted: Thu Jun 28, 2007 9:21 pm
by Finny
i agree with nmhunate i think it would be too much based on luck if there were double turns

PostPosted: Thu Jun 28, 2007 9:27 pm
by Coleman
Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.

Blue during the first round moves before red. Red decides to attack Blue when it is her turn.

Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.

Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.

Oh, Green won. Green wins a lot.

PostPosted: Thu Jun 28, 2007 9:31 pm
by DiM
Coleman wrote:Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.

Blue during the first round moves before red. Red decides to attack Blue when it is her turn.

Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.

Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.

Oh, Green won. Green wins a lot.


i agree it may cause some really weird games but that's the whole point. more fun. i definitely agree with this idea. it's just an extra option :lol:

PostPosted: Thu Jun 28, 2007 9:37 pm
by Finny
Coleman wrote:Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.

Blue during the first round moves before red. Red decides to attack Blue when it is her turn.

Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.

Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.

Oh, Green won. Green wins a lot.


i see what coleman is saying but the same situation could occur in a freestyle game and it wouldnt be that different

Random Order

PostPosted: Mon Jul 09, 2007 3:24 pm
by ParadiceCity9
I know this will probably be a really bad idea...but you never know.
I got the idea that there should be a gametype where the order is not sequential, not freestyle, but RANDOM. The only thing is that everyone can only play one turn during the round.

PostPosted: Mon Jul 09, 2007 7:03 pm
by Pious
Isn't that just like a non-RT freestyle?