Automatically end turns if no reinforcements possible

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Re: End the turn when there are no reinforcement possible

Postby JBlombier on Tue Oct 16, 2012 9:34 am

spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.

This exactly.
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Re: End the turn when there are no reinforcement possible

Postby agentcom on Wed Oct 17, 2012 2:04 am

spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.


Wow, I didn't even think of that when I first read this. Great point. And just from a coding perspective, the site doesn't want to have any more additional, unique coding for different game types than it has to.
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Re: End the turn when there are no reinforcement possible

Postby Metsfanmax on Mon Nov 05, 2012 12:11 am

Considered and rejected before, for the same reason, e.g.

viewtopic.php?f=471&t=146414
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Re: Automatically end turns if no reinforcements possible

Postby agentcom on Mon Nov 05, 2012 12:28 am

Thanks again to Metsfan!

MERGED.
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Re: Automatically end turns if no reinforcements possible

Postby SirSebstar on Mon Nov 05, 2012 10:31 am

iamkoolerthanu wrote:
DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(

Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...

But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated


lol daku, about what you said in freestyle makes me want to agree with the suggestion too.... freestyle sucks this way, it needs to be made more about real tactics(or dice) and less about using the system
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