Conquer Club

Sound Effects

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Do you want sound effects?

NO
12
33%
YES
24
67%
 
Total votes : 36

Re: Sound Effects

Postby saxitoxin on Thu Sep 15, 2011 1:34 am

I thought we'd agreed the sound effects feature would debut this week? Did somebody drop the ball? Can we get a status update, please? :-s
User avatar
Corporal saxitoxin
 
Posts: 12107
Joined: Fri Jun 05, 2009 1:01 am

Re: Sound Effects

Postby Dukasaur on Thu Sep 15, 2011 9:00 am

blakebowling wrote:
saxitoxin wrote:CAN WE GET A STATUS UPDATE AND/OR ETA ON WHEN THIS FEATURE WILL BE LIVE? THANKS.

As lack has said previously, sound effects are incredibly annoying, and they won't be on CC.

There can always be an option to turn them off, for those who think they're "incredibly annoying."

Personally, I like the idea.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Lieutenant Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27029
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Sound Effects

Postby grifftron on Thu Sep 15, 2011 9:34 am

Dukasaur wrote:
blakebowling wrote:
saxitoxin wrote:CAN WE GET A STATUS UPDATE AND/OR ETA ON WHEN THIS FEATURE WILL BE LIVE? THANKS.

As lack has said previously, sound effects are incredibly annoying, and they won't be on CC.

There can always be an option to turn them off, for those who think they're "incredibly annoying."

Personally, I like the idea.


Yea i would turn them off, but I would support this idea for those that would want it.

-griff
Image
User avatar
Major grifftron
SoC Training Adviser
 
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Sound Effects

Postby chapcrap on Thu Sep 15, 2011 10:11 am

Maybe you could add a don't care option to the poll. If they were there, I wouldn't use them, but I might turn them on once in a while for fun.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Sound Effects

Postby BigBallinStalin on Thu Sep 15, 2011 11:37 am

I oppose saxitoxin's proposal due to the wasted opportunities that would have been foregone, if this proposal goes through.

Imagine the consequences: Lack spends all these resources putting in sound, while instead, he could have implemented 5 better proposals. The resources required for this proposal place it beyond the realm of reason.

If you are a wise ConquerClubber, you would see through saxitoxin's subversive plan to sap ConquerClub of much needed resources.

Therefore, I beseech you to vote "NO," in order to provide us with a more prosperous ConqerClub.
User avatar
Major BigBallinStalin
 
Posts: 5151
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham

Re: Sound Effects

Postby shieldgenerator7 on Thu Sep 15, 2011 12:16 pm

Yes! I voted yes! but only if it comes with a button so I don't have to load the sounds if I don't want to (that way when my internet is slow the sound effects won't hold me up). But yeah add an option to not have effects and this would be so cool! Maybe you can add to the XML so each map can have a different sound effect!

-SG7 ( :) )
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV

My Smiley: ( :) ) --- it's got SHIELDS!

everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
User avatar
Sergeant shieldgenerator7
 
Posts: 619
Joined: Fri Oct 08, 2010 10:59 am
Location: somewhere along my spiritual journey

Re: Sound Effects

Postby saxitoxin on Thu Sep 15, 2011 12:49 pm

When the sound effects go live they should not be optional as some of the trolls here have suggested. Sound effects are a key part of the user experience and it will defeat the purpose of having them if people can switch them on/off at will.

Also, I was thinking, what about if at critical moments in gameplay there were pop-up videos? Like, for instance, if you only reinforce on a turn without attacking, this video pops-up for like 30 seconds before the next turn starts?

http://www.popbitch.com/home/2011/09/13 ... ing-chair/

I think it could be a fun way to spice up the games a bit. Thoughts?
User avatar
Corporal saxitoxin
 
Posts: 12107
Joined: Fri Jun 05, 2009 1:01 am

Re: Sound Effects

Postby saxitoxin on Thu Dec 29, 2011 11:24 pm

Lovin' the new sound effects to alert you of turns! Can hardly wait to see what the CC team has in store next!
User avatar
Corporal saxitoxin
 
Posts: 12107
Joined: Fri Jun 05, 2009 1:01 am

Re: Sound Effects

Postby DoomYoshi on Sun Apr 01, 2012 12:56 am

In honor of international necrobump day, I demand that the OP gets updated. We now have YouTube support and one of the videos doesn't work.

Also, it would be nice if users could upload their own sound effects, that way there would still be a variety. Or at least have sound effect support for special events.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10715
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: Sound Effects

Postby maxfaraday on Sun Apr 01, 2012 7:19 am

kitten
From: Karl_R_Kroenen
To: maxfaraday

I have noted this post and if it continues, there will be consequences for you.
Sergeant 1st Class maxfaraday
 
Posts: 272
Joined: Thu Nov 04, 2010 2:48 am

Re: Sound Effects

Postby Metsfanmax on Fri Oct 17, 2014 9:26 am

bump
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Sound Effects

Postby morleyjoe on Mon Jan 12, 2015 11:03 am

Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.
User avatar
Captain morleyjoe
 
Posts: 1682
Joined: Thu Oct 18, 2007 9:42 pm
Location: Fenwick Ontario Canada

Re: Sound Effects

Postby kuma32478 on Mon Jan 12, 2015 3:15 pm

morleyjoe wrote:Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.


+1
Private 1st Class kuma32478
 
Posts: 1727
Joined: Sun Mar 08, 2009 11:55 am
Location: North Carolina

Re: Sound Effects

Postby The_Samurai on Mon Jan 12, 2015 3:42 pm

morleyjoe wrote:Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.


agree
___________________________________________________________
Best rank: Brigadier - ranked #45 | high score 3306 | 6 August 2015
Proud member of The Republic clan, and Co-leader of FBRD tribe
User avatar
Major The_Samurai
 
Posts: 992
Joined: Wed Nov 17, 2010 7:38 am

Re: Sound Effects

Postby owenshooter on Mon Jan 12, 2015 4:48 pm

in before the necro-bump lock... *eyes rolling*... do people ever look at the dates on these things?! ha!!-Jn
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Lieutenant owenshooter
 
Posts: 13051
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Re: Sound Effects

Postby Metsfanmax on Mon Jan 12, 2015 6:18 pm

morleyjoe wrote:Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.


Lag would have to do with connection to the server and not with sounds running on your local client, you could just cache the sound file and then it wouldn't be a problem.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Sound Effects

Postby JamesKer1 on Mon Jan 12, 2015 7:36 pm

owenshooter wrote:in before the necro-bump lock... *eyes rolling*... do people ever look at the dates on these things?! ha!!-Jn


Apparently you didn't look at the post you reported. It was Yoshi's from 2012.

Necro-bumping is allowed in Suggestions, in moderation. Report closed.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: Sound Effects

Postby iAmCaffeine on Mon Jan 12, 2015 8:13 pm

i.e. the bump is allowed because mods/ex-mods like the idea and nobody with half a brain does.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11700
Joined: Mon Apr 01, 2013 5:38 pm

Re: Sound Effects

Postby JamesKer1 on Mon Jan 12, 2015 8:40 pm

iAmCaffeine wrote:i.e. the bump is allowed because mods/ex-mods like the idea and nobody with half a brain does.


Just what I was thinking. Kidding.

I'm not a big fan of the suggestion myself. But that has been policy ever since Suggestions came around. This is the only forum where necro-bumping isn't frowned upon, and is encouraged to bring insight to old suggestions.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: Sound Effects

Postby owenshooter on Sat Feb 14, 2015 5:10 pm

this is the only sound effect i want... at the start of every first turn in a game...




now we are talking...-Jésus noir
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Lieutenant owenshooter
 
Posts: 13051
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Previous

Return to Suggestions

Who is online

Users browsing this forum: No registered users