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EXTREME ESCALATING SPOILS!!!!!!!!!!!!

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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby iamkoolerthanu on Sat Jul 16, 2011 4:01 pm

Martin Ronne wrote:
iamkoolerthanu wrote:Sooo first to get a set, wins, on most maps?



If you bothered to read the first part, you'd realized that it stays at the same rate as regular escalating spoils until 50.

Sorry, but like pointed out, there would be turn missers

I would hate to cash a set of 50 and then have my opponent get a cash of 75, 100, 150, and then it be my turn.. if I wasn't dead
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Martin Ronne on Sat Jul 16, 2011 4:29 pm

Metsfanmax wrote:
Martin Ronne wrote:
TheForgivenOne wrote:
naxus wrote:isn't most troops you can move at once on a map 9999 or something(from the XML)?


Correct.



So that's the most you can move at once, but could you theoretically have more on a map?


Yes, and you can attack with more as well. But if you conquer, you just can't advance with more than the 10000 limit.

By the way... I love this suggestion.



Glad someone does.
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Martin Ronne on Sat Jul 16, 2011 4:31 pm

iamkoolerthanu wrote:
Martin Ronne wrote:
iamkoolerthanu wrote:Sooo first to get a set, wins, on most maps?



If you bothered to read the first part, you'd realized that it stays at the same rate as regular escalating spoils until 50.

Sorry, but like pointed out, there would be turn missers

I would hate to cash a set of 50 and then have my opponent get a cash of 75, 100, 150, and then it be my turn.. if I wasn't dead



See, I have the feeling it'd become more of an arms race than anything else.
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby sniffie on Mon Jul 18, 2011 8:33 am

yup more of an arms race in which players develop annoying turn missing tactics just to have bigger cashes.
But still the number of armies "explodes" to much to make it fun.

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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Victor Sullivan on Mon Jul 18, 2011 8:42 am

From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Metsfanmax on Mon Jul 18, 2011 5:20 pm

Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...


Can you translate that to layman's terms please?
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby TheForgivenOne on Mon Jul 18, 2011 6:40 pm

Metsfanmax wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...


Can you translate that to layman's terms please?


Basically, when all maps go through the foundry process, they have to show a test, where "888" is put on all the territories numbers would be, to make sure nothing overlaps. Apparently this is hard enough at the 888 policy, and going to an 8888 policy would make it harder. (888 would be a troop number).
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Victor Sullivan on Mon Jul 18, 2011 8:27 pm

TheForgivenOne wrote:
Metsfanmax wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...


Can you translate that to layman's terms please?


Basically, when all maps go through the foundry process, they have to show a test, where "888" is put on all the territories numbers would be, to make sure nothing overlaps. Apparently this is hard enough at the 888 policy, and going to an 8888 policy would make it harder. (888 would be a troop number).

This.

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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Martin Ronne on Tue Jul 19, 2011 7:34 pm

I've had numbers overlap on World 2.1 anyways, didn't see a problem.
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Woltato on Tue Jul 19, 2011 9:51 pm

Exponential spoils. I like this idea.

How about calling it "turbo escalating"?

This could be another option under spoils when starting a game ie no-spoils, flat rate, Escalating, turbo escalating and Nuclear.

So that existing escalating mode stays as it is.

I think this mode would particulalry lend itself to the larger maps.
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Woltato on Tue Jul 19, 2011 10:01 pm

Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully


I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.

I think also that the original post suggests that the spoils would start off small like in the current escalating and therefore it would not lead to the first cash in winning, if anything the last cash in would get more troops and have a better chance.
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Metsfanmax on Wed Jul 20, 2011 12:19 am

Woltato wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully


I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.


It is a problem because the percentage of games that end that way are tiny. If you have a whole new set of spoils such as the ones here, this situation would happen quite often, justifying a fix. But if troop numbers in the thousands are so rare that you could only come up with one example off the top of your head, it's legitimate to keep the maps as they are and still claim that the new setting would be bad for those maps.
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby ad10r3tr0 on Wed Jul 20, 2011 2:01 am

Woltato wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully


I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.

I think also that the original post suggests that the spoils would start off small like in the current escalating and therefore it would not lead to the first cash in winning, if anything the last cash in would get more troops and have a better chance.


not as many troops as this game Game 1204465
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby karelpietertje on Wed Jul 20, 2011 8:57 am

I think the cards should escalate 10 by 10 after you hit 100, but this suggestion is just silly.
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Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby OliverFA on Wed Jul 20, 2011 6:38 pm

IMHO this is "yet another option" and what we need to look for are options that open new and different ways of playing. But that's just my opinion.
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