EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Suggestions that have been inactive for a long period of time.

Moderators: Suggestions Team, Global Moderators

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby iamkoolerthanu on Sat Jul 16, 2011 4:01 pm

Martin Ronne wrote:
iamkoolerthanu wrote:Sooo first to get a set, wins, on most maps?



If you bothered to read the first part, you'd realized that it stays at the same rate as regular escalating spoils until 50.

Sorry, but like pointed out, there would be turn missers

I would hate to cash a set of 50 and then have my opponent get a cash of 75, 100, 150, and then it be my turn.. if I wasn't dead
User avatar
Sergeant iamkoolerthanu
 
Posts: 4210
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170
Medals: 99
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (8) General Achievement (5) Clan Achievement (8) Tournament Contribution (31)
General Contribution (1)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Martin Ronne on Sat Jul 16, 2011 4:29 pm

Metsfanmax wrote:
Martin Ronne wrote:
TheForgivenOne wrote:
naxus wrote:isn't most troops you can move at once on a map 9999 or something(from the XML)?


Correct.



So that's the most you can move at once, but could you theoretically have more on a map?


Yes, and you can attack with more as well. But if you conquer, you just can't advance with more than the 10000 limit.

By the way... I love this suggestion.



Glad someone does.
Strife wrote:I hereby state Martin Ronne has inappropriately touched me. I would like to file charges against this sick bastard and expect he be sent to prison.
User avatar
Major Martin Ronne
 
Posts: 55
Joined: Tue Oct 07, 2008 6:04 pm
Location: Behind you.
Medals: 9
Standard Achievement (2) Doubles Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Ratings Achievement (3)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Martin Ronne on Sat Jul 16, 2011 4:31 pm

iamkoolerthanu wrote:
Martin Ronne wrote:
iamkoolerthanu wrote:Sooo first to get a set, wins, on most maps?



If you bothered to read the first part, you'd realized that it stays at the same rate as regular escalating spoils until 50.

Sorry, but like pointed out, there would be turn missers

I would hate to cash a set of 50 and then have my opponent get a cash of 75, 100, 150, and then it be my turn.. if I wasn't dead



See, I have the feeling it'd become more of an arms race than anything else.
Strife wrote:I hereby state Martin Ronne has inappropriately touched me. I would like to file charges against this sick bastard and expect he be sent to prison.
User avatar
Major Martin Ronne
 
Posts: 55
Joined: Tue Oct 07, 2008 6:04 pm
Location: Behind you.
Medals: 9
Standard Achievement (2) Doubles Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Ratings Achievement (3)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby sniffie on Mon Jul 18, 2011 8:33 am

yup more of an arms race in which players develop annoying turn missing tactics just to have bigger cashes.
But still the number of armies "explodes" to much to make it fun.

sniff
Image
User avatar
Sergeant 1st Class sniffie
Multi Hunter
Multi Hunter
 
Posts: 1224
Joined: Sat Feb 03, 2007 3:29 pm
Medals: 61
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (4) Clan Achievement (7) General Contribution (4)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Victor Sullivan on Mon Jul 18, 2011 8:42 am

From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Metsfanmax on Mon Jul 18, 2011 5:20 pm

Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...


Can you translate that to layman's terms please?
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 4172
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby TheForgivenOne on Mon Jul 18, 2011 6:40 pm

Metsfanmax wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...


Can you translate that to layman's terms please?


Basically, when all maps go through the foundry process, they have to show a test, where "888" is put on all the territories numbers would be, to make sure nothing overlaps. Apparently this is hard enough at the 888 policy, and going to an 8888 policy would make it harder. (888 would be a troop number).
Image
User avatar
Sergeant TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Victor Sullivan on Mon Jul 18, 2011 8:27 pm

TheForgivenOne wrote:
Metsfanmax wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...


Can you translate that to layman's terms please?


Basically, when all maps go through the foundry process, they have to show a test, where "888" is put on all the territories numbers would be, to make sure nothing overlaps. Apparently this is hard enough at the 888 policy, and going to an 8888 policy would make it harder. (888 would be a troop number).

This.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Martin Ronne on Tue Jul 19, 2011 7:34 pm

I've had numbers overlap on World 2.1 anyways, didn't see a problem.
Strife wrote:I hereby state Martin Ronne has inappropriately touched me. I would like to file charges against this sick bastard and expect he be sent to prison.
User avatar
Major Martin Ronne
 
Posts: 55
Joined: Tue Oct 07, 2008 6:04 pm
Location: Behind you.
Medals: 9
Standard Achievement (2) Doubles Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Ratings Achievement (3)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Woltato on Tue Jul 19, 2011 9:51 pm

Exponential spoils. I like this idea.

How about calling it "turbo escalating"?

This could be another option under spoils when starting a game ie no-spoils, flat rate, Escalating, turbo escalating and Nuclear.

So that existing escalating mode stays as it is.

I think this mode would particulalry lend itself to the larger maps.
User avatar
Brigadier Woltato
 
Posts: 183
Joined: Sat Jan 17, 2009 8:09 pm
Location: Bingley, UK
Medals: 44
Monthly Leader Silver (1) Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (2)
Fog of War Achievement (4) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (3) Clan Achievement (10)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Woltato on Tue Jul 19, 2011 10:01 pm

Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully


I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.

I think also that the original post suggests that the spoils would start off small like in the current escalating and therefore it would not lead to the first cash in winning, if anything the last cash in would get more troops and have a better chance.
User avatar
Brigadier Woltato
 
Posts: 183
Joined: Sat Jan 17, 2009 8:09 pm
Location: Bingley, UK
Medals: 44
Monthly Leader Silver (1) Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (2)
Fog of War Achievement (4) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (3) Clan Achievement (10)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Metsfanmax on Wed Jul 20, 2011 12:19 am

Woltato wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully


I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.


It is a problem because the percentage of games that end that way are tiny. If you have a whole new set of spoils such as the ones here, this situation would happen quite often, justifying a fix. But if troop numbers in the thousands are so rare that you could only come up with one example off the top of your head, it's legitimate to keep the maps as they are and still claim that the new setting would be bad for those maps.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 4172
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby ad10r3tr0 on Wed Jul 20, 2011 2:01 am

Woltato wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully


I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.

I think also that the original post suggests that the spoils would start off small like in the current escalating and therefore it would not lead to the first cash in winning, if anything the last cash in would get more troops and have a better chance.


not as many troops as this game Game 1204465
Cook ad10r3tr0
 
Posts: 173
Joined: Thu Jul 08, 2010 12:28 am
Medals: 22
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (1) Clan Achievement (6)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby karelpietertje on Wed Jul 20, 2011 8:57 am

I think the cards should escalate 10 by 10 after you hit 100, but this suggestion is just silly.
Image
User avatar
Colonel karelpietertje
 
Posts: 804
Joined: Mon Sep 03, 2007 1:43 pm
Medals: 61
Conqueror Achievement (1) Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (2) Freestyle Achievement (4) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (5) General Achievement (3) Clan Achievement (8)
General Contribution (2)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby OliverFA on Wed Jul 20, 2011 6:38 pm

IMHO this is "yet another option" and what we need to look for are options that open new and different ways of playing. But that's just my opinion.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Corporal OliverFA
 
Posts: 2361
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Woltato on Wed Jul 20, 2011 8:06 pm

Metsfanmax wrote:
Woltato wrote:
Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...

Plus, first cash will win more than not.

-Sully


I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.


It is a problem because the percentage of games that end that way are tiny. If you have a whole new set of spoils such as the ones here, this situation would happen quite often, justifying a fix. But if troop numbers in the thousands are so rare that you could only come up with one example off the top of your head, it's legitimate to keep the maps as they are and still claim that the new setting would be bad for those maps.


I fail to agree with you. If the spoils went up quicker then the game would end more quickly. In fact if the spoils rose exponentially then it would be even less likely to have a situation like this. Virtually all games with this system would be over by about round 12
User avatar
Brigadier Woltato
 
Posts: 183
Joined: Sat Jan 17, 2009 8:09 pm
Location: Bingley, UK
Medals: 44
Monthly Leader Silver (1) Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (2)
Fog of War Achievement (4) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (3) Clan Achievement (10)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby Martin Ronne on Tue May 22, 2012 6:28 pm

Is it bad to bump this thread?? 8-[ 8-[ 8-[ 8-[
Strife wrote:I hereby state Martin Ronne has inappropriately touched me. I would like to file charges against this sick bastard and expect he be sent to prison.
User avatar
Major Martin Ronne
 
Posts: 55
Joined: Tue Oct 07, 2008 6:04 pm
Location: Behind you.
Medals: 9
Standard Achievement (2) Doubles Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Ratings Achievement (3)

Re: EXTREME ESCALATING SPOILS!!!!!!!!!!!!

Postby agentcom on Wed May 23, 2012 3:07 pm

Martin Ronne wrote:Is it bad to bump this thread?? 8-[ 8-[ 8-[ 8-[


Not necessarily, though the likelihood that it will get implemented is low considering it is in rejected suggestions.

As to it being in rejected, I can't really explain it. Is seems from my (very cursory) review that people either liked it or misunderstood it.

This spoils system wouldn't change anything until 14 sets of cards had been turned in. I think that some analysis would have to be done, but it seems to me that this is right about the time that a lot of games will either turn in favor of one player or start to look like a deadlock. This could help in the latter circumstances. I kind of like the idea, myself. But I think there are other cooler spoils ideas out there, so I wouldn't put it at the top of my priority list.
User avatar
Colonel agentcom
 
Posts: 3916
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 72
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (14) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Next

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron
Login