Metsfanmax wrote:Woltato wrote:Victor Sullivan wrote:From a mapmaking perspective, this is a nightmare. The Foundry would have to enforce a 8888 policy, instead of a 888 policy, and older maps would suffer for not being up to 8888 standards...
Plus, first cash will win more than not.
-Sully
I don't see why this is a problem as no-spoils games can often go on for a very long time and end up with players having thousands of troops. Game 7361554 this is an example of such a game.
Escalating games are much more aggressive and tend to be over quickly and therefore it's less likely that this would be a problem.
It is a problem because the percentage of games that end that way are tiny. If you have a whole new set of spoils such as the ones here, this situation would happen quite often, justifying a fix. But if troop numbers in the thousands are so rare that you could only come up with one example off the top of your head, it's legitimate to keep the maps as they are and still claim that the new setting would be bad for those maps.
I fail to agree with you. If the spoils went up quicker then the game would end more quickly. In fact if the spoils rose exponentially then it would be even less likely to have a situation like this. Virtually all games with this system would be over by about round 12


