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jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!


TheForgivenOne wrote:jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.
You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.
TheForgivenOne wrote:jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.
You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.
DJ Teflon wrote:Be totally disorganised - get deferred troops (and a potential advantage in freestyle).
Your ISP lets you down as you start your turn - get nothing.
rhp 1 wrote:yea, i don't know how they just poof out of existence, makes no sense.. and yes, if it's an adjacent game and they're deployed behind your lines, they most likely are going to be "useless" but at least they don't just turn into ghosts. lol random placement is the only thing that makes sense.

owenshooter wrote:i disagree with you and i'm right!
TheForgivenOne wrote:jdtins wrote:If you start your turn and then time runs out your troops just disappear. It would be nice if this happened that your troops would just get distributed evenly. This would be kind of like on a manual deployment map, if someone misses the first turn it just evenly distributes troops rather than just deleting them!
How would the game engine know where to place them? In Manual, the game engine knows to distribute them evenly on all spaces, but if you have 3 to deploy, and 14 territories, where will the game engine place them? If I was playing adjacent, and they were deployed way behind my front line, they would pretty much be considered useless to me.
You should probably be more careful and deploy your troops, instead of running out of time. You have an hour, it's not like people are shortened for time.
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