mc05025 wrote:In the general logic of the game being too simple and so any kind of more complicated gameplay is something I support I do like the current system. The current system adds complications as the players does not have to simply play the game normally till the end but they have to change their strategy and make one of the teammates as strong as they can close to the round limit.
The dead beating strategy on team game with round limit is something unacceptable and have to change at any cost.
My suggestion for that problem would be the change of the rule of the deadbeating. When a player deadbeats his troops should be change to neutral. People that kicked out of the game should not have any help to win the game and in a team game you are responsible from your teammates faults. If your teammate plays stupidly, you will lose the game. The same if he deadbeats. Next time pick your teammate more carefully. I can not see any drawbug at that logic and it fixes the problem I mentioned.
On the other hand I am sure that what I suggest is not going to be accomplished + the majority of the players do not care how complicated the game is. So instead of ignoring the problem I agree to that suggestions
I agree here, I've always hated this aspect of CC.