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greenoaks wrote:not going to happen.
however, your idea could be developed into a fully fledged spoils version.
PLAYER57832 wrote:Its not a bad idea, but I think there are a lot of other suggestions that would do far more.
For example.. what ever happened to the infected nuetral idea?

crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
KingBohica wrote:crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.

drunkmonkey wrote:KingBohica wrote:crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.
Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.
KingBohica wrote:drunkmonkey wrote:KingBohica wrote:crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.
Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.
Ok, but if there is code in place to add 2 troops to cards used already, why would it take so much programming to subtract 2 instead? Not trying to be argumentative, I just seem to be missing something here.


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