Gifting troops to opponent players

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Gifting troops to opponent players

Postby usidyr on Wed Jan 04, 2012 9:59 pm

Concise description:
  • Allow players to gift troops to opponent players during deployment and reinforcement stages.

Specifics/Details:
  • Allow players to deploy and reinforce on opponent player territories. It can be similar to the present system of how one can deploy and reinforce on a team mate's territory. However, a limit may be imposed on how many troops can be gifted per opponent per turn. I suggest this limit be 1/5th the troops due to the donating player at the beginning of his turn. This feature can be allowed in all games or introduced as a game type.

How this will benefit the site and/or other comments:
  • This will vastly improve diplomacy and introduce new game dynamics such as proxy battles.
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Re: Gifting troops to opponent players

Postby chapcrap on Wed Jan 04, 2012 10:01 pm

I think it would be interesting, but could really tick some people off.
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Re: Gifting troops to opponent players

Postby Jippd on Thu Jan 05, 2012 3:17 am

To play devils advocate, it could help multi's even more, and n00bs would accidentally drop on other people or fort away their troops.
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Re: Gifting troops to opponent players

Postby chapcrap on Thu Jan 05, 2012 11:51 am

Jippd wrote:To play devils advocate, it could help multi's even more, and n00bs would accidentally drop on other people or fort away their troops.

This is all true.

I don't think this will really work on CC. I would definitely play this way with a group of friends though.
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Re: Gifting troops to opponent players

Postby zimmah on Thu Jan 05, 2012 12:24 pm

it would have to be a new option, diplomatic style. no teams but option to form teams during games (temporary teams or permanent teams, to be decided by the players during the game)

but it will also potentially increase multies, but they'd be quite easy to catch because it's too obvious it it happens often.
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Re: Gifting troops to opponent players

Postby usidyr on Thu Jan 05, 2012 12:40 pm

Valid point about multis and noobs. But if this feature is introduced as a gametype, noobs can be denied access to these games. As for multis, isn't this feature also a good way to detect multis? If somebody regularly feeds a particular opponent in multiple games, that is a very strong indication that multis are involved. It is probably true that players will eventually not like to play with unknown players, but at least one can play with friends and known players, who they trust not to use multis.
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Re: Gifting troops to opponent players

Postby mviola on Thu Jan 05, 2012 12:57 pm

This would have an interesting dynamic in 6-8 player escalating games.
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Re: Gifting troops to opponent players

Postby DoomYoshi on Thu Jan 05, 2012 2:21 pm

Misclicks would be my biggest problem. I like this, as it makes the game more sandbox style, but I don't think it would be a very popular option.
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Re: Gifting troops to opponent players

Postby Extreme Ways on Thu Jan 05, 2012 2:32 pm

zimmah wrote:it would have to be a new option, diplomatic style. no teams but option to form teams during games (temporary teams or permanent teams, to be decided by the players during the game)

but it will also potentially increase multies, but they'd be quite easy to catch because it's too obvious it it happens often.

Agreed. But when you have an alliance with a team, it's fair if they can deploy on their allies. That would be just perfect.

But can it be coded that when
-A player is forming an alliance with the same other players about 5 times orso
-A player dumps his troops in atleast 5 games

an automatic warning is being sent to multi hunters?

So when player A enters a 3 player game with player B (no multi's), and they play together in 5 games and in all 5 games they form an alliance, the C&A team will automatically will recieve a warning that they should look into it and maybe warn them.
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Re: Gifting troops to opponent players

Postby zimmah on Thu Jan 05, 2012 2:35 pm

usidyr wrote:Valid point about multis and noobs. But if this feature is introduced as a gametype, noobs can be denied access to these games. As for multis, isn't this feature also a good way to detect multis? If somebody regularly feeds a particular opponent in multiple games, that is a very strong indication that multis are involved. It is probably true that players will eventually not like to play with unknown players, but at least one can play with friends and known players, who they trust not to use multis.


yes, you can make them private and make posts in callouts in a seperate section just for this type of game. just like the 1600+/1800+and 2000+ sections.
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Re: Gifting troops to opponent players

Postby IcePack on Thu Jan 05, 2012 4:05 pm

One of the issues I see is guys like albestar (spelling?) who join random team slots and deadbeat / screw over random teammates (on purpose) would get off using this to further screw his team over and lose.
Deadbeating rids them of reinforcements etc but they get his troops after. This way he can hand all his troops to the other team!

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