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Jippd wrote:To play devils advocate, it could help multi's even more, and n00bs would accidentally drop on other people or fort away their troops.
My opponent is working with Monsanto cronies, Rupert Murdoch yes-men and corrupt labor unions.
zimmah wrote:it would have to be a new option, diplomatic style. no teams but option to form teams during games (temporary teams or permanent teams, to be decided by the players during the game)
but it will also potentially increase multies, but they'd be quite easy to catch because it's too obvious it it happens often.
usidyr wrote:Valid point about multis and noobs. But if this feature is introduced as a gametype, noobs can be denied access to these games. As for multis, isn't this feature also a good way to detect multis? If somebody regularly feeds a particular opponent in multiple games, that is a very strong indication that multis are involved. It is probably true that players will eventually not like to play with unknown players, but at least one can play with friends and known players, who they trust not to use multis.
betiko wrote:humm... I don't really see how i could trust enough an opponent to the point of deployin on him and forting him...
Metsfanmax wrote:betiko wrote:humm... I don't really see how i could trust enough an opponent to the point of deployin on him and forting him...
There wouldn't be many situations where you would want to do this, but consider an objective map where the only way for you to save the game is to fort some troops to another player, who can use those to take back one of the objective territories.
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