Re: It's Easy to stop Farming and Ranching (Revised)
Posted: Thu Jan 26, 2012 11:15 pm
Thank you CoF good point, Will remember that. PM instead of email.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=471&t=162532
IR1SH ACE wrote:Pedronicus wrote:I've just been checking out opposition in the next round of a clan challenge i'm in.
One of the players is viperoverlord
Looking at his games, he plays a varied selection of maps and games, but he does seem to play a lot of private 1v1 games on lunar wars against cooks, cadets and other low ranked players.
Is it deemed farming if you play some of these games amongst other games?
seems like viper is looking at the GLG play book....and looks like he has been doing this for last couple of months....Viper Private 1v1's
and I think he feels like he will be ok to invite New Recruits as well...
Game 10081907
Game 10137191
Game 10146903
Game 10147072
Game 10063187...Kat the Great... NR when this game started
like some of the chat here
at least he is honest about what he is doing
and it was nice of him to play Kat the Great twice while she was still a New Recruit.....Game 10137194
Game 10074891...Dave Chappelle...NR when this game started
Game 10245259...Con88...NR when this game started
Game 10245260...TacticalPanda...NR when this game started
Game 10366457...and I think its obvious he is inviting these players..
Game 10501974....and he is even talking like GLG
25 private 1v1 games in the last 2 months and 10 of them against NR's that he has invited and he has about another 9/10 set-up ready to go....this is a worrying trend but something that is not a surprise
jgordon1111 wrote:Do those other things that you think deserve perma bans more than farming or ranching ,affect the amount of players who choose to stay on CC and then tell their friends about it and become paying customers more than this does?
I want your opinions here ES, Because I believe you are not corrupted by your position or any alliances.
So what I asked above is not confrontational at all, just a question,wanting your opinion as you not as a MOD.
Evil Semp wrote:jgordon1111 wrote:Do those other things that you think deserve perma bans more than farming or ranching ,affect the amount of players who choose to stay on CC and then tell their friends about it and become paying customers more than this does?
I want your opinions here ES, Because I believe you are not corrupted by your position or any alliances.
So what I asked above is not confrontational at all, just a question,wanting your opinion as you not as a MOD.
Yes I do. Lets not even talk perma ban right now. I think the way people are treated in game chat effects more players staying or leaving than farming does. I think the perception that the dice aren't random effects the decision of more people than farming.
Evil Semp wrote:Woodruff wrote:Evil Semp wrote:The only problem I have with number 1 is the mention of "ranching" because "ranching" is not against the rules.
So? Just because certain activities are not explicitly against the rules does not mean that new players shouldn't be warned about those activities, particularly when those activities are designed to take advantage of them.
Than we should also include the abuse in the forums that some members dish out. Tell them that if the way they play doesn't conform with your way of playing is frowned upon. Hey just want to let you know some people will miss turns to try to gain and advantage. Look out in FOW games some will give away your positions and troop counts.
People don't read the rules or the community guidelines so how big do you want this e-mail to be?
jgordon1111 wrote:And perma ban for farming and ranching will make it decline, jcrymal your point is they would find a way back and you may be correct but even if they did they would know at that point Admin and the Mods were not kidding and the odds of them doing it again would be slim. therefore the scoreboard would balance back out.
Viceroy63 wrote:If there is a problem with farming it could be because every one is in the same room playing together. Experts playing with novices with no regards to skill levels. You don't put kinder garden children with high school children to play in the same school grounds/rooms. You put high school students apart from kinder garden children. That way all the children enjoy playing with their own levels of play and skill. Why not have a kind of kinder garden CC for all new players until they reach a certain rank, say corporal or Sergeant. There they only play against each other until they pass the rank Sergeant and when they graduate they can no longer play against those in the kinder garden levels.
Once they pass the rank of Captain, or lieutenant, or what ever rank is reasonable then they go to the College level players and no longer play lessor ranking players. Unless of course they get demoted and have to go back to the previous levels. This may sound like rank segregation but it would provide for better plays and greater fun. It is no fun getting your arse kicked by some one who knows how to play and you don't have the least idea why you are losing all your games. At least this way you do not consistently keep losing your points to farmers and better, higher skills players.
I think that this would also encourage players to join SoC Training Fields in order to improve their games and their ranks and to move on to the next class. At the same time this would also eliminate all those players who are excellent players in their own rights and yet they are attending SoC Training fields??? SoC stands for Society of Cooks! So how come we see so many high rankings officers in SoC Training fields. SoC should be for like kinder garden and then high school level could have something different like, "The Captains Lounge" or some thing like that where more advance studies could be offered. Like wise the very high elite could have, "General Quarters" where really advance psychological tactical play could be offered there.
One thing I have learned is that when very high ranking players play against low ranking players the high ranking players tend to eliminate the low ranking players regardless of the strategies. They simply do not want to lose too many points to a low ranking player. So all the high ranking players practically gang up on the low ranking players just to get them out of the game right away. Where is the fun in that? Having different levels of playing fields would eliminate such practices. When Generals play each other they would not then be ganging up on anyone because they will all lose relatively the same amount of points with each other. They can then concentrate on just having fun in the game and not about, lets get all of the newbie's out of the game first just in case any of them get lucky.
I believe that there are problems with the current system but only because it is a system design by humans with human nature and human faults programed into it. Even so all things grow and evolved for the better or they die. CC will eventually come to see that there are problems and that they can be resolved and CC made a better place for everyone, or something better will come along and everyone will go there instead and CC will be left holding the bag. In the end it is all about the money. So if CC wants to improve it's profits they will find ways to satisfy their customers. That is also something else that I see. People who do not renew their premium membership simply because they no longer find CC premium membership worth it. You can get a person hooked with freemium membership but if you can't get them to stay in Premium membership year after year and having fun, then in the long run, it's only money down the drain.
Chariot of Fire wrote:I know in any of the businesses I ran that if I had an employee that upset fellow workers and/or took advantage of new employees I would immediately take steps to reprimand or remove him - for the welfare of my workforce and the betterment of my business.
Chariot of Fire wrote:Good post Viceroy. And you are quite right in that many high-ranking players will cooperate to eliminate a low-ranking one for fear of points loss. There really is seldom a need for experienced players to take on the new and inexperienced (or useless). By having divisions it would encourage/stimulate the desire for promotion.
In anticipation of the argument against this ("But what if friends want to play together?") it could easily be worked around by allowing low ranks to invite high ranks (but not vice versa). A friend can accept the invite; a perplexed high-ranker can simply decline the invite (as he knows better). Any games set-up for tournaments are the exception to the rule - also easy to program into the revised system.
Thanks for your thoughtful insight. It threw a new perspective on an ongoing problem.