Dice Complaints and Various Suggestions to Fix Them

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Re: less random dice

Postby SuperGoogleman on Wed Sep 14, 2011 2:44 pm

IcePack wrote:I'm guessing they already use this. That's why it all evens out so perfectly in the end, and don't see many (any?) major variations.

You get hugely bad / good dice, keeps going for awhile. The algo kicks in eventually and swings it largely in the opposite direction "balance" the shitty / good dice out.

On avg over time it looks great, but those streaks are a bitchhhhhhh. I believe it's caused by the very thing ur proposing.

IcePack


Interesting. I didnt consider that.

.... i wonder
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Re: less random dice

Postby TheForgivenOne on Wed Sep 14, 2011 3:16 pm

:-s Wut?

Or maybe that's percentages evening out after tens of thousands of rolls?

I personally don't like it, there are streaks in the real world of Risk! (Trust me, i've seen them), so I don't know why they shouldn't be on here.
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Re: less random dice

Postby chapcrap on Wed Sep 14, 2011 4:00 pm

TheForgivenOne wrote::-s Wut?

Or maybe that's percentages evening out after tens of thousands of rolls?

I personally don't like it, there are streaks in the real world of Risk! (Trust me, i've seen them), so I don't know why they shouldn't be on here.

+1

You just have to learn how to overcome the streaks.
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Re: less random dice

Postby SuperGoogleman on Thu Sep 15, 2011 12:48 pm

yeah streaks are in the real world, but your forgetting that this wont rule out streaks, just make them way less common, because they are a bit to common.

Taking a complete stab in the dark here but if you to ask everybody why they left cc, id say
number one being they were just briefly checking it out the site and didnt enjoy it,
number two, 4 games was not enough and they were not willing to pay 25 dollars
***number three, fustration at dice.***

More customers means better gameplay for all us, so making the dice more paletteable may be in more peoples interest than you may realise.
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Re: less random dice

Postby Metsfanmax on Thu Sep 15, 2011 1:12 pm

The numbers from random.org are thoroughly vetted to ensure randomness. As a result of that, streaks do not occur more often than they ought to according to the rules of probability. You are essentially saying that you don't like that real randomness allows for such streaks, and you want us to do something about it. Well, we're not going to alter the dice to make them less realistic, and if that causes people to leave, so be it. We've seen throughout the years on CC that no matter how we change the dice system, people will always complain and threaten to quit. That would probably happen in response to this suggestion being implemented as well. I think we just need to take dice complainers as a constant source of unrealized income, and leave it at that.
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Re: less random dice

Postby chapcrap on Thu Sep 15, 2011 1:31 pm

People get mad because they have bad dice. People get mad because opponents have good dice. I don't know how you expect to even it all out. People will always get frustrated at the dice.
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Re: less random dice

Postby Dibbun on Thu Sep 15, 2011 2:41 pm

Holy shit, do you ever stop to think that when you have good dice, your opponent is having bad dice? Cry more for fucks sake, I have the same dice odds as anyone else and I hold a decent rank because part of strategy is accounting for the possibility that you will have bad dice.
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Re: less random dice

Postby SuperGoogleman on Thu Sep 15, 2011 5:46 pm

Dibbun wrote:Holy shit, do you ever stop to think that when you have good dice, your opponent is having bad dice? Cry more for fucks sake, I have the same dice odds as anyone else and I hold a decent rank because part of strategy is accounting for the possibility that you will have bad dice.


yes i do stop and think during good times, often i wish my opponents would have better luck so we could have more enjoyable tightly fought tactical games. I wasnt personally moaning, most the time i just laugh at bad dice or have a quick vent in chat and get back to having fun, but i love this place and want it to be successful for us all, so had, what seemed like, an interesting thought and felt like posting it to see how other people thought about it.

And i get your points that most think real dice are best but if it ment having more closely fought games i think i would be ok knowing the dice werent always fully random
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Re: less random dice

Postby zimmah on Thu Sep 15, 2011 7:35 pm

i'd support the 'no dice option' over this one.

i believe the no dice option has been suggested before, it's basicly like this:

you have the option while creating the game to choose for this option, and in a game with no dice when 6 armies face 4 armies they will always take the country and have 2 armies left (1 on each country). the outcomes of battle will allways be predictable like this. it will be impossable to attack from a country with 2 armies to avoid any balance issues.
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Re: less random dice

Postby xenowolff on Sun Sep 18, 2011 9:56 pm

zimmah wrote:i'd support the 'no dice option' over this one.

i believe the no dice option has been suggested before, it's basicly like this:

you have the option while creating the game to choose for this option, and in a game with no dice when 6 armies face 4 armies they will always take the country and have 2 armies left (1 on each country). the outcomes of battle will allways be predictable like this. it will be impossable to attack from a country with 2 armies to avoid any balance issues.


Bad idea, -1.

I like the dice just how they are. leave them be.
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Re: less random dice

Postby Criticalwinner on Mon Sep 19, 2011 8:57 am

If you rely on not getting horrible streaks to win, then you're not a good enough player to begin with. Streaks are a part of the game, just like the board game version. Many people just get greedy or stupid with their rolling procedures. The dice are fine just the way they should be.
*Hint: Don't Auto-Assualt when you care enough that you can't lose over half your armies.... 'Cause it will (very rarely) happen.
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Re: less random dice

Postby tarcellius on Sat Oct 01, 2011 10:16 pm

If some kind of "make the dice more fair" algorithm were added to reduce good/bad streaks, can you imagine how loud the complaints will be when people feel screwed by bad dice? Because now there will be an actual human-created algorithm to blame!

Leave the random dice alone, that's my vote.
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Re: less random dice

Postby rhp 1 on Sat Oct 22, 2011 5:23 pm

stop crying about the damn dice. just become a better player through strat, and the streaks of winning will be longer than the losing regardless of the dice.
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Re: less random dice

Postby rhp 1 on Sat Oct 22, 2011 5:26 pm

Dibbun wrote:Holy shit, do you ever stop to think that when you have good dice, your opponent is having bad dice? Cry more for fucks sake, I have the same dice odds as anyone else and I hold a decent rank because part of strategy is accounting for the possibility that you will have bad dice.

you have a decent rank? :)
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Re: less random dice

Postby chapcrap on Sat Oct 22, 2011 9:27 pm

rhp 1 wrote:stop crying about the damn dice. just become a better player through strat, and the streaks of winning will be longer than the losing regardless of the dice.

Stop bringing up dead threads with nothing to add.
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Re: less random dice

Postby Edshuster on Wed Oct 26, 2011 11:46 am

Agree'd - let the dice be. Random is a good thing. Afterall, that is how we live our lives
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Re: less random dice

Postby rokus35 on Thu Nov 03, 2011 9:06 pm

[url]MajorCommand.com[/url] has an option for fixed force which lets you have set battle outcomes.
I think its sounds cool but its only for premiums. I think that's weird because fixed force would be cheaper.
They would know we copied them though. You know MajorCommand has a lot of cool options but not very many maps and it is very very slow. Conquerclub is probably at least 10x faster.
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dice

Postby battlemania on Mon Jan 30, 2012 6:03 am

new dice simulator

CCan weplease have better dice...this is crap...im sure many agree...cheers

better dice, fairer with less stress O:)
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Re: dice

Postby blakebowling on Mon Jan 30, 2012 10:30 am

The dice are fair (as has been posted many many times). Changing the way a randomization code works won't effect the direct outcomes of the dice.

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Re: dice

Postby battlemania on Wed Feb 01, 2012 3:11 am

dont know about your logic, but there are deffinate patterns in the dice and there is deffinite bs
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Re: dice

Postby codierose on Wed Feb 01, 2012 3:19 am

blakebowling wrote:The dice are fair (as has been posted many many times). Changing the way a randomization code works won't effect the direct outcomes of the dice.

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its your friend lol not like the dice
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Re: dice

Postby TheForgivenOne on Wed Feb 01, 2012 3:24 am

battlemania wrote:dont know about your logic, but there are deffinate patterns in the dice and there is deffinite bs


And what do you suggest? rolling each dice individually? Is there any actual website that you suggest we use?
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Re: dice

Postby tkr4lf on Thu Feb 02, 2012 4:38 pm

Maybe CC could raise the price of premium to $100 a year. With the extra income, you guys could pay an army of homeless people to do nothing but sit around and roll dice all day. They could use IPad 2's to then upload the results to the website.

I think this would stop all dice complaining.

Thanks.
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Re: less random dice

Postby Criticalwinner on Tue Feb 28, 2012 12:35 pm

Good strategy will usually prepare you for the bad dice rolls. I feel your pain, but it's just a part of the game.
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