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koontz1973 wrote:nolefan5311 wrote:This is a great idea. Would also increase Foundry participation.
But at the wrong time. We need people to look at the foundry a lot earlier than beta.
babagonosh wrote:I like it....but would old beta games count?...games that are already finished?
zimmah wrote:babagonosh wrote:I like it....but would old beta games count?...games that are already finished?
i don't think there's a way to measure that.
koontz1973 wrote:zimmah wrote:babagonosh wrote:I like it....but would old beta games count?...games that are already finished?
i don't think there's a way to measure that.
Just have everyone start fresh.
Gilligan wrote:What if you start a game in Beta, and it finishes in Quench? Need to work around that one.
DoomYoshi wrote:Gilligan wrote:What if you start a game in Beta, and it finishes in Quench? Need to work around that one.
Well when the map is created, it would have to have a (beta) tag, sort of like the (random) tag. So it shouldn't matter if it was quenched.
koontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
- Win 20 bronze
- win 100 silver
- win 200 gold
- win 400 bluey one that comes next
betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.
koontz1973 wrote:betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.
I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.
betiko wrote:koontz1973 wrote:betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.
I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.
well if we go for the unique kill thing here is a question: if you beat player1 on beta map A and on beta map B, would it count as one unique kill or as 2 separate ones?
I think I would count them per map and cumulate them. The thing is that this medal is supposed to make more people play beta maps, and assuming it works, there should be plenty more players don't you think?
also I wouldn't mind if the uniques on betas already acumulated could count, but this might be complicated I don't know the final word on that..
Also if you win an 8 player game it has to be rewarded better than just a 1vs1 played and won 7 times vs the same player. might encourage some sort of "arrangements" if you do it by wins. For example player A and player B have roughly the same points. they set up 200 games and decide to let each other win 50%. no point loss and they each get a shiny silver medal.
koontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
- Win 20 bronze
- win 100 silver
- win 200 gold
- win 400 bluey one that comes next
codierose wrote:koontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
- Win 20 bronze
- win 100 silver
- win 200 gold
- win 400 bluey one that comes next
can this be added to this
http://www.conquerclub.com/forum/viewtopic.php?f=471&t=184079&view=unread#unread
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