Conquer Club

Implement Murphy's Law

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Implement Murphy's Law

Postby DoomYoshi on Fri Nov 09, 2012 11:06 am

Concise description:
  • When there is something that can go wrong on CC, it will.

Specifics/Details:
  • Whenever you have a choice on which territory to take (a variety of 1s to choose from in ESC, for example) the one that you don't take will be the one that you get the card for, except for in nuclear, where you always get the territory you just took.
  • Your dice will always be flawless when you attack a teammate or neutral by accident.
  • If you only have a little time to take your turn, the server will crash.
  • Every time you attack 1 player, they will automatically accuse you of multi-ing or secret diplomacy.

How this will benefit the site and/or other comments:
  • Numerous ways.
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Re: Implement Murphy's Law

Postby Dukasaur on Fri Nov 09, 2012 11:14 am

DoomYoshi wrote:Concise description:
  • When there is something that can go wrong on CC, it will.

Specifics/Details:
  • Whenever you have a choice on which territory to take (a variety of 1s to choose from in ESC, for example) the one that you don't take will be the one that you get the card for, except for in nuclear, where you always get the territory you just took.
  • Your dice will always be flawless when you attack a teammate or neutral by accident.
  • If you only have a little time to take your turn, the server will crash.
  • Every time you attack 1 player, they will automatically accuse you of multi-ing or secret diplomacy.

How this will benefit the site and/or other comments:
  • Numerous ways.

In b4 move to Archived Implemented Suggestions.
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Re: Implement Murphy's Law

Postby maxfaraday on Fri Nov 09, 2012 11:44 am

Dukasaur wrote:
DoomYoshi wrote:Concise description:
  • When there is something that can go wrong on CC, it will.

Specifics/Details:
  • Whenever you have a choice on which territory to take (a variety of 1s to choose from in ESC, for example) the one that you don't take will be the one that you get the card for, except for in nuclear, where you always get the territory you just took.
  • Your dice will always be flawless when you attack a teammate or neutral by accident.
  • If you only have a little time to take your turn, the server will crash.
  • Every time you attack 1 player, they will automatically accuse you of multi-ing or secret diplomacy.

How this will benefit the site and/or other comments:
  • Numerous ways.

In b4 move to Archived Implemented Suggestions.


LOL I was about to write the same thing.
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Re: Implement Murphy's Law

Postby blakebowling on Fri Nov 09, 2012 2:48 pm

I'll admit, I chuckled.

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Re: Implement Murphy's Law

Postby MoB Deadly on Fri Nov 09, 2012 3:04 pm

Doom - Why do you suggest features that are already implemented on the site???? :roll:

At least the top 2 bullets
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Re: Implement Murphy's Law

Postby 72o on Fri Nov 09, 2012 3:58 pm

You forgot to add when you really need to eliminate a player's last remaining territory in escalating, to make defending dice invincible.
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