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Implement Murphy's Law

PostPosted: Fri Nov 09, 2012 11:06 am
by DoomYoshi
Concise description:
  • When there is something that can go wrong on CC, it will.

Specifics/Details:
  • Whenever you have a choice on which territory to take (a variety of 1s to choose from in ESC, for example) the one that you don't take will be the one that you get the card for, except for in nuclear, where you always get the territory you just took.
  • Your dice will always be flawless when you attack a teammate or neutral by accident.
  • If you only have a little time to take your turn, the server will crash.
  • Every time you attack 1 player, they will automatically accuse you of multi-ing or secret diplomacy.

How this will benefit the site and/or other comments:
  • Numerous ways.

Re: Implement Murphy's Law

PostPosted: Fri Nov 09, 2012 11:14 am
by Dukasaur
DoomYoshi wrote:Concise description:
  • When there is something that can go wrong on CC, it will.

Specifics/Details:
  • Whenever you have a choice on which territory to take (a variety of 1s to choose from in ESC, for example) the one that you don't take will be the one that you get the card for, except for in nuclear, where you always get the territory you just took.
  • Your dice will always be flawless when you attack a teammate or neutral by accident.
  • If you only have a little time to take your turn, the server will crash.
  • Every time you attack 1 player, they will automatically accuse you of multi-ing or secret diplomacy.

How this will benefit the site and/or other comments:
  • Numerous ways.

In b4 move to Archived Implemented Suggestions.

Re: Implement Murphy's Law

PostPosted: Fri Nov 09, 2012 11:44 am
by maxfaraday
Dukasaur wrote:
DoomYoshi wrote:Concise description:
  • When there is something that can go wrong on CC, it will.

Specifics/Details:
  • Whenever you have a choice on which territory to take (a variety of 1s to choose from in ESC, for example) the one that you don't take will be the one that you get the card for, except for in nuclear, where you always get the territory you just took.
  • Your dice will always be flawless when you attack a teammate or neutral by accident.
  • If you only have a little time to take your turn, the server will crash.
  • Every time you attack 1 player, they will automatically accuse you of multi-ing or secret diplomacy.

How this will benefit the site and/or other comments:
  • Numerous ways.

In b4 move to Archived Implemented Suggestions.


LOL I was about to write the same thing.

Re: Implement Murphy's Law

PostPosted: Fri Nov 09, 2012 2:48 pm
by blakebowling
I'll admit, I chuckled.

Archived.

Re: Implement Murphy's Law

PostPosted: Fri Nov 09, 2012 3:04 pm
by MoB Deadly
Doom - Why do you suggest features that are already implemented on the site???? :roll:

At least the top 2 bullets

Re: Implement Murphy's Law

PostPosted: Fri Nov 09, 2012 3:58 pm
by 72o
You forgot to add when you really need to eliminate a player's last remaining territory in escalating, to make defending dice invincible.