- Add the XML code to allow killer neutrals to decay by a set amount each turn. When taken or reach 0, they revert to original amount and start again
- Example for classic map.
A border between Cape Town and Perth set at 25 neutrals with a decay of 5 per round. So round one 25 neutrals and it is not taken, round 2 is 20, round 3 is 15, round 4 is 10. Who ever has Oceania for a short while would have to defend from 2 positions or could attack out from two positions. Once taken or if it is ignored, when it reaches 0 in round 6, it would go back to 25 and start again. Like now, the neutral would be set by the map maker as well as the decay amount.
How this will benefit the site and/or other comments:
- Another way to allow map makers to give a different experience to players. Map makers would be able to introduce a time keeping to the maps. So Germany would not be able to attack Russia till Round 5 or the USA would not be able to join the war till round 8. These short windows of opportunity would force some changes in game play style as players would have to be careful not to miss out.