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[Rules] Kick Players Out for Missing Three Turns Total

PostPosted: Sun Feb 12, 2006 6:07 am
by Ereandil
[MOD EDIT: Several users have suggested that the limit on amount of missed turns be applied even if the misses are nonsequential. Because this would create a problem for the games that can go dozens or even hundreds of rounds, this suggestion has been REJECTED.

For other missed turn suggestions, see here.

If you see any suggestions that should be merged here, please post here or inform a moderator. Thank you. --agentcom]


I am thinking that the policy is 3 missed in a row is what gets a player booted. It just needs to be three turns whether consecutive or not.

I am in a game where the player missed two turns played one got a bunch of armies dumped them on a country. He then missed his next round. He was still an active player with one fat country and no cards. Who wants to take a fat and useless country (at this point in the game) in asia.

What a long ass and hence dumbass game it has made it. Someone had to go out of there way to wipe him out. So we can get the game actually moving.

Three strikes and your out.

I say we start a deadbeat bracket. you mess up so many games and all you can do is play with other deadbeats. Conquer Club purgetory. Gotta to win games to get out. It is like your good deads back to the promised land of Conquer Club.

Or you get an * next to your name. You are marked. You become the scarlet letter so people know what they are expecting when they join a game with you.

The Conquer Club * colony. That is what it would be.

But who really gives a shit cause we are just taking over let screens on a computer. the * really are the healthy ones. But all the addicts bitch about them. That is the way it goes in real life too.

THE BLACK SPOT!!!

PostPosted: Mon Feb 13, 2006 11:38 pm
by thegrimsleeper
Instead of a ? or one stripe, once a player deadbeats 3 games, they receive The Black Spot, scourge of the Pirate Hoard.

Arrrrrr! :twisted:

Auto-Kick When Missed Turns Are Not Consecutive *Rejected*

PostPosted: Wed May 17, 2006 9:48 am
by Scorba
**There Are Other Ways To Solve This Problem That Are On The To-Do List**




I'd like to see the kick out rule changed so that if you miss 3 turns in a game you are kicked out, I couldn't give a toss whether they're in a row or not. People who only take one turn in two or three are hugely annoying and slow the game down to a crawl.

PostPosted: Wed May 17, 2006 11:27 am
by jamie_hayes
I agree and annoying dosent come close to how i feel when it happens

PostPosted: Wed May 17, 2006 11:28 am
by HighBorn
its realy sad that u can use missing a turn as a tactical advantage....

PostPosted: Wed May 17, 2006 8:28 pm
by Patroclus
Just cut out the double armies for missing a turn.

I know, Lack, you had a reason for it, and it was well stated. Maybe allow it ONE time for a newbie with a PM sent to them regarding the measure.

I'm sure the members that use the missed turn as a tactic would not be fouling others game with than move after it was denied them.

PostPosted: Wed May 17, 2006 10:33 pm
by Hoff
Wait, i thought if you missed three turns in a game you got kicked out? It has to be three missed turns in a row to get kicked?

PostPosted: Thu May 18, 2006 10:22 am
by fluffybunnykins
good call patroclus

PostPosted: Wed Nov 15, 2006 10:04 am
by ekiss
Why not have a gameoption for how many turns to be allowed before being kicked out, for example i,2,3. Then nobody would suffer all the deadbeats!! and everybody would get happy!:)

PostPosted: Wed Nov 15, 2006 10:13 am
by Wisse
i hate it... all my 4 games have players in it that miss turns (and some does play sometime...)

PostPosted: Wed Nov 15, 2006 11:01 am
by Megatron
i'm in a game i joined on October 4th, still going because everyone keeps missing turns (everyone except me)

PostPosted: Wed Nov 15, 2006 11:04 am
by Megatron
and i think this has been said a hundred times now how people who miss turns should not get doubled or tripled armies and that there should be no more 3 total missed turns in a game. and they made a thread to try to combine these arguments. I just wish they would actually do something about it, it's obvious that this bothers most honorable players and causes quite an arguement in the forum every week.

PostPosted: Wed Nov 15, 2006 3:39 pm
by moz976
We are working on this but there are a lot of options that have to be weighed and different angles to look at. That's why discussing it is nice we can find out what will work and what won't. Don't think we aren't working on it. We know its frustrating and we are working on it. :)

PostPosted: Wed Nov 15, 2006 4:42 pm
by Megatron
I just realized my last post came off a little abrasive, although, I do appreciate the nice response.

Thank you moz

PostPosted: Wed Nov 15, 2006 5:57 pm
by wcaclimbing
i am fine with the double bonus armies for missed turns. I and many others here have very busy schedules when it comes to school and homework. many of us dont get our turns in because we:

1. were sick/asleep
2. had too much homework
3. too much school
4 too much after school activities
5. bad memory
6. internet being down for days at a time.
(all of those are my problems sometimes, and im sure it applies to many others here as well)

and besides, turn skipping is generally used as a strategy only in no card games. this is because skipping a turn wont cause you to not get a card. if you dont like turn skipping, dont play no card games. i have never had a problem with people skipping turns because i play flat rate and escalating only.

and also, in those really long games that go on for weeks at a time, missing 3 turns is not uncommon for people with busy schedules. people in long games would start beign kicked out left and right if it was 3 turns missed=kicked from the game.

i think that it should switch to 2 turns in a row=kicked out, but i dont like having a rule that 3 turns missed anytime would mean getting kicked out of a game you couldnt help missing a turn or two in. :wink:

PostPosted: Wed Nov 15, 2006 6:14 pm
by DAZMCFC
:twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.

PostPosted: Wed Nov 15, 2006 10:39 pm
by strike wolf
Patroclus wrote:Just cut out the double armies for missing a turn.

I know, Lack, you had a reason for it, and it was well stated. Maybe allow it ONE time for a newbie with a PM sent to them regarding the measure.

I'm sure the members that use the missed turn as a tactic would not be fouling others game with than move after it was denied them.


Yeah, I hate that. Luckily I've rarely had to play someone who was able to use it as a tactical advantage and in some cases it has left the person all but defenseless.

PostPosted: Wed Nov 15, 2006 11:31 pm
by LazarusLong
What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.

PostPosted: Wed Nov 15, 2006 11:34 pm
by Evil Semp
Thats the best idea I have heard.

PostPosted: Wed Nov 15, 2006 11:42 pm
by tagno25
DAZMCFC wrote::twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.

What you said make litle to no sense you say to allow it("can`t not allow" dubble neg)
Also if YOUR server is down it has nothing to do with your gameplay.
Definition of server on the Web according to Google wrote:A process that runs on a host that relays information to a client upon the client sending it a request. Servers come in many forms: application servers, web servers, database servers, and so forth.


This was typed on a client!

sr

PostPosted: Fri Nov 17, 2006 12:55 am
by dugcarr1
if you cant handle taking a 2 minute turn in 24 yours for a game you signed up to play ( in wich u have a responsibilty to other players) then maybe obviously you cant handle a double or triple bonus, that will only f*ck one of the other other players because they asume your deadbeating, and u smash them with 15 men outa nowere insted of the 5 they could predict.

so the player that neglected his responsibility to take a turn holding up the game gets the triple reward and the honest quickplayer gets it in the ass?



this is like the imagration isues in the US.

(missing turns===illegal alains)

( honest players=== taxpayers getting screwed outa jobs and taxes)

please quit being stuborn staff, u do a good job for the most part,,, but for some reason u keep this double bonus crap. but in reality you should realize this is bigest problem on site. TAKE A VOTE IF U DONT BELEIVE ME!

or at least poll PAYING PLAYERS in wich keep this site running.

maybe pospone your 29th shitty map and not only respond but FIX the sites #1 problem.

PostPosted: Fri Nov 17, 2006 7:10 am
by ekiss
totally agree with you regarding the gameplay!

about the rest I think you´re totally lost and it makes me sad to read people with such prejudices! and by the way, I don´t see where and how (rasist!?) politics belong in this thread...!?

also, I really do appreciate the staff for this site. they make hell of a good job!

/peace

PostPosted: Fri Nov 17, 2006 2:25 pm
by MTA-M
LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.


Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.

PostPosted: Fri Nov 17, 2006 4:01 pm
by LazarusLong
MTA-M wrote:
LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.


Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.


I don't like the idea of all of them going in one place because they could get lucky and have them go in a good place. Then again you would be able to see this and react. I like the idea very much of them being placed when the turn is skipped. It also has the advantage for that player that they get credit for a continent if it is then later broken before they play.

I think this is a fair compromise between rewarding a person who misses by accident and taking away the tactical advantage of being able to place double or triple the armies in one turn.

I still would prefer spreading them out evenly over all in one place but it has different implications based on the type of fortification.

Three strikes and out! *Rejected*

PostPosted: Thu Nov 30, 2006 9:19 am
by Big Yuma Ripper
Insead of allowing people to miss two turns on purpose then play, miss two turns on purpose then play, draging out games unneccassarily (which i was in game a while where both other players did this) why not 3 misses and you are out? It would stop this abuse of the system and prevent players from taking advantage of this.