Kick Players Out for Missing Three Turns Total

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Postby DAZMCFC on Wed Nov 15, 2006 6:14 pm

:twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.
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Postby strike wolf on Wed Nov 15, 2006 10:39 pm

Patroclus wrote:Just cut out the double armies for missing a turn.

I know, Lack, you had a reason for it, and it was well stated. Maybe allow it ONE time for a newbie with a PM sent to them regarding the measure.

I'm sure the members that use the missed turn as a tactic would not be fouling others game with than move after it was denied them.


Yeah, I hate that. Luckily I've rarely had to play someone who was able to use it as a tactical advantage and in some cases it has left the person all but defenseless.
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Postby LazarusLong on Wed Nov 15, 2006 11:31 pm

What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.
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Postby Evil Semp on Wed Nov 15, 2006 11:34 pm

Thats the best idea I have heard.
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Postby tagno25 on Wed Nov 15, 2006 11:42 pm

DAZMCFC wrote::twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.

What you said make litle to no sense you say to allow it("can`t not allow" dubble neg)
Also if YOUR server is down it has nothing to do with your gameplay.
Definition of server on the Web according to Google wrote:A process that runs on a host that relays information to a client upon the client sending it a request. Servers come in many forms: application servers, web servers, database servers, and so forth.


This was typed on a client!
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Postby dugcarr1 on Fri Nov 17, 2006 12:55 am

if you cant handle taking a 2 minute turn in 24 yours for a game you signed up to play ( in wich u have a responsibilty to other players) then maybe obviously you cant handle a double or triple bonus, that will only f*ck one of the other other players because they asume your deadbeating, and u smash them with 15 men outa nowere insted of the 5 they could predict.

so the player that neglected his responsibility to take a turn holding up the game gets the triple reward and the honest quickplayer gets it in the ass?



this is like the imagration isues in the US.

(missing turns===illegal alains)

( honest players=== taxpayers getting screwed outa jobs and taxes)

please quit being stuborn staff, u do a good job for the most part,,, but for some reason u keep this double bonus crap. but in reality you should realize this is bigest problem on site. TAKE A VOTE IF U DONT BELEIVE ME!

or at least poll PAYING PLAYERS in wich keep this site running.

maybe pospone your 29th shitty map and not only respond but FIX the sites #1 problem.
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Postby ekiss on Fri Nov 17, 2006 7:10 am

totally agree with you regarding the gameplay!

about the rest I think you´re totally lost and it makes me sad to read people with such prejudices! and by the way, I don´t see where and how (rasist!?) politics belong in this thread...!?

also, I really do appreciate the staff for this site. they make hell of a good job!

/peace
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Postby MTA-M on Fri Nov 17, 2006 2:25 pm

LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.


Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.
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Postby LazarusLong on Fri Nov 17, 2006 4:01 pm

MTA-M wrote:
LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.


Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.


I don't like the idea of all of them going in one place because they could get lucky and have them go in a good place. Then again you would be able to see this and react. I like the idea very much of them being placed when the turn is skipped. It also has the advantage for that player that they get credit for a continent if it is then later broken before they play.

I think this is a fair compromise between rewarding a person who misses by accident and taking away the tactical advantage of being able to place double or triple the armies in one turn.

I still would prefer spreading them out evenly over all in one place but it has different implications based on the type of fortification.
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Three strikes and out! *Rejected*

Postby Big Yuma Ripper on Thu Nov 30, 2006 9:19 am

Insead of allowing people to miss two turns on purpose then play, miss two turns on purpose then play, draging out games unneccassarily (which i was in game a while where both other players did this) why not 3 misses and you are out? It would stop this abuse of the system and prevent players from taking advantage of this.
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Re: Three strikes and out!

Postby gavin_sidhu on Thu Nov 30, 2006 5:17 pm

Big Yuma Ripper wrote:Insead of allowing people to miss two turns on purpose then play, miss two turns on purpose then play, draging out games unneccassarily (which i was in game a while where both other players did this) why not 3 misses and you are out? It would stop this abuse of the system and prevent players from taking advantage of this.
What about the long games that go on forever and what if you had an unstable internet connection which seemed to not work some days but work on others. It is a problem, but i prefer the other solution on missed turns, troops are distributed randomly.
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Re: Three strikes and out!

Postby Big Yuma Ripper on Fri Dec 01, 2006 6:54 am

[/quote] but i prefer the other solution on missed turns, troops are distributed randomly.[/quote]

Guess I missed the other option that you are refering to? Have to admit I dont read the forum much. What do you mean distribute the troops? After they are kicked out? :?:
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Postby moz976 on Fri Dec 01, 2006 10:30 am

This idea is already on the Rejected list here is a link to the original thread
http://www.conquerclub.com/forum/viewtopic.php?t=1548
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Missing 3 turns

Postby world power on Thu Jan 18, 2007 7:57 pm

If you miss 3 turns you should be gone...it should not have to be consecutive..
I understand being busy, but 3 turns total is more than enough to miss.
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Postby wcaclimbing on Thu Jan 18, 2007 8:22 pm

what about in those games that are 100+ rounds?
those people should not get kicked after three turns just because they missed 3 in 100 turns. thats just unreasonable.

i vote NO.
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in a row

Postby notkin on Thu Jan 18, 2007 10:11 pm

i agree if it is an a row but not total, i am with the last poster on that one
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Postby AndyDufresne on Thu Jan 18, 2007 10:21 pm

Discussed many times. Not needed to be rehashed.


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Kick people out after 3 missed turns

Postby dazrazmataz on Mon Apr 09, 2007 2:01 pm

I suggest you kick people out after 3 missed turns, even if they are not consecutive. The current system allows people to miss as many turns as they like as long as they aren't 3 consecutive turns. This can be very annoying and lead to very long games. I think 3 missed turns in a whole game is a fair rule.
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Postby moz976 on Mon Apr 09, 2007 2:07 pm

I merged your thread. Check the to-do list before posting.
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Postby lduke1990 on Mon Apr 09, 2007 3:09 pm

as to the distibuting equally they're "bonus" missed turn armies, I don't think that it can be totally random, because in my experience, most people don't have any extra men on their interior territories, just those on their borders, so with the even distribution thing, they should be distributed on the interior, low to unfortified countries, so that, when they do get back to playing, they have all these new armies, but nothing to do with them until another turn has passed. I know that my idea is heavy on the coding, not sure about php, but java would hate me for this.
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Postby GloriousL on Tue Apr 10, 2007 12:28 pm

My suggestion:

3 consecutive missed turns = Kick!
6 total missed turns = Kick!

A 30% income reduction with each missed turn.

ex
Player income: 3, Income after 1st Turn Skipped 3+3-2 = 4, Income after 2nd Turn Skipped 3+3+3-3=6
Player income: 4, Income after 1st Turn Skipped 4+4-3 = 5, Income after 2nd Turn Skipped 4+4+4-4=8
Player income: 5, Income after 1st Turn Skipped 5+5-3 = 7, Income after 2nd Turn Skipped 5+5+5-5=10

and so on....
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Postby badbrains on Thu Apr 12, 2007 9:53 pm

yeah, 2 missed turns off the trot and you're kicked out seems like a good compromise. 'cause we do all have a life, and it's rough to mix that up with taking over the world on top...
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Postby dazrazmataz on Sat Apr 14, 2007 12:19 pm

Is there a good reason why this idea has been rejected or is ti still up for discussion?
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Postby redall on Sat Jun 23, 2007 7:10 pm

Missing a turn gives the player who missed the turn an advantage. Unfortunately, Missing a turn is a strategy and I will use this strategy to try and win games.
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Postby ray2738 on Fri Dec 21, 2007 10:11 pm

if people miss turn. shud be penalty. no multiple bonus. kick out after 2 misses.
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