Kick Players Out for Missing Three Turns Total

Suggestions that have been inactive for a long period of time.

Moderators: Suggestions Team, Global Moderators

Postby DAZMCFC on Wed Nov 15, 2006 6:14 pm

:twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.
Image
high score:2765
high place:116
User avatar
Major DAZMCFC
 
Posts: 2799
Joined: Mon Aug 07, 2006 2:25 pm
Location: The Pleasant Chaps....
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (3)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Cross-Map Achievement (3)

Postby strike wolf on Wed Nov 15, 2006 10:39 pm

Patroclus wrote:Just cut out the double armies for missing a turn.

I know, Lack, you had a reason for it, and it was well stated. Maybe allow it ONE time for a newbie with a PM sent to them regarding the measure.

I'm sure the members that use the missed turn as a tactic would not be fouling others game with than move after it was denied them.


Yeah, I hate that. Luckily I've rarely had to play someone who was able to use it as a tactical advantage and in some cases it has left the person all but defenseless.
User avatar
Cadet strike wolf
Global Moderator
Global Moderator
 
Posts: 7695
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)
Medals: 22
Standard Achievement (2) Doubles Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2)
Fog of War Achievement (1) Ratings Achievement (3) General Achievement (3) General Contribution (6)

Postby LazarusLong on Wed Nov 15, 2006 11:31 pm

What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.
Brigadier LazarusLong
 
Posts: 63
Joined: Mon Jul 03, 2006 8:42 am
Medals: 17
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Fog of War Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2) Tournament Achievement (2)

Postby Evil Semp on Wed Nov 15, 2006 11:34 pm

Thats the best idea I have heard.
User avatar
Sergeant Evil Semp
Multi Hunter
Multi Hunter
 
Posts: 7039
Joined: Sun Jul 02, 2006 8:50 pm
Medals: 76
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (21) General Achievement (6) Clan Achievement (1) General Contribution (11)

Postby tagno25 on Wed Nov 15, 2006 11:42 pm

DAZMCFC wrote::twisted: you can`t not allow the multiply rule because if someones server is down they can`t get on the site for at least a day this happened to me just the other day on the games i missed a turn i apologised.

What you said make litle to no sense you say to allow it("can`t not allow" dubble neg)
Also if YOUR server is down it has nothing to do with your gameplay.
Definition of server on the Web according to Google wrote:A process that runs on a host that relays information to a client upon the client sending it a request. Servers come in many forms: application servers, web servers, database servers, and so forth.


This was typed on a client!
Private tagno25
 
Posts: 9
Joined: Thu Oct 26, 2006 11:14 pm

sr

Postby dugcarr1 on Fri Nov 17, 2006 12:55 am

if you cant handle taking a 2 minute turn in 24 yours for a game you signed up to play ( in wich u have a responsibilty to other players) then maybe obviously you cant handle a double or triple bonus, that will only f*ck one of the other other players because they asume your deadbeating, and u smash them with 15 men outa nowere insted of the 5 they could predict.

so the player that neglected his responsibility to take a turn holding up the game gets the triple reward and the honest quickplayer gets it in the ass?



this is like the imagration isues in the US.

(missing turns===illegal alains)

( honest players=== taxpayers getting screwed outa jobs and taxes)

please quit being stuborn staff, u do a good job for the most part,,, but for some reason u keep this double bonus crap. but in reality you should realize this is bigest problem on site. TAKE A VOTE IF U DONT BELEIVE ME!

or at least poll PAYING PLAYERS in wich keep this site running.

maybe pospone your 29th shitty map and not only respond but FIX the sites #1 problem.
User avatar
Captain dugcarr1
 
Posts: 258
Joined: Tue Feb 21, 2006 1:44 am
Location: WEST COAST, CANADA

Postby ekiss on Fri Nov 17, 2006 7:10 am

totally agree with you regarding the gameplay!

about the rest I think you´re totally lost and it makes me sad to read people with such prejudices! and by the way, I don´t see where and how (rasist!?) politics belong in this thread...!?

also, I really do appreciate the staff for this site. they make hell of a good job!

/peace
User avatar
Sergeant 1st Class ekiss
 
Posts: 28
Joined: Wed Jun 07, 2006 11:19 am

Postby MTA-M on Fri Nov 17, 2006 2:25 pm

LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.


Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.
Corporal 1st Class MTA-M
 
Posts: 15
Joined: Tue Oct 24, 2006 7:12 am

Postby LazarusLong on Fri Nov 17, 2006 4:01 pm

MTA-M wrote:
LazarusLong wrote:What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the tactical advantage of missing a turn.


Or just randomly placed on 1 of his territories. So you can at least see where the armies are and where you have to defend.


I don't like the idea of all of them going in one place because they could get lucky and have them go in a good place. Then again you would be able to see this and react. I like the idea very much of them being placed when the turn is skipped. It also has the advantage for that player that they get credit for a continent if it is then later broken before they play.

I think this is a fair compromise between rewarding a person who misses by accident and taking away the tactical advantage of being able to place double or triple the armies in one turn.

I still would prefer spreading them out evenly over all in one place but it has different implications based on the type of fortification.
Brigadier LazarusLong
 
Posts: 63
Joined: Mon Jul 03, 2006 8:42 am
Medals: 17
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Fog of War Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2) Tournament Achievement (2)

Three strikes and out! *Rejected*

Postby Big Yuma Ripper on Thu Nov 30, 2006 9:19 am

Insead of allowing people to miss two turns on purpose then play, miss two turns on purpose then play, draging out games unneccassarily (which i was in game a while where both other players did this) why not 3 misses and you are out? It would stop this abuse of the system and prevent players from taking advantage of this.
User avatar
Colonel Big Yuma Ripper
 
Posts: 166
Joined: Thu Sep 28, 2006 2:09 pm
Location: Tennessee....
Medals: 36
Standard Achievement (1) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Teammate Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (2) Clan Achievement (6)

Re: Three strikes and out!

Postby gavin_sidhu on Thu Nov 30, 2006 5:17 pm

Big Yuma Ripper wrote:Insead of allowing people to miss two turns on purpose then play, miss two turns on purpose then play, draging out games unneccassarily (which i was in game a while where both other players did this) why not 3 misses and you are out? It would stop this abuse of the system and prevent players from taking advantage of this.
What about the long games that go on forever and what if you had an unstable internet connection which seemed to not work some days but work on others. It is a problem, but i prefer the other solution on missed turns, troops are distributed randomly.
Highest Score: 1843 Ranking (Australians): 3
User avatar
Lieutenant gavin_sidhu
 
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Re: Three strikes and out!

Postby Big Yuma Ripper on Fri Dec 01, 2006 6:54 am

[/quote] but i prefer the other solution on missed turns, troops are distributed randomly.[/quote]

Guess I missed the other option that you are refering to? Have to admit I dont read the forum much. What do you mean distribute the troops? After they are kicked out? :?:
User avatar
Colonel Big Yuma Ripper
 
Posts: 166
Joined: Thu Sep 28, 2006 2:09 pm
Location: Tennessee....
Medals: 36
Standard Achievement (1) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Teammate Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (2) Clan Achievement (6)

Postby moz976 on Fri Dec 01, 2006 10:30 am

This idea is already on the Rejected list here is a link to the original thread
http://www.conquerclub.com/forum/viewtopic.php?t=1548
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
User avatar
Private 1st Class moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA
Medals: 3
General Contribution (3)

Missing 3 turns

Postby world power on Thu Jan 18, 2007 7:57 pm

If you miss 3 turns you should be gone...it should not have to be consecutive..
I understand being busy, but 3 turns total is more than enough to miss.
Captain world power
 
Posts: 4
Joined: Fri Dec 08, 2006 5:12 pm
Location: Oil Country
Medals: 11
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (2)

Postby wcaclimbing on Thu Jan 18, 2007 8:22 pm

what about in those games that are 100+ rounds?
those people should not get kicked after three turns just because they missed 3 in 100 turns. thats just unreasonable.

i vote NO.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Medals: 27
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (4) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)
Tournament Achievement (2) General Achievement (1) Clan Achievement (1) Map Contribution (1) Tournament Contribution (1)
General Contribution (2)

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

Login