Kick Players Out for Missing Three Turns Total

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Re: Missed turns

Postby killmanic on Thu Aug 28, 2008 7:08 pm

what about games that are 100+ turns long, missing 3 happens to alot of people
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missed turns

Postby amhowie on Wed Aug 18, 2010 11:32 pm

hi
i was thinking about people who miss turns alot.
i think instead of it being 3 in a row it should be 3 only.
i understand some people miss turns because there away from a computer or someone mite of died in the family, etc
but some people do it to cheat eg miss 2 come back for 1 then miss 2 again or heavly fort up there borders then miss 2 turns come back for 1turn and get a big pay out of armies.
this is not on if u miss 3 turns full stop u should be kicked out of the game.
and if u get kicked out of 3 games for missing turns u should be block from entering games until u state ur case.
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Re: missed turns

Postby TheForgivenOne on Wed Aug 18, 2010 11:35 pm

Yeah, but think about the really really long games. If you miss 3 out of 200 turns, well, that's not missing an substantial amount of turns.
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Re: missed turns

Postby amhowie on Wed Aug 18, 2010 11:45 pm

what about the people who miss 50 turn out of 200 and they still get to play thats not fair on the other people in the game, i know its harsh but something need to be done
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Re: missed turns

Postby TheForgivenOne on Thu Aug 19, 2010 12:03 am

And there is already a discussion going on about find a way of turn % in a game that gets you kicked. Not every game you enter are you going to find a person missing 10 turns out of 20. I rarely find a game that has a player miss more than 5 turns in a game.

And how many times is someone who misses 50 out of 200 going to remain in a game? Or happen? Most players who make it into a 200+ round game are skilled players who rarely miss turns.
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Re: missed turns

Postby amhowie on Thu Aug 19, 2010 12:27 am

yeah only said that cos u used it. can u give me the link to that discussion please
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Re: missed turns

Postby greenoaks on Thu Aug 19, 2010 12:42 am

missing turns is a DISadvantage
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Re: missed turns

Postby MichelSableheart on Thu Aug 19, 2010 1:12 am

This seems to implement what you want, but better, because it solves the problem that 3 turns isn't a lot for large games.
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Re: missed turns

Postby SirSebstar on Thu Aug 19, 2010 4:30 am

greenoaks wrote:missing turns is a DISadvantage


not always
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Re: missed turns

Postby Darwins_Bane on Thu Aug 19, 2010 8:35 am

SirSebstar wrote:
greenoaks wrote:missing turns is a DISadvantage


not always


always
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Re: missed turns

Postby Arama86n on Thu Aug 19, 2010 8:42 am

I think it should remain 3 consecutive turns BUT
Also add coding so that you are kicked automatically for missing 5 turns total, or if there is enough protest regarding longer games, 5 turns within a 50 turn period.
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Re: missed turns

Postby SirSebstar on Thu Aug 19, 2010 12:24 pm

Darwins_Bane wrote:
SirSebstar wrote:
greenoaks wrote:missing turns is a DISadvantage


not always


always


\e.g. manual freestyle? no it is not if you really want to take that first turn
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To many missed turns

Postby concrete on Fri Dec 03, 2010 9:12 am

I have been on this site for more than 2 years now, and i am sure this subject has been talked about before, but I want to bring it up again. Waiting for someone to miss 3 turns in a row is messed up. I have new players and players who have played awhile, they join my games and miss 1 or 2 turns then take a turn, then miss 2, then take 1, miss 2, etc. so by the time the game is over, they have missed 4, 5, 6, or more turn in 1 game. ENOUGH. :x :sick: :twisted:
I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.
Maybe a "welcome bundle" should be sent to them, (e-mail or pm) when a new player signs up. A bundle of info, so that before a player ever takes his/hers 1st turn in their 1st game, they have the recorces to turn to if they need it. One of the 1st things they need to know about is there is players who will take their turns if needed. So until they establish a partnership with a few players/friends, they dont have to miss turns. Let them know that there are forums to help them with stratagy, Q & A, Society of the Cooks Training Grounds, etc.
Back to my original point, I say change the rule. 3 misses total in a game and they lose.
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Re: To many missed turns

Postby stahrgazer on Fri Dec 03, 2010 9:24 am

I tend to agree.

Unfortunately, I've seen threads where people think it's a legitimate strategy to miss turns on occasion, especially with some of the new spoils options; so you may have a difficult time getting your idea approved. Even if approved, implementing would require a new sort of program, to tabulate all misses rather than "in a row" misses, with no reset-to-zero if player does take a turn.
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Re: TOO many missed turns

Postby owenshooter on Fri Dec 03, 2010 2:40 pm

oh, i thought this was an ode to missed turns, due to the subject line... i guess what you really meant was TOO many missed turns... pardon my confusion, i only know proper grammar... good luck with your thread, it would probably do much better in the SUGGESTIONS FORUM, where it belongs... this has been suggested many times before, and has yet to be implemented, and i doubt it will...-the black jesus
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