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Re: missed turns

PostPosted: Thu Aug 19, 2010 12:27 am
by amhowie
yeah only said that cos u used it. can u give me the link to that discussion please

Re: missed turns

PostPosted: Thu Aug 19, 2010 12:42 am
by greenoaks
missing turns is a DISadvantage

Re: missed turns

PostPosted: Thu Aug 19, 2010 1:12 am
by MichelSableheart
This seems to implement what you want, but better, because it solves the problem that 3 turns isn't a lot for large games.

Re: missed turns

PostPosted: Thu Aug 19, 2010 4:30 am
by SirSebstar
greenoaks wrote:missing turns is a DISadvantage


not always

Re: missed turns

PostPosted: Thu Aug 19, 2010 8:35 am
by Darwins_Bane
SirSebstar wrote:
greenoaks wrote:missing turns is a DISadvantage


not always


always

Re: missed turns

PostPosted: Thu Aug 19, 2010 8:42 am
by Arama86n
I think it should remain 3 consecutive turns BUT
Also add coding so that you are kicked automatically for missing 5 turns total, or if there is enough protest regarding longer games, 5 turns within a 50 turn period.

Re: missed turns

PostPosted: Thu Aug 19, 2010 12:24 pm
by SirSebstar
Darwins_Bane wrote:
SirSebstar wrote:
greenoaks wrote:missing turns is a DISadvantage


not always


always


\e.g. manual freestyle? no it is not if you really want to take that first turn

To many missed turns

PostPosted: Fri Dec 03, 2010 9:12 am
by concrete
I have been on this site for more than 2 years now, and i am sure this subject has been talked about before, but I want to bring it up again. Waiting for someone to miss 3 turns in a row is messed up. I have new players and players who have played awhile, they join my games and miss 1 or 2 turns then take a turn, then miss 2, then take 1, miss 2, etc. so by the time the game is over, they have missed 4, 5, 6, or more turn in 1 game. ENOUGH. :x :sick: :twisted:
I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.
Maybe a "welcome bundle" should be sent to them, (e-mail or pm) when a new player signs up. A bundle of info, so that before a player ever takes his/hers 1st turn in their 1st game, they have the recorces to turn to if they need it. One of the 1st things they need to know about is there is players who will take their turns if needed. So until they establish a partnership with a few players/friends, they dont have to miss turns. Let them know that there are forums to help them with stratagy, Q & A, Society of the Cooks Training Grounds, etc.
Back to my original point, I say change the rule. 3 misses total in a game and they lose.

Re: To many missed turns

PostPosted: Fri Dec 03, 2010 9:24 am
by stahrgazer
I tend to agree.

Unfortunately, I've seen threads where people think it's a legitimate strategy to miss turns on occasion, especially with some of the new spoils options; so you may have a difficult time getting your idea approved. Even if approved, implementing would require a new sort of program, to tabulate all misses rather than "in a row" misses, with no reset-to-zero if player does take a turn.

Re: TOO many missed turns

PostPosted: Fri Dec 03, 2010 2:40 pm
by owenshooter
oh, i thought this was an ode to missed turns, due to the subject line... i guess what you really meant was TOO many missed turns... pardon my confusion, i only know proper grammar... good luck with your thread, it would probably do much better in the SUGGESTIONS FORUM, where it belongs... this has been suggested many times before, and has yet to be implemented, and i doubt it will...-the black jesus

Re: To many missed turns

PostPosted: Fri Dec 03, 2010 3:04 pm
by Master Fenrir
Moving to suggestions.

Re: To many missed turns

PostPosted: Fri Dec 03, 2010 7:18 pm
by TheForgivenOne
concrete wrote: I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.


What about those games that have been going on for months? Stalemate games can go on for YEARS if they are that deadlocked. Are you saying that these players should be punished for missed 3 turns over a span of about a year or two?

Re: To many missed turns

PostPosted: Sat Dec 04, 2010 1:05 am
by greenoaks
TheForgivenOne wrote:
concrete wrote: I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.


What about those games that have been going on for months? Stalemate games can go on for YEARS if they are that deadlocked. Are you saying that these players should be punished for missed 3 turns over a span of about a year or two?

that is exactly what he is saying and why i hope this never gets implemented

we currently have a great policy imo regarding missed turns because sometimes rl interferes with our ability to be here

Re: To many missed turns

PostPosted: Sat Dec 04, 2010 10:14 am
by concrete
really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar. =D>

Re: To many missed turns

PostPosted: Sat Dec 04, 2010 5:47 pm
by greenoaks
concrete wrote:really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar. =D>

the 1v1 can be annoying but i don't notice it so much because of the volume of games i have active

the idea of sending a 'Welcome to CC' email to all who join with pertinent info and links' is a great idea though (i don't know if they do that as i have been here a loooooong time now)

=D>

start a new thread for that if you can't find anything via search. it will have my vote

Re: To many missed turns

PostPosted: Sat Dec 04, 2010 8:30 pm
by jigger1986
Just for the record, 100% agree with this suggestion! I would love to see this put into place.

Re: To many missed turns

PostPosted: Sun Dec 05, 2010 6:33 pm
by IcePack
greenoaks wrote:
concrete wrote:really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar. =D>

the 1v1 can be annoying but i don't notice it so much because of the volume of games i have active

the idea of sending a 'Welcome to CC' email to all who join with pertinent info and links' is a great idea though (i don't know if they do that as i have been here a loooooong time now)

=D>

start a new thread for that if you can't find anything via search. it will have my vote


they dont the way its been described here.

Re: To many missed turns

PostPosted: Sun Dec 05, 2010 8:50 pm
by concrete
I have started a new thread having to do with this, please view it and leave your thoughts there. Thanks
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=132590

Missed Turns

PostPosted: Tue Feb 01, 2011 7:25 pm
by chapcrap
I know that people get kicked out for missing 3 consecutive turns, but I think it may also be beneficial for them to be kicked out for missing a certain amount of nonconsecutive turns. If someone misses 5 turns, they're out. Is that something that can be done? Does anyone agree?

chapcrap

Re: Missed Turns

PostPosted: Wed Feb 02, 2011 5:06 am
by SirSebstar
I think you should try search and look for the suggestions already that failed, like this one..
I do not believe that is about an automated tool for playing.. Although i'd be interrested in anything that prevents me from missing turns though...lol

Re: Auto-Kick When Missed Turns Are Not Consecutive *Rejecte

PostPosted: Wed Feb 02, 2011 11:57 pm
by ender516
Merged with related topic in Archived Rejected Suggestions forum.

Missed Turns

PostPosted: Mon Apr 09, 2012 10:17 am
by m7
Players who miss a certain number of turns in a game should be eliminated whether or not they are consecutive.

A game option could be added so that players who miss 3 turns are kicked out of the game.

Games where a player repeatedly skips 2 turns and takes a turn are so slow they become boring and other players lose interest. This would give an option to those who don't want to play deadbeats.

Re: Missed Turns

PostPosted: Mon Apr 09, 2012 1:14 pm
by darth emperor
If I recall correctly this has been suggested and rejected. Altough I understand your point of view, the problem is that sometimes you can miss a turn wich is perfectly normal and "acceptable". So when the game gets very long, like for example this one Game 578682, it would be rare not to miss turns. (blue has lost 86 turns, pink 72, green 10) So is not fair to get them eliminated because the game has been around too much time and they forget 3 times. When the loss is 3 consecutive turns, it gets more clear that is not carelessness or some bad connection or whatever, and therefore they get eliminated

Re: Missed Turns

PostPosted: Mon Apr 09, 2012 2:36 pm
by m7
If it is an option in the game set up for 3 missed turn limit, then anyone who doesn't want to play with deadbeats will have a choice.

Round length is there for those who don't want five year games. :lol:

Re: Missed Turns

PostPosted: Mon Apr 09, 2012 2:46 pm
by darth emperor
m7 wrote:If it is an option in the game set up for 3 missed turn limit, then anyone who doesn't want to play with deadbeats will have a choice.

The problem with options, is that they are harder to code, and when there's a bug is get more difficult to fix it, apart from other things. So when you add an option, it should be for something useful. And I don't think deciding between this 2 it counts as an option, as most games don't have practically 3 lost turns (thanks, to babysitters). So stick to one of the two, not both.

m7 wrote:Round length is there for those who don't want five year games. :lol:

Yes, I have exaggerated the example, but with a round limit of 100 it wouldn't be weird to miss 3 non-consecutive turns. And many people just don't put the limits...