Kick Players Out for Missing Three Turns Total

Suggestions that have been inactive for a long period of time.

Moderators: Suggestions Team, Global Moderators

Re: To many missed turns

Postby Master Fenrir on Fri Dec 03, 2010 3:04 pm

Moving to suggestions.
Image
User avatar
General Master Fenrir
 
Posts: 1559
Joined: Sat Apr 18, 2009 8:40 am
Medals: 109
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (4) Freestyle Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4) Ratings Achievement (4)
Tournament Achievement (21) General Achievement (6) Clan Achievement (15) Tournament Contribution (14) General Contribution (11)

Re: To many missed turns

Postby TheForgivenOne on Fri Dec 03, 2010 7:18 pm

concrete wrote: I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.


What about those games that have been going on for months? Stalemate games can go on for YEARS if they are that deadlocked. Are you saying that these players should be punished for missed 3 turns over a span of about a year or two?
Image
User avatar
Sergeant 1st Class TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: To many missed turns

Postby greenoaks on Sat Dec 04, 2010 1:05 am

TheForgivenOne wrote:
concrete wrote: I say the rules need changing on this point. Miss 3 total turns in a game and you lose, period. I know there are various reasons to miss turns, and some of them are beyond players control, but come on. One of the 1st things players should be made aware of is there are players to turn to if they need someone to take turns for them.


What about those games that have been going on for months? Stalemate games can go on for YEARS if they are that deadlocked. Are you saying that these players should be punished for missed 3 turns over a span of about a year or two?

that is exactly what he is saying and why i hope this never gets implemented

we currently have a great policy imo regarding missed turns because sometimes rl interferes with our ability to be here
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: To many missed turns

Postby concrete on Sat Dec 04, 2010 10:14 am

really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar. =D>
User avatar
Colonel concrete
 
Posts: 181
Joined: Tue Jul 08, 2008 10:01 pm
Location: Highest score...2883 /#153 / 17 wins in a row / 20 speed feudal war double wins in a row
Medals: 57
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Speed Achievement (3) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (6) Clan Achievement (3) Tournament Contribution (11)

Re: To many missed turns

Postby greenoaks on Sat Dec 04, 2010 5:47 pm

concrete wrote:really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar. =D>

the 1v1 can be annoying but i don't notice it so much because of the volume of games i have active

the idea of sending a 'Welcome to CC' email to all who join with pertinent info and links' is a great idea though (i don't know if they do that as i have been here a loooooong time now)

=D>

start a new thread for that if you can't find anything via search. it will have my vote
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: To many missed turns

Postby jigger1986 on Sat Dec 04, 2010 8:30 pm

Just for the record, 100% agree with this suggestion! I would love to see this put into place.
Image
User avatar
Sergeant 1st Class jigger1986
 
Posts: 1634
Joined: Wed Sep 16, 2009 10:15 pm
Location: Peterborough, Ontario, Canada
Medals: 147
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (3) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (2) Ratings Achievement (4) Tournament Achievement (30)
General Achievement (10) Clan Achievement (12) Challenge Achievement (4) Tournament Contribution (30) General Contribution (1)

Re: To many missed turns

Postby IcePack on Sun Dec 05, 2010 6:33 pm

greenoaks wrote:
concrete wrote:really love your avitar greenoaks...I have been in a few of those longs ass games and to be honest, I hadn't considerd that aspect of it. It's the 1 vs 1 games, mostly with nu bees that gets to me. I still say some kind of info bundle needs to be given to new players. If they know that sit in subs are avalable, maybe it would eliminate most of their missed turns. Again, really love the avitar. =D>

the 1v1 can be annoying but i don't notice it so much because of the volume of games i have active

the idea of sending a 'Welcome to CC' email to all who join with pertinent info and links' is a great idea though (i don't know if they do that as i have been here a loooooong time now)

=D>

start a new thread for that if you can't find anything via search. it will have my vote


they dont the way its been described here.
Image
12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
User avatar
Captain IcePack
Beta Tester Extraordinaire
Beta Tester Extraordinaire
 
Posts: 6087
Joined: Wed Aug 04, 2010 6:42 pm
Location: California
Medals: 98
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (9)
General Achievement (6) Clan Achievement (15) Challenge Achievement (2) Tournament Contribution (11) General Contribution (10)

Re: To many missed turns

Postby concrete on Sun Dec 05, 2010 8:50 pm

I have started a new thread having to do with this, please view it and leave your thoughts there. Thanks
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=132590
User avatar
Colonel concrete
 
Posts: 181
Joined: Tue Jul 08, 2008 10:01 pm
Location: Highest score...2883 /#153 / 17 wins in a row / 20 speed feudal war double wins in a row
Medals: 57
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Speed Achievement (3) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (6) Clan Achievement (3) Tournament Contribution (11)

Missed Turns

Postby chapcrap on Tue Feb 01, 2011 7:25 pm

I know that people get kicked out for missing 3 consecutive turns, but I think it may also be beneficial for them to be kicked out for missing a certain amount of nonconsecutive turns. If someone misses 5 turns, they're out. Is that something that can be done? Does anyone agree?

chapcrap
Image
User avatar
Major chapcrap
 
Posts: 9579
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 167
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (16) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Missed Turns

Postby SirSebstar on Wed Feb 02, 2011 5:06 am

I think you should try search and look for the suggestions already that failed, like this one..
I do not believe that is about an automated tool for playing.. Although i'd be interrested in anything that prevents me from missing turns though...lol
Image
User avatar
Major SirSebstar
 
Posts: 7329
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011
Medals: 95
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (23) General Achievement (6) Clan Achievement (9) Training Achievement (1) Tournament Contribution (4)
General Contribution (11)

Re: Auto-Kick When Missed Turns Are Not Consecutive *Rejecte

Postby ender516 on Wed Feb 02, 2011 11:57 pm

Merged with related topic in Archived Rejected Suggestions forum.
User avatar
Sergeant 1st Class ender516
 
Posts: 4452
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Missed Turns

Postby m7 on Mon Apr 09, 2012 10:17 am

Players who miss a certain number of turns in a game should be eliminated whether or not they are consecutive.

A game option could be added so that players who miss 3 turns are kicked out of the game.

Games where a player repeatedly skips 2 turns and takes a turn are so slow they become boring and other players lose interest. This would give an option to those who don't want to play deadbeats.
User avatar
Corporal 1st Class m7
 
Posts: 6
Joined: Mon Nov 28, 2011 11:24 am
Medals: 3
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: Missed Turns

Postby darth emperor on Mon Apr 09, 2012 1:14 pm

If I recall correctly this has been suggested and rejected. Altough I understand your point of view, the problem is that sometimes you can miss a turn wich is perfectly normal and "acceptable". So when the game gets very long, like for example this one Game 578682, it would be rare not to miss turns. (blue has lost 86 turns, pink 72, green 10) So is not fair to get them eliminated because the game has been around too much time and they forget 3 times. When the loss is 3 consecutive turns, it gets more clear that is not carelessness or some bad connection or whatever, and therefore they get eliminated
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 78
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8) Tournament Contribution (8)
General Contribution (2)

Re: Missed Turns

Postby m7 on Mon Apr 09, 2012 2:36 pm

If it is an option in the game set up for 3 missed turn limit, then anyone who doesn't want to play with deadbeats will have a choice.

Round length is there for those who don't want five year games. :lol:
User avatar
Corporal 1st Class m7
 
Posts: 6
Joined: Mon Nov 28, 2011 11:24 am
Medals: 3
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: Missed Turns

Postby darth emperor on Mon Apr 09, 2012 2:46 pm

m7 wrote:If it is an option in the game set up for 3 missed turn limit, then anyone who doesn't want to play with deadbeats will have a choice.

The problem with options, is that they are harder to code, and when there's a bug is get more difficult to fix it, apart from other things. So when you add an option, it should be for something useful. And I don't think deciding between this 2 it counts as an option, as most games don't have practically 3 lost turns (thanks, to babysitters). So stick to one of the two, not both.

m7 wrote:Round length is there for those who don't want five year games. :lol:

Yes, I have exaggerated the example, but with a round limit of 100 it wouldn't be weird to miss 3 non-consecutive turns. And many people just don't put the limits...
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 78
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8) Tournament Contribution (8)
General Contribution (2)

Re: Missed Turns

Postby agentcom on Wed Apr 11, 2012 12:39 am

m7 wrote:Players who miss a certain number of turns in a game should be eliminated whether or not they are consecutive.

A game option could be added so that players who miss 3 turns are kicked out of the game.

Games where a player repeatedly skips 2 turns and takes a turn are so slow they become boring and other players lose interest. This would give an option to those who don't want to play deadbeats.


I think this suggestion will cause car accidents as people in really long games race home to get their turns in in time.

THE BLOOD WILL BE ON YOUR HANDS.

(I don't support this idea.)
User avatar
Colonel agentcom
 
Posts: 3882
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (13) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Re: Missed Turns

Postby m7 on Wed Apr 11, 2012 10:35 pm

Surely there is a ratio that would discourage deliberate deadbeating.

Perhaps players who have missed more than 30% of their turns after the 10th round would be reasonable to eliminate?
User avatar
Corporal 1st Class m7
 
Posts: 6
Joined: Mon Nov 28, 2011 11:24 am
Medals: 3
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: Missed Turns

Postby greenoaks on Thu Apr 12, 2012 9:55 am

m7 wrote:Surely there is a ratio that would discourage deliberate deadbeating.

Perhaps players who have missed more than 30% of their turns after the 10th round would be reasonable to eliminate?

if you donate $25 to CC deadbeats will cease to be an issue.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: Missed Turns

Postby Criticalwinner on Thu Apr 12, 2012 9:58 am

Let me guess, you have just got through an unbearable game where people missed tons of turns? Still, it has been rejected before.
User avatar
Sergeant Criticalwinner
 
Posts: 115
Joined: Sun Aug 02, 2009 2:08 pm
Location: Middle Tennessee
Medals: 18
Standard Achievement (3) Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)

Re: Missed Turns

Postby m7 on Fri Apr 13, 2012 10:01 am

Criticalwinner wrote:Let me guess, you have just got through an unbearable game where people missed tons of turns? Still, it has been rejected before.


:) Sorry, I have not been on here long enough to know it was suggested before and could not find rejected suggestions.
User avatar
Corporal 1st Class m7
 
Posts: 6
Joined: Mon Nov 28, 2011 11:24 am
Medals: 3
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: Missed Turns

Postby m7 on Fri Apr 13, 2012 10:03 am

if you donate $25 to CC deadbeats will cease to be an issue.[/quote]

So how does becoming a member will get rid of deadbeats? :D
User avatar
Corporal 1st Class m7
 
Posts: 6
Joined: Mon Nov 28, 2011 11:24 am
Medals: 3
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

Re: Missed Turns

Postby Criticalwinner on Fri Apr 13, 2012 11:34 am

All the monies will be put to defend against deadbeats. Donate alllll the monies!
User avatar
Sergeant Criticalwinner
 
Posts: 115
Joined: Sun Aug 02, 2009 2:08 pm
Location: Middle Tennessee
Medals: 18
Standard Achievement (3) Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)

Re: Missed Turns

Postby agentcom on Fri Apr 13, 2012 1:27 pm

m7 wrote:
Criticalwinner wrote:Let me guess, you have just got through an unbearable game where people missed tons of turns? Still, it has been rejected before.


:) Sorry, I have not been on here long enough to know it was suggested before and could not find rejected suggestions.


Go to the suggestions forum and at the top there are "rejected suggestions." A whole forum of them in fact.

m7 wrote:if you donate $25 to CC deadbeats will cease to be an issue.


So how does becoming a member will get rid of deadbeats? :D[/quote]

You will have as many active games as you want. So it doesn't matter if you get a deadbeat in one. You can just move on to your next game.
User avatar
Colonel agentcom
 
Posts: 3882
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (13) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Re: Missed Turns

Postby rdsrds2120 on Sat Apr 14, 2012 3:07 pm

This has been rejected many times before for this simple reason: sometimes, you can't help but miss a turn. Real life happens, and that's ok. Someone playing that's missed 3 turn in a row is an ultimate nuisance to the game, so they get kicked from that game. Intentional deadbeating is against the rules, and if you suspect someone of foul play, you can simply not play them again.

It also becomes unfair for people in really long games that might have to miss a turn or two over the course of months if the rule is changed.

-rd
Image
User avatar
Corporal 1st Class rdsrds2120
Retired Administrator
 
Posts: 7219
Joined: Fri Jul 03, 2009 3:42 am
Medals: 90
Conquer Cup Bronze Achievement (1) Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (3) Ratings Achievement (3) Tournament Achievement (4) General Achievement (9)
Clan Achievement (7) Training Achievement (3) Tournament Contribution (4) General Contribution (9)

Re: Missed Turns

Postby m7 on Mon Apr 16, 2012 2:54 pm

I really don't mind if this suggestion is archived since when I searched I missed the rejected section.

I understand the problems with eliminating players for missing a certain number of turns. I'm not quite sure if there is a problem eliminating them for missing a large percentage of turns. I'm sure it doesn't happen often, but when it does it can be very annoying.

Anyway thanks everyone for the helpful input.
User avatar
Corporal 1st Class m7
 
Posts: 6
Joined: Mon Nov 28, 2011 11:24 am
Medals: 3
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1)

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron
Login