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CONDITIONAL MOVES INSTEAD OF MISSED TURNS

PostPosted: Mon Dec 03, 2007 7:36 am
by Bolbs
If someone knows that they are going to miss a turn, I think it would be a great idea if you were able to put in conditional moves depending on what the map looks like which will automatically happen once it comes to the your turn.

example: "IF" I had N Afr deploy 3 armies there and attack Brazil going down to 2 armies if i lose and advance all armies if i win, or if I no longer had N Afr do another conditional move.

It would have to be kept very simple, but it would solve a lot of problems in doubles and triples when their partners end up losing because of players missing turns, and will obviously speed up games.

PostPosted: Mon Dec 03, 2007 4:44 pm
by insomniacdude
That would seem incredibly difficult to program (maybe twill or lack can come and correct me if I'm wrong) for something that a simple account-sitter can solve.

PostPosted: Mon Dec 03, 2007 5:09 pm
by The Weird One
insomniacdude wrote:That would seem incredibly difficult to program (maybe twill or lack can come and correct me if I'm wrong) for something that a simple account-sitter can solve.

that's exactly what I was thinking

Re: CONDITIONAL MOVES INSTEAD OF MISSED TURNS

PostPosted: Sat Dec 22, 2012 1:26 pm
by scutzer
My 2 cents, while I think this could be done for 1v1 games, there are too many variations, and on site where i play chess (gameknot.com), it allows for this and it works wonderfully. That company is small and definitely doesn't implement anythign difficult, so... Granted I agree this would be more complicated, but not impossible.

I would suggest some of these features be polled to see if folks would be will to pay a premium above the $25 to have them and institute levels of membership, bronze, silver, gold, platinum... WIth each level you can add these features. Assuming it is one people have clamoured for that's extra revenue upon which you can make the site better.