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[GP] Undo, Redo, Mulligan, Take Back Options

PostPosted: Wed Feb 22, 2006 8:29 am
by Pedronicus
What is wanted: An option to undo, redo, or take back deployment, attacks, and/or fortifications.

This has been rejected multiple times since it's first suggestion in 2006. There is too much room for this to just be used to test the waters on a bad strategy and then take it back because it was an 'accident.' The solution is to take the proper amount of time making a move so that you do not make a mistake.

A few things about this:
  • This would take more than just an hour of coding. There is virtually no new implementation on this site that can be accomplished in that short a time frame.
  • Having an undo button changes the game. This is especially true in freestyle.
  • Basically, mistakes happen in most games (Cards, chess, board games, sports). There is generally no undo button unless you are playing against a computer.

PostPosted: Wed Feb 22, 2006 10:05 am
by natalinasmpf
Yes, but this can only happen within 10 seconds, say, of the actual mistake. Or 15. (Depending on connection).

PostPosted: Wed Feb 22, 2006 12:00 pm
by max is gr8
I have but though if you made a mistake it can sometimes come to help you later in the game :wink: like i ended up placing them on my allies country n in the end i got protected by a deadbeat ally. and i got more pts

Undo Button *Rejected*

PostPosted: Sun Jun 18, 2006 3:56 am
by tonywalrus
This has probably been suggested many times before, but there is nothing on the recent threads so I am trying to keep it alive. I have just accidentally posted 6 armies to Alaska, grrrr. An undo button at the placement stage would prevent this. It could then be removed at the attack stage. Although a way to undo awful attack rolls wouldn't be bad.....h'mmmm.

PostPosted: Sun Jun 18, 2006 3:59 am
by reverend_kyle
Yeah, i was in a triples game and i put all of my armies on my buddies territories instead of on mine so i couldnt control mine. Luckily he took control and we won. But still i was scared.

PostPosted: Sun Jun 18, 2006 4:05 am
by Phobia
i wouldnt bother putting in a undo button...just be very careful :P. some people might abuse it too, espiccially during a real time/freestyle game to trick people

back button

PostPosted: Sun Oct 08, 2006 6:50 pm
by teknochild
i places 11 guys on a country that couldnt have been farther from my frontline, my teammate in another game accidently ended his turn too soon, and then in another game i accidently ended my fortifications early

a back button would be really nice, one that you could only use if you havent taken any action since w/e you didnt do

obviously it would only work for things like ending attacks or ending fortifications or maybe even ending turns before the next player starts his turn

and obvisouly you couldnt use it to take back attacks

maybe usable when your advancing your forces after attack, incase you accidently advance all your guys onto a cul de sac


would be nice

PostPosted: Sun Oct 08, 2006 6:53 pm
by wicked
Too much potential for abuse, especially in freestyle. You could essentially deploy men to fake the other guy out, then move them.

PostPosted: Sun Oct 08, 2006 6:58 pm
by wcaclimbing
bad idea. just pay more attention to what you are doing.

PostPosted: Sun Oct 08, 2006 7:23 pm
by teknochild
i dont play freestyle, dont like it

PostPosted: Sun Oct 08, 2006 9:56 pm
by AK_iceman
Yeah, this idea is not a good one. Like wicked said, it offers too much potential for abuse. Just take your time, and slow down on your attacks and forts.

PostPosted: Mon Oct 09, 2006 8:39 am
by lackattack
If you find yourself making mistakes, try Ishiro's script. It adds confirmation dialogs when you end attacks and stuff:

http://www.probablynot.com/greasemonkey ... ds.user.js

PostPosted: Mon Oct 09, 2006 8:57 am
by Ishiro
Its also easily modifiable to include any button in the game. You can have it put confirms on the deploy, the attack, fortify and play set buttons as well. But be careful, if you put too many confirms you will just get in the habit of clicking OK and it will defeat the purpose of having the confirms.

Takeback Last Fortification/Deployment *rejected*

PostPosted: Wed Dec 13, 2006 3:18 pm
by CreepyUncleAndy
There should be a button that appears on the command area after deploying or fortifying a territory (though this might be difficult in games with Chained Fortification, as the first Fortification currently ends your turn in such games, so an extra step after your Fortificaiton before you end your turn to check for takebacks would be necessary).....

ugh....anyways, after Deploying or Fortifying Armies to a Territory, you should be given the option to UNDO or Take Back your last Fortification or Deployment. Naturally, this option only applies to the most recent disposition of troops, and expires as soon as you do something else.

This would be a nice way to prevent a careless mis-click or pop-up from ruining a close game.

PostPosted: Wed Dec 13, 2006 3:41 pm
by wicked
This has already been suggested and rejected. It would be too easy to mis-use, especially in Freestyle games where someone could deploy or fort, then change that move based on another player's actions. Just be more careful with your clicking.

PostPosted: Wed Dec 13, 2006 3:48 pm
by joeyjordison
yeh although it could be only for sequential games?
i always make mistakes especially wen i'm tired but i don't think there is a better answer to the problem that for me to get some more sleep and b carefull.
besides it adds a bit of randomness to the games which can make it more interesting :shock:

Suggestion: "Undo" command [Rejected]

PostPosted: Sun Jul 15, 2007 12:11 am
by Dude Bob
I don't know if anyone else has had this problem, but a lot of times I will place my start-of-turn reinforcements on the wrong territory because it has a similar name as another terrirory.

I've also seen people reinforce to the wrong territory for the same reason, in a game with Chained or Adjacent rather than Unlimited fortifications.

I think it would help if there was an "Undo" command. Obviously it would not allow you to undo an attack, since it would have to recalculate the random die rolls. But you should be able to undo army placement or fortifications in Chained or Adjacent games.

In order to enable players to undo fortifications, of course, there would have to be a new screen after the fortification phase that gave the player the option to either "Undo" or "End fortification".

PostPosted: Sun Jul 15, 2007 12:13 am
by hecter
This is just begging for abuse in Freestyle games.

PostPosted: Sun Jul 15, 2007 12:26 am
by OnlyAmbrose
hecter wrote:This is just begging for abuse in Freestyle games.


Good call, I was about to vote yes, too.

Hecter brings up a good point which kinda shoots down this idea, though I suppose it could be disabled in Freestyle cames.

Re: Suggestion: "Undo" command

PostPosted: Sun Jul 15, 2007 6:42 am
by gimil
Dude Bob wrote:I don't know if anyone else has had this problem, but a lot of times I will place my start-of-turn reinforcements on the wrong territory because it has a similar name as another terrirory.

I've also seen people reinforce to the wrong territory for the same reason, in a game with Chained or Adjacent rather than Unlimited fortifications.

I think it would help if there was an "Undo" command. Obviously it would not allow you to undo an attack, since it would have to recalculate the random die rolls. But you should be able to undo army placement or fortifications in Chained or Adjacent games.

In order to enable players to undo fortifications, of course, there would have to be a new screen after the fortification phase that gave the player the option to either "Undo" or "End fortification".


If you use firefox download the bob 1.2 script and this give you a pop up window that maeks sure you want to end attack, end foritifcation etc

PostPosted: Sun Jul 15, 2007 3:56 pm
by Dude Bob
OnlyAmbrose wrote:
hecter wrote:This is just begging for abuse in Freestyle games.


Good call, I was about to vote yes, too.

Hecter brings up a good point which kinda shoots down this idea, though I suppose it could be disabled in Freestyle cames.


You two seem to be seeing a loophole that I'm not. What would happen in freestyle games?

PostPosted: Tue Jul 17, 2007 12:52 am
by Rybal
You could reinforce one area, then adjust it during the same turn (while others are making their moves - or even afterwards).

PostPosted: Fri Jul 20, 2007 1:39 pm
by super Mario 009
I would rather have the undo button for end attacks/fortifications since I keep pressing those buttons without wanting to, but that's just my opinion.

PostPosted: Fri Jul 20, 2007 1:52 pm
by vtmarik
Well, an Undo button could be useful, say if you deploy your armies on the wrong territory and can't attack from there. But maybe it could be disabled the moment you do anything after deploying it.

I have had some bonehead moments when I've put armies inside of my own borders, stopping me from attacking.

PostPosted: Fri Jul 20, 2007 2:01 pm
by wicked
This has already been discussed and rejected due to the high probability of abuse.