Less Fog of War in Game Log

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Re: Fog of War changes

Postby yeti_c on Wed Apr 09, 2008 3:07 am

vrex wrote:meaning what bob can figure out from downloading the log?


Of course.

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Re: Fog of War changes

Postby superkarn on Wed Apr 09, 2008 8:09 am

greenoaks wrote: in true FoW: -
i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.

I'm jumping on the band wagon on this one =D>
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Re: Fog of War changes

Postby Ditocoaf on Sat May 03, 2008 1:41 pm

I'm going to have to bump this; I forgot it had been falling.

It's either bump, or make a new thread, so there's no need to complain.
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Re: Fog of War changes

Postby Herakilla on Sat May 03, 2008 3:01 pm

Ditocoaf wrote:I'm going to have to bump this; I forgot it had been falling.

It's either bump, or make a new thread, so there's no need to complain.


there is need to complain because there already is a new thread...
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Re: Fog of War changes

Postby greenoaks on Sat May 03, 2008 3:33 pm

then it should be merged onto the end of this one.
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Re: Fog of War changes

Postby bringiton4 on Mon May 05, 2008 1:03 pm

I really like this suggestion - I'm all for it
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Re: Fog of War changes

Postby PLAYER57832 on Mon May 05, 2008 2:48 pm

I am not sure I understand why you can show the countries for me only when I am attacking and not when I am the one being defeated?

Personally, the change I would most like to see is to NOT show which territories are on cashed cards. That can really give things away in some games (especially Fuedal and the Realms maps, where actually finding your opponent is half of the game).
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Re: Fog of War changes

Postby Mr_Adams on Mon May 19, 2008 9:15 pm

alot of people complain that you are seeing to little information, but I would argue that we are seeing not to little, not to much, but the WRONG information. how would I know that yellow attacks and conquers a territory from blue on the other side of the map in feudal war? how would I know green has a bonus? or that red cashed a set or got a card? or that grey deployed his armies on 3 seperate territories this turn instead of one big drop?

On the other side ofthe coin, if I look back in the log, why can't I remeber WHICH territories were taken from me, and by whom? Or what territories I had, but have lost? So don't give us MORE information, give us DIFFRENT information...
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Re: Fog of War changes

Postby lancehoch on Mon May 19, 2008 11:46 pm

I agree with Mr_Adams. I think the log should look something like:

If you cannot see the any of the territories involved:
Bonus armies should not appear in the game log
Reinforcements should not appear in the game log
Deployed armies should not appear in the game log
Attacking should not appear in the game log
Fortifications should not appear in the game log

If you can see all the territories involved:
DATE - PLAYER gets bonus of X armies added to Y
DATE - PLAYER deployed X armies on Y
DATE - PLAYER attacked X from Y and conquered it from PLAYER2

If you can only see the attacking territory:
DATE - PLAYER attacked ? from Y and conquered it from ?
If you can only see the attacked territory:
DATE - PLAYER attacked X from ? and conquered it from PLAYER2

For bombardment:
If neither territory is seen:
No game log entry
If bombarding territory is seen:
DATE - PLAYER attacked ? from Y and conquered it from ?
If bombarded territory is seen:
DATE - PLAYER bombarded X from ? and annihilated PLAYER2's armies

If you can see all the territories on a fortification route (this may be harder to code, but seems necessary otherwise you know which territories may be owned)
DATE - PLAYER fortified X with Y armies from Z

Cards should not be put into the game log, other than your own cards.
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Re: Fog of War changes

Postby Thezzaruz on Tue May 20, 2008 5:19 am

Mr_Adams wrote:alot of people complain that you are seeing to little information, but I would argue that we are seeing not to little, not to much, but the WRONG information.


We know, that point has been argued by myself and others (greenoaks felt strongly about this IIRC).


Could the mods merge this and the other FoW threads from the last months???
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Re: Fog of War changes

Postby Ditocoaf on Sun Nov 09, 2008 3:02 pm

Umm... bump? I still think this makes total sense.
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Re: Fog of War changes

Postby yeti_c on Sat Feb 28, 2009 4:45 pm

This Thread needs implementing.

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Re: Fog of War changes

Postby Ditocoaf on Wed Mar 11, 2009 4:30 pm

You heard the yeti! Get on it!

It's quite simple:
greenoaks wrote:i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.


Four small changes to the log, and we have a much foggier yet sensible game. I don't care whether it's a change, or an additional option, but it would be enough to get me to return to this site!
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Re: Fog of War changes

Postby lancehoch on Thu Mar 12, 2009 3:28 pm

Ditocoaf wrote:You heard the yeti! Get on it!

It's quite simple:
greenoaks wrote:i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.


Four small changes to the log, and we have a much foggier yet sensible game. I don't care whether it's a change, or an additional option, but it would be enough to get me to return to this site!

That seems like it would take a lot to code, just saying. I do agree that it makes more sense though. What about spoils?
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Re: Fog of War changes

Postby AAFitz on Thu Mar 12, 2009 3:38 pm

I agree that this might make for a more realistic fog, but at the same time, fog is tough as it is....and you better call this extreme fog or something, because if you dont know that people are attacking or getting bonuses...many of these games will end very, very quickly.... or never because no one will have any clue of whats going on.

You cant make all the fog games like this...maybe call it extreme fog...or even, realistic fog or something...but I see potential for disaster with this....it almost forces you to just attack blindly to counter the fact that someone else may be attacking blindly...
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