Re: Fog of War changes
Posted: Fri Mar 13, 2009 3:56 am
AAFitz wrote:I agree that this might make for a more realistic fog, but at the same time, fog is tough as it is....and you better call this extreme fog or something, because if you dont know that people are attacking or getting bonuses...many of these games will end very, very quickly.... or never because no one will have any clue of whats going on.
You cant make all the fog games like this...maybe call it extreme fog...or even, realistic fog or something...but I see potential for disaster with this....it almost forces you to just attack blindly to counter the fact that someone else may be attacking blindly...
Well, you would know when someone attacks you, and you can see any battle that borders one of your countries. So you could see, from the beginning when most people are scattered about, who's taking an early lead.
Also, game chat could potentially become more strategic, for those who like to play that way. I can imagine green trying to subtly convince me that they're battling blue in Asia, when they're actually sneaking up on me through yellow in NA...
Yeah. It definitely would work better as an option, but I think it would be very fun, and an even better representation of the idea behind "fog of war."