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[Rules] Ability to Start Missed Turn Before Next Player

PostPosted: Sun Mar 02, 2008 7:02 pm
by Mr_Adams
suggestion: Ability to start a turn after your "time is up" given that the next person has not yet started their turn.

reason for change: pretty obvious

So basically, I show up an hour after my time is up, but the next player hasn't started his/her turn yet. I should be able to salvage my turn by playing it now. This would make bus Saturdays less painful to these long term games....

PostPosted: Sun Mar 02, 2008 7:13 pm
by insomniacdude
Actually, this is really brilliant. One of the best ideas I've ever read. Obviously this would only work for sequential games? If it's included in Freestyle, it need some finesse.

PostPosted: Sun Mar 02, 2008 8:28 pm
by caricaturd
I second that. I hardly ever miss turns, but when I do, its usually by a few short hours, if that. I also play sequential games pretty exclusively, so I'm all for this

PostPosted: Mon Mar 03, 2008 12:15 am
by Timminz
This sounds like a surprisingly good idea, to me. I can't see any abuse coming from it, and it would help the many players who really try not to miss turns. I know I've missed a bunch of turns by minutes, when traveling.

PostPosted: Mon Mar 03, 2008 1:10 am
by Stoney229
I've wished for this for quite a while... can't remember if there was (but I don't think there was) any reason I never posted the suggestion myself.

PostPosted: Mon Mar 03, 2008 1:12 am
by Iliad
That's a great idea. You could play until the next person starts his turn.

It really sucks if you miss a turn and you have to watch hopelessly wehn the other person hasn't started their turn yet.

But you gotta think about the next person and so he dooesn't get less time somehow. Just gotta be careful here there's no double turn loophole. I don't think there is but keep an eye out to abuse

PostPosted: Mon Mar 03, 2008 1:21 am
by Jamie
Brilliant

PostPosted: Mon Mar 03, 2008 10:46 am
by lackattack
Very interesting. I'll put it as "Pending".

PostPosted: Mon Mar 03, 2008 10:47 am
by yeti_c
I think this should probably be "sequential" only?!

Working out the exact order of What the hell - could be tricky for Freestyle... as who played last determines who can play next...?!

C.

PostPosted: Mon Mar 03, 2008 10:55 am
by wicked
What if the legit person's whose turn it is comes on when the previous player is playing and has to wait? What will his "time to next turn be"?? Will he get the full 24 hours, and how will that be noted on the game clock? If it's really my turn in a game, and I come on and see the guy before taking a turn, I assume I have 24 hours and put off that turn. When in reality, I may have quite less than that. If I only play once a day, then I get screwed.

I think there's a huge potential for confusion and a slight possibility for abuse.

It would have to be for sequential only, as it's always your turn in freestyle within the round if you haven't gone yet (and weren't the the one to end the round).

PostPosted: Mon Mar 03, 2008 11:18 am
by insomniacdude
wicked wrote:What if the legit person's whose turn it is comes on when the previous player is playing and has to wait? What will his "time to next turn be"?? Will he get the full 24 hours, and how will that be noted on the game clock? If it's really my turn in a game, and I come on and see the guy before taking a turn, I assume I have 24 hours and put off that turn. When in reality, I may have quite less than that. If I only play once a day, then I get screwed.

I think there's a huge potential for confusion and a slight possibility for abuse.


I'm generally in the boat that argues "Pay more attention". Just check the game log. It won't be hard.

PostPosted: Mon Mar 03, 2008 11:18 am
by yeti_c
Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)

C.

PostPosted: Mon Mar 03, 2008 11:21 am
by insomniacdude
yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)

C.


Hm. Another decent option. I don't know if I like the idea of a max 14 day wait in 8p games, but the safety net might be nice to offset that.

That would also be nice for team games. If a player wants the advise of his teammates no how toe react to a new move, they might not achieve that with only four hours left.

PostPosted: Mon Mar 03, 2008 11:35 am
by yeti_c
insomniacdude wrote:
yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)

C.


Hm. Another decent option. I don't know if I like the idea of a max 14 day wait in 8p games, but the safety net might be nice to offset that.

That would also be nice for team games. If a player wants the advise of his teammates no how toe react to a new move, they might not achieve that with only four hours left.


Here's another problem though...

Say player 1 skips... OK whilst player 2 can take his turn player 1 still can...

Then player 2 skips... can Player 1 still pick up his turn whilst player 3 *can* play?

(Thus resetting it to player 2's turn...)

If so - then this could be an elegant solution to a vacation flag... i.e. you just leave it rolling until the player that has gone away and plays their turn... it then rolls all the way back to his initial skipped turn and the game carries on...

In this instance though you would want to *not* have a 3 turn deadbeat... (i.e. if everyone is missing their turns then don't deadbeat people out)

C.

PostPosted: Mon Mar 03, 2008 11:36 am
by yeti_c
(PS then of course you'll get a load of Neg feedbacks saying - "we'd agreed vacation but they took their turn and I missed mine")

C.

PostPosted: Mon Mar 03, 2008 11:48 am
by wicked
yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)

C.


The game is already long enough. I don't like the idea of dragging it out further.

I also agree it'll be WAY too complicated when multiple consecutive players miss turns.

PostPosted: Mon Mar 03, 2008 12:06 pm
by yeti_c
wicked wrote:
yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)

C.


The game is already long enough. I don't like the idea of dragging it out further.

I also agree it'll be WAY too complicated when multiple consecutive players miss turns.


Yeah but no-one would really notice - cos if the player returned and played... the next player would still play at the same time they were going to play anyway - thus restoring equilibrium...

C.

PostPosted: Mon Mar 03, 2008 12:17 pm
by kingprawn
Hmmmm, It's not a bad idea I suppose. However, I am of the opinion that 24 hours is long enough. I miss the odd turn every now and then but just appologise and continue playing. If you are going on holiday it's simpe enough to organise a babysitter for your account.

PostPosted: Mon Mar 03, 2008 1:35 pm
by insomniacdude
kingprawn wrote:Hmmmm, It's not a bad idea I suppose. However, I am of the opinion that 24 hours is long enough. I miss the odd turn every now and then but just appologise and continue playing. If you are going on holiday it's simpe enough to organise a babysitter for your account.


The idea in the OP wasn't an idea for vacations. It's for those occasional missed turns that you and I both miss by five hours because of randomly busy days. The idea of vacations didn't come up until someone threw another idea onto the OP.

PostPosted: Mon Mar 03, 2008 1:45 pm
by Forza AZ
To prevent that games get much longer you can have a maximum to it. So let's say maximum 12 hours after your turn expired you can still take it. If you miss that period then you can't take your turn any more and you really have missed it. This will prevent games taking much longer then now, since at the time the 36 hours limit expires the time for the next players turn is also already halfway. Also there won't be a problem with 2 players in a row that miss their turn.

PostPosted: Mon Mar 03, 2008 1:46 pm
by Stoney229
yeti_c wrote:
insomniacdude wrote:
yeti_c wrote:Once the player takes there turn then the next players turn starts again (i.e. they get 24 hours)

C.


Hm. Another decent option. I don't know if I like the idea of a max 14 day wait in 8p games, but the safety net might be nice to offset that.

That would also be nice for team games. If a player wants the advise of his teammates no how toe react to a new move, they might not achieve that with only four hours left.


Here's another problem though...

Say player 1 skips... OK whilst player 2 can take his turn player 1 still can...

Then player 2 skips... can Player 1 still pick up his turn whilst player 3 *can* play?

(Thus resetting it to player 2's turn...)

If so - then this could be an elegant solution to a vacation flag... i.e. you just leave it rolling until the player that has gone away and plays their turn... it then rolls all the way back to his initial skipped turn and the game carries on...

In this instance though you would want to *not* have a 3 turn deadbeat... (i.e. if everyone is missing their turns then don't deadbeat people out)

C.

No, player one would be able to take his turn until the next scheduled player starts his/her turn. So when player 1 finishes his late turn... it still resets to player 3's turn... but player 2 will still be able to take his/her turn until player 3 starts their turn on schedule. Not too complicated. works perfectly as far as I can tell.

Granted, it has the potential to make rounds longer, but I think this would not happen often, and the benefit is worth the cost.... not to mention that this does not have to be a mandatory feature, but can be an option to be decided upon by the game creator.

PostPosted: Mon Mar 03, 2008 1:50 pm
by Stoney229
also, I see no reason why this cannot be applied to freestyle games. If you miss your turn by a couple minutes, then it is likely that no one else will have taken their turn yet... so you should be able to have the option of taking your turn from from previous round, and when you are done the round is reset as though you were the last person to take a turn in the previous round (i.e. you still cannot take a double-turn).

PostPosted: Mon Mar 03, 2008 6:25 pm
by Mr_Adams
Response to "to confusing if I get on while it's HE/SHE is playing his should-be missed turn."


wow that's a long title...


well, this would then show up like a freestyle game, with a little green dot next to player one AND player two's names, until player 2 starts his/her turn. also, you would not have a possibility of 48 hours to take your turn. if player one's time runs out, player two's timer starts, if player two's time runs out, player 3 then begins his timer, and NOW player 1 has a missed turn for sure. or if player 2 begins his/her turn before player one, player one now has a missed turn. The idea is just that if player one gets on before player 2's turn starts but after player 1's own turn ends, player 1 now has the opprotunity to take that turn, despite being late...

PostPosted: Mon Mar 03, 2008 11:06 pm
by laci_mae
I agree with all the benefits that have been put forth. I also see the conflict of interest with the person who's time is being utilized.

The other part of this discussion must be the effect on the other players in the game. Would everyone's turns be pushed back? I see potential for abuse if you know the next player is a deadbeat, and even more so if the last 2 or 3 players (say in an 8 person game) are new recruit deadbeats.

Were this option enacted, I don't believe it would affect my play very often. I just thought I might chime in as devil's advocate.

Best,
LMR

PostPosted: Tue Mar 04, 2008 4:28 am
by Fruitcake
Call me a party pooper, but I think this is not a good idea.

It panders to those who cannot be bothered to do anything on time. Yes some miss their turn because they have not been able to get to the site, but many are just bone bloody idle.

It also introduces more thought for strategy, and ensures the poor turn taker following, if he wants to take advantage of the bone idle twat who misssed his turn, then has to make sure he is standing by as soon as the 24 hours is up, thus making it a negative reward for those who take their turns, and a positive reward for those who miss.