wicked wrote:Deferred armies aren't part of this suggestion either. They'll stay as is no matter if this gets implemented or not. Just because one person who missed a turn may get more than a 24 hour window doesn't mean everyone would; it's all dependent on how quickly the next player in line plays. Since that's not consistent, taking away the deferred armies wouldn't be consistent either, so they need to stay.
Mr_Adams wrote:suggestion: Ability to start a turn after your "time is up" given that the next person has not yet started their turn.
reason for change: pretty obvious
So basically, I show up an hour after my time is up, but the next player hasn't started his/her turn yet. I should be able to salvage my turn by playing it now. This would make bus Saturdays less painful to these long term games....
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
john9blue wrote:Linked to this from here, mods please don't lock this, it seems like a fantastic suggestion. I would say that if someone misses their turn, both them and the next person get a green icon. If the next person takes their turn first or misses their turn, the first person gets a red icon. If the first person takes their turn first, they get only five minutes to move (unlike the second person, who gets the full hour). If the second person starts while the first person is playing, they can move at the same time like freestyle.
Users browsing this forum: No registered users and 1 guest