missed turn becoming not missed turn... [Pending]

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Postby wicked on Fri Mar 14, 2008 3:15 am

Fruitcakes, if you're not here to discuss the topic of this thread, please take your rants elsewhere. It's not that we don't want to hear them, rather we'd like to keep this thread on topic to discuss this suggestion. You're welcome to create a separate thread in General Discussion to tell Lack how to run the site, just don't try to hijack this thread please. Back on topic...

Deferred armies aren't part of this suggestion either. They'll stay as is no matter if this gets implemented or not. Just because one person who missed a turn may get more than a 24 hour window doesn't mean everyone would; it's all dependent on how quickly the next player in line plays. Since that's not consistent, taking away the deferred armies wouldn't be consistent either, so they need to stay.
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Postby Fruitcake on Fri Mar 14, 2008 3:26 am

wicked wrote:Deferred armies aren't part of this suggestion either. They'll stay as is no matter if this gets implemented or not. Just because one person who missed a turn may get more than a 24 hour window doesn't mean everyone would; it's all dependent on how quickly the next player in line plays. Since that's not consistent, taking away the deferred armies wouldn't be consistent either, so they need to stay.


I have absoloutley no idea what you are meandering on about.

I just stated that I thought enough slack was given to those who miss turns...where all the above comes from I cannot imagine. However, I notice within your post you say "Just because one person who missed a turn may get more than a 24 hour window doesn't mean everyone would"...well actually this would happen.

I still do not understand how you think I was suggesting we reduce the benefits already in place???

Oh, and I do not rant, I put a point of view forward where I am of the opinion a disservice has been done, I am sorry if this upsets you wicked, but a disservice was done.
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Postby wicked on Fri Mar 14, 2008 3:48 am

The deferred army discussion was direction at those discussing it. Sorry if that wasn't clear.
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Re: missed turn becoming not missed turn... [Pending]

Postby rebelman on Fri Mar 14, 2008 6:13 am

Mr_Adams wrote:suggestion: Ability to start a turn after your "time is up" given that the next person has not yet started their turn.

reason for change: pretty obvious

So basically, I show up an hour after my time is up, but the next player hasn't started his/her turn yet. I should be able to salvage my turn by playing it now. This would make bus Saturdays less painful to these long term games....


as someone regularly caught by just missing the 24 hours i support this suggestion
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Postby barterer2002 on Fri Mar 14, 2008 6:55 am

Another factor that this suggestion would affect is that it would allow the full hour for players who are running late. Currently if you sign on at the 23:55:55 mark you've got 5 seconds to take your turn and are better off missing rather than hurrying to deploy armies before you lose them.

Are there some potentials for abuse in this. Perhaps. However, who is it that misses turns. I would suggest there are three types.

1. Those who get too busy with real life and don't get online during a certain 24 hour period. (or who have too many games to check when they are online)
2. Those who aren't every coming back in any case
3. Those who are casually playing, checking CC every so often but not regularly once a day (seems to be the kind that misses two turns and then shows up for the third before missing another couple).

In reality, number 2 players are irrlelevant to this discussion.
Number 3 may be helped occassionally but the real benefits to this potential new policy will be those who fall into number 1. It seems to me that if the site is going to make people decide between having a well balanced real life and playing this game that real life will (and should) win out everytime. A little lienancy seems to me to be worth any potential problem with this one.
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Postby oggiss on Fri Mar 14, 2008 7:31 am

Missed turns should be awarded with deferred armies but - in card games you lose one card (especially in speed games)


Or missed turns shouldn't be awarded with anything. Neither deferred armies or anything else.
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No

Postby MonkeyCrazy12321 on Fri Mar 14, 2008 8:16 am

No they should not have to miss 3 turns in a row, they should be 3 turns at any time missed in the game. Thats just stupid to lose cards!


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Re: missed turn becoming not missed turn... [Pending]

Postby Mr_Adams on Sun Jul 06, 2008 7:47 pm

happy to see that this suggestion isn't seen as crap. If only it would have been put in by now. It would have saved me 2 armies in a game today :lol:
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Re: missed turn becoming not missed turn... [Pending]

Postby PLAYER57832 on Sun Jul 06, 2008 8:36 pm

Since this has re-emerged,

AFter a few month's consideration, I like the idea of being able to take my turn after my time has expired, BUT I also can see Wicked's point about not holding up the next player.

I don't think the suggestion that the first player's turn ends as soon as the second player comes in is good ... too much potential for abuse. (except, perhaps in freestyle)

What if the player got a somewhat limited time -- say 15 minutes, with an extra 10 if they take someone out, but NOT TO EXCEED 1 hour. (i.e. if they take out 4 people, they would only get an extra 5 minutes for the fifth --- a rarity, in any case).
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Re: missed turn becoming not missed turn... [Pending]

Postby Ditocoaf on Sun Jul 06, 2008 9:05 pm

No thank you. Will either make things too long (if time resets), or make things too annoying for the player whose turn it actually is.
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Re: missed turn becoming not missed turn... [Pending]

Postby Mr_Adams on Tue Jul 08, 2008 12:10 am

:roll: well then it could be made to work like a freestyle game if that's a problem. maybe it could also be a game option, so that people with no life won't be upset by the little inconveniences.
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Re: missed turn becoming not missed turn... [Pending]

Postby john9blue on Sat Aug 29, 2009 12:07 am

Linked to this from here, mods please don't lock this, it seems like a fantastic suggestion. I would say that if someone misses their turn, both them and the next person get a green icon. If the next person takes their turn first or misses their turn, the first person gets a red icon. If the first person takes their turn first, they get only five minutes to move (unlike the second person, who gets the full hour). If the second person starts while the first person is playing, they can move at the same time like freestyle.

Simple enough... ;)
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Re: missed turn becoming not missed turn... [Pending]

Postby pmchugh on Sat Aug 29, 2009 2:20 pm

john9blue wrote:Linked to this from here, mods please don't lock this, it seems like a fantastic suggestion. I would say that if someone misses their turn, both them and the next person get a green icon. If the next person takes their turn first or misses their turn, the first person gets a red icon. If the first person takes their turn first, they get only five minutes to move (unlike the second person, who gets the full hour). If the second person starts while the first person is playing, they can move at the same time like freestyle.

Simple enough... ;)


I agreed with it all till the last line, keep anything freekstyle related out of seq. Make the other player wait 5 mins shouldn't be a problem with that. Only problem is it seems like a big job for a small fix.
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Re: missed turn becoming not missed turn... [Pending]

Postby BoganGod on Sat Aug 29, 2009 3:17 pm

Nah, shoot this idea down, 24hrs is plenty of time, if your going to miss arrange sitters or play less games. Making people wait ages deserves a penalty
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Re: missed turn becoming not missed turn... [Pending]

Postby wolfpack0530 on Tue Sep 01, 2009 6:22 pm

if this idea was brought to fruition, it would not bother me any. I have only missed 2 turns ever, so it really wouldnt effect me much. I have so many games going that the extra wait wont bother me much either.

But there is one thing I would ask.

IF this idea gets implemented, I would ask for a new icon instead of the circle or square. Something that shows the other players that player A's 24 hours have elapsed, but he is in limbo until player B takes his/her turn or he finishes his turn. That way the other players can tell if they are waiting extra, or even be able to send a PM to player B and say that they can effectively end player A's turn if they wish.

I am sure the power hungry amoung us would love to play with the fates of others just a little bit more :twisted: :twisted: :twisted:
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