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PostPosted: Fri Mar 14, 2008 3:15 am
by wicked
Fruitcakes, if you're not here to discuss the topic of this thread, please take your rants elsewhere. It's not that we don't want to hear them, rather we'd like to keep this thread on topic to discuss this suggestion. You're welcome to create a separate thread in General Discussion to tell Lack how to run the site, just don't try to hijack this thread please. Back on topic...

Deferred armies aren't part of this suggestion either. They'll stay as is no matter if this gets implemented or not. Just because one person who missed a turn may get more than a 24 hour window doesn't mean everyone would; it's all dependent on how quickly the next player in line plays. Since that's not consistent, taking away the deferred armies wouldn't be consistent either, so they need to stay.

PostPosted: Fri Mar 14, 2008 3:26 am
by Fruitcake
wicked wrote:Deferred armies aren't part of this suggestion either. They'll stay as is no matter if this gets implemented or not. Just because one person who missed a turn may get more than a 24 hour window doesn't mean everyone would; it's all dependent on how quickly the next player in line plays. Since that's not consistent, taking away the deferred armies wouldn't be consistent either, so they need to stay.


I have absoloutley no idea what you are meandering on about.

I just stated that I thought enough slack was given to those who miss turns...where all the above comes from I cannot imagine. However, I notice within your post you say "Just because one person who missed a turn may get more than a 24 hour window doesn't mean everyone would"...well actually this would happen.

I still do not understand how you think I was suggesting we reduce the benefits already in place???

Oh, and I do not rant, I put a point of view forward where I am of the opinion a disservice has been done, I am sorry if this upsets you wicked, but a disservice was done.

PostPosted: Fri Mar 14, 2008 3:48 am
by wicked
The deferred army discussion was direction at those discussing it. Sorry if that wasn't clear.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Mar 14, 2008 6:13 am
by rebelman
Mr_Adams wrote:suggestion: Ability to start a turn after your "time is up" given that the next person has not yet started their turn.

reason for change: pretty obvious

So basically, I show up an hour after my time is up, but the next player hasn't started his/her turn yet. I should be able to salvage my turn by playing it now. This would make bus Saturdays less painful to these long term games....


as someone regularly caught by just missing the 24 hours i support this suggestion

PostPosted: Fri Mar 14, 2008 6:55 am
by barterer2002
Another factor that this suggestion would affect is that it would allow the full hour for players who are running late. Currently if you sign on at the 23:55:55 mark you've got 5 seconds to take your turn and are better off missing rather than hurrying to deploy armies before you lose them.

Are there some potentials for abuse in this. Perhaps. However, who is it that misses turns. I would suggest there are three types.

1. Those who get too busy with real life and don't get online during a certain 24 hour period. (or who have too many games to check when they are online)
2. Those who aren't every coming back in any case
3. Those who are casually playing, checking CC every so often but not regularly once a day (seems to be the kind that misses two turns and then shows up for the third before missing another couple).

In reality, number 2 players are irrlelevant to this discussion.
Number 3 may be helped occassionally but the real benefits to this potential new policy will be those who fall into number 1. It seems to me that if the site is going to make people decide between having a well balanced real life and playing this game that real life will (and should) win out everytime. A little lienancy seems to me to be worth any potential problem with this one.

PostPosted: Fri Mar 14, 2008 7:31 am
by oggiss
Missed turns should be awarded with deferred armies but - in card games you lose one card (especially in speed games)


Or missed turns shouldn't be awarded with anything. Neither deferred armies or anything else.

No

PostPosted: Fri Mar 14, 2008 8:16 am
by MonkeyCrazy12321
No they should not have to miss 3 turns in a row, they should be 3 turns at any time missed in the game. Thats just stupid to lose cards!


:D :shock: :D :D :shock: :D :D :shock: :D :D :shock: :D :D :shock: :D

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Sun Jul 06, 2008 7:47 pm
by Mr_Adams
happy to see that this suggestion isn't seen as crap. If only it would have been put in by now. It would have saved me 2 armies in a game today :lol:

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Sun Jul 06, 2008 8:36 pm
by PLAYER57832
Since this has re-emerged,

AFter a few month's consideration, I like the idea of being able to take my turn after my time has expired, BUT I also can see Wicked's point about not holding up the next player.

I don't think the suggestion that the first player's turn ends as soon as the second player comes in is good ... too much potential for abuse. (except, perhaps in freestyle)

What if the player got a somewhat limited time -- say 15 minutes, with an extra 10 if they take someone out, but NOT TO EXCEED 1 hour. (i.e. if they take out 4 people, they would only get an extra 5 minutes for the fifth --- a rarity, in any case).

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Sun Jul 06, 2008 9:05 pm
by Ditocoaf
No thank you. Will either make things too long (if time resets), or make things too annoying for the player whose turn it actually is.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Jul 08, 2008 12:10 am
by Mr_Adams
:roll: well then it could be made to work like a freestyle game if that's a problem. maybe it could also be a game option, so that people with no life won't be upset by the little inconveniences.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Sat Aug 29, 2009 12:07 am
by john9blue
Linked to this from here, mods please don't lock this, it seems like a fantastic suggestion. I would say that if someone misses their turn, both them and the next person get a green icon. If the next person takes their turn first or misses their turn, the first person gets a red icon. If the first person takes their turn first, they get only five minutes to move (unlike the second person, who gets the full hour). If the second person starts while the first person is playing, they can move at the same time like freestyle.

Simple enough... ;)

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Sat Aug 29, 2009 2:20 pm
by pmchugh
john9blue wrote:Linked to this from here, mods please don't lock this, it seems like a fantastic suggestion. I would say that if someone misses their turn, both them and the next person get a green icon. If the next person takes their turn first or misses their turn, the first person gets a red icon. If the first person takes their turn first, they get only five minutes to move (unlike the second person, who gets the full hour). If the second person starts while the first person is playing, they can move at the same time like freestyle.

Simple enough... ;)


I agreed with it all till the last line, keep anything freekstyle related out of seq. Make the other player wait 5 mins shouldn't be a problem with that. Only problem is it seems like a big job for a small fix.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Sat Aug 29, 2009 3:17 pm
by BoganGod
Nah, shoot this idea down, 24hrs is plenty of time, if your going to miss arrange sitters or play less games. Making people wait ages deserves a penalty

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Sep 01, 2009 6:22 pm
by wolfpack0530
if this idea was brought to fruition, it would not bother me any. I have only missed 2 turns ever, so it really wouldnt effect me much. I have so many games going that the extra wait wont bother me much either.

But there is one thing I would ask.

IF this idea gets implemented, I would ask for a new icon instead of the circle or square. Something that shows the other players that player A's 24 hours have elapsed, but he is in limbo until player B takes his/her turn or he finishes his turn. That way the other players can tell if they are waiting extra, or even be able to send a PM to player B and say that they can effectively end player A's turn if they wish.

I am sure the power hungry amoung us would love to play with the fates of others just a little bit more :twisted: :twisted: :twisted:

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Sep 01, 2009 8:33 pm
by hecter
wolfpack0530 wrote:if this idea was brought to fruition, it would not bother me any. I have only missed 2 turns ever, so it really wouldnt effect me much. I have so many games going that the extra wait wont bother me much either.

But there is one thing I would ask.

IF this idea gets implemented, I would ask for a new icon instead of the circle or square. Something that shows the other players that player A's 24 hours have elapsed, but he is in limbo until player B takes his/her turn or he finishes his turn. That way the other players can tell if they are waiting extra, or even be able to send a PM to player B and say that they can effectively end player A's turn if they wish.

I am sure the power hungry amoung us would love to play with the fates of others just a little bit more :twisted: :twisted: :twisted:

Maybe a red circle, or the circle square (or the inverse of that). And the 5 minute thing is a pretty good idea too. If it's good enough for speed games, it's good enough if you missed your turn in a casual.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Sep 01, 2009 10:03 pm
by sully800
I like this suggestion a lot, especially with a 5 (or preferably 10) minute limit on the person taking their turn. That way you don't need to reset the clock and you don't delay the person whose turn it actually is if they come on at the same time.

One funny situation. Let's say Red misses a turn, but is back before Green begins. Red then eliminates Green from the game. Would this be fair? Red certainly would not have been in that situation if forced to wait till the next round, so I can see a lot of complaints from the Green player if this happens.

Overall I definitely like the thought.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Sep 01, 2009 10:06 pm
by Mr_Adams
absolutly. this concept could be manifested more fruitfuly with some more work. this was a quick, throw it in there because i logged in about 5 minutes after my turn expired thing. not alot of thought put into it. =)

sully800 wrote:I like this suggestion a lot, especially with a 5 (or preferably 10) minute limit on the person taking their turn. That way you don't need to reset the clock and you don't delay the person whose turn it actually is if they come on at the same time.

One funny situation. Let's say Red misses a turn, but is back before Green begins. Red then eliminates Green from the game. Would this be fair? Red certainly would not have been in that situation if forced to wait till the next round, so I can see a lot of complaints from the Green player if this happens.

Overall I definitely like the thought.

So, green complains about what would have happened anyway, if red didn't have a life outside of internet games? I'd call him a pansy, and maybe foe him.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Wed Sep 02, 2009 4:36 am
by Thezzaruz
Fruitcake wrote:Call me a party pooper, but I think this is not a good idea.

It panders to those who cannot be bothered to do anything on time. Yes some miss their turn because they have not been able to get to the site, but many are just bone bloody idle.


This really.

IMO too few that deserves the leniency for the negatives to be imposed on the general population.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Wed Sep 02, 2009 12:05 pm
by john9blue
Thezzaruz wrote:This really.

IMO too few that deserves the leniency for the negatives to be imposed on the general population.


...What negatives? I don't get this. The only downside for player 2 is having to wait 5 minutes for player 1, who will probably only take 1 minute anyway, and only if they log in at the same time. :roll:

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Thu Dec 31, 2009 7:57 am
by max is gr8
I'd say a yellow triangle for if a player missed last turn but can still play.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 1:48 am
by Mr_Adams
red circle would be better. signifies that the player is currently able to take his/her turn (like the green circle), however it is not currently his/her turn technically (like the red square)

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 5:46 am
by gdbudman
# 1 do not miss your turn and if we do live with it as it is a game period , i do not think it is going to hurt anyone but miss player at first my problem is when they get a bonus surrounded by pards then miss turns then thats wrong when you go to his/hers other games and they have played while not in that game ](*,) :-$

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 7:52 am
by stahrgazer
BoganGod wrote:Nah, shoot this idea down, 24hrs is plenty of time, if your going to miss arrange sitters or play less games. Making people wait ages deserves a penalty


Agreed.

Of course, CC could just change the time period to 26 hours and watch ppl come in at 26.5 hours and argue that they want to be able to take their turn anyway. Why not change it to 30 hours and watch the same arguments?

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 11:00 am
by max is gr8
What do people have against this idea. If it was implemented you would have to wait 5 minutes tops if you were both logged in at the same time, it won't make a difference to the way the game plays. At all. At most you will wait an extra five minutes while someone plays a turn. 24 hours + before someone plays COULD be 48 hours yes, BUT it most likely will be between 24hrs and 36hrs as lots of sequential players log in once a day and play then log out. It will do no harm for you. At all.

Missing 5 minutes is not going to ruin your life.