missed turn becoming not missed turn... [Pending]

Suggestions that have been archived.

Moderators: Global Moderators, Suggestions Team

Re: Lenience on missed turns

Postby DoomYoshi on Wed Jun 13, 2012 10:08 pm

I approve.
How long will the fight against ISIS take?
John Kerry wrote:We will engage in this campaign for as long as it takes to prevail.
User avatar
Lieutenant DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 4636
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 73
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (2) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: Lenience on missed turns

Postby squishyg on Wed Jun 13, 2012 10:26 pm

Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.


While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.


I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:


But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet? Worst case scenario is:
Player 1 misses turn Day 1
Player 2 misses turn Day 2

Player 1 should have no more than 48 hours to take their turn. Once Player 2 has missed a turn, Player 1 has lost their leniency window.
Image
Visit CC on Facebook and Twitter!
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is squishyg
User avatar
Captain squishyg
 
Posts: 3149
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

Re: Lenience on missed turns

Postby The Voice on Thu Jun 14, 2012 1:15 pm

Patrick, I want to kiss you.
Image
User avatar
Colonel The Voice
 
Posts: 808
Joined: Sat Sep 13, 2008 4:37 pm
Location: Location, Location!
Medals: 75
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (3) Clan Achievement (17) Tournament Contribution (2) General Contribution (2)

Re: Lenience on missed turns

Postby chapcrap on Thu Jun 14, 2012 1:16 pm

24 hours!!!

I have no leniency. And if a teammate misses a turn, I'll kick them in the head! :twisted:
Image
User avatar
Captain chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 169
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (18) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: Lenience on missed turns

Postby Woodruff on Thu Jun 14, 2012 1:26 pm

squishyg wrote:
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.


While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.


I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:

But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet?


Because it's giving them an advantage for no reason other than their own lack of attention to the game. And especially in team games, where I very much believe this will be abused every single time.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Lenience on missed turns

Postby squishyg on Thu Jun 14, 2012 8:21 pm

Woodruff wrote:
squishyg wrote:
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.


While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.


I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:

But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet?


Because it's giving them an advantage for no reason other than their own lack of attention to the game. And especially in team games, where I very much believe this will be abused every single time.


Can you give me an example or two?
Image
Visit CC on Facebook and Twitter!
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is squishyg
User avatar
Captain squishyg
 
Posts: 3149
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

Re: Lenience on missed turns

Postby patrickaa317 on Thu Jun 14, 2012 8:28 pm

The Voice wrote:Patrick, I want to kiss you.


What's stopping you?

Image
taking a break from cc, will be back sometime in the future.
User avatar
Sergeant 1st Class patrickaa317
 
Posts: 2268
Joined: Sat Jan 31, 2009 5:10 pm
Medals: 116
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (18) General Achievement (7) Clan Achievement (21)
Tournament Contribution (27) General Contribution (1)

Postby 2dimes on Thu Jun 14, 2012 10:15 pm

What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.
User avatar
Private 1st Class 2dimes
 
Posts: 4057
Joined: Wed May 31, 2006 1:08 pm
Location: Just out for a rip!
Medals: 6
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Teammate Achievement (1)

Re:

Postby squishyg on Thu Jun 14, 2012 10:33 pm

2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.



Ooh, that makes sense.
Image
Visit CC on Facebook and Twitter!
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is squishyg
User avatar
Captain squishyg
 
Posts: 3149
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

Re: Re:

Postby Woodruff on Thu Jun 14, 2012 10:37 pm

squishyg wrote:
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.



Ooh, that makes sense.


I find that more agreeable, certainly, and I believe it would correct my complaint regarding non-team games. However, I still see serious problems in team games due to this that it does not correct for.

For an example, squishyg, in a quads game, one player on Team A has been eliminated...thus, Team B has two teammates who will play back-to-back. In order to avoid having a missed team turn, the second player in that back-to-back turn order simply sits and waits so that his teammate can make the turn. Thus, Team B gains what is in my mind a significant advantage of not having lost that turn.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Lenience on missed turns

Postby squishyg on Thu Jun 14, 2012 10:41 pm

I see your point, but even if a teammate intentionally stalls, I don't think preventing someone from missing a turn is gaining an advantage. At most it's avoiding a disadvantage.
Image
Visit CC on Facebook and Twitter!
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is squishyg
User avatar
Captain squishyg
 
Posts: 3149
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

Re: Lenience on missed turns

Postby Woodruff on Thu Jun 14, 2012 10:44 pm

squishyg wrote:I see your point, but even if a teammate intentionally stalls, I don't think preventing someone from missing a turn is gaining an advantage. At most it's avoiding a disadvantage.


There is no real difference between gaining an advantage and avoiding a disadvantage. In fact, the ability to avoid a disadvantage that others cannot is to gain an advantage.

I believe this would become rampant protocol, effectively slowing down team games to a near stall.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Lenience on missed turns

Postby squishyg on Thu Jun 14, 2012 10:46 pm

Woodruff wrote:
squishyg wrote:I see your point, but even if a teammate intentionally stalls, I don't think preventing someone from missing a turn is gaining an advantage. At most it's avoiding a disadvantage.


There is no real difference between gaining an advantage and avoiding a disadvantage. In fact, the ability to avoid a disadvantage that others cannot is to gain an advantage.

I believe this would become rampant protocol, effectively slowing down team games to a near stall.



Not if they fix account sitting!!!

But for reals, most serious teams don't miss turns. ViperOverLord makes me sleep in the rain when I do that (so I don't do it anymore).
Image
Visit CC on Facebook and Twitter!
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is squishyg
User avatar
Captain squishyg
 
Posts: 3149
Joined: Sun Jan 04, 2009 11:05 pm
Medals: 42
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (2) Clan Achievement (1) General Contribution (4)

Re: Re:

Postby agentcom on Thu Jun 21, 2012 10:54 pm

Woodruff wrote:
squishyg wrote:
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.



Ooh, that makes sense.


I find that more agreeable, certainly, ...


This exchange scares me. I am completely opposed to this idea in any fashion for one reason: Team games among good teams that communicate. If you miss a turn and my team starts talking about what the next turn will be, sometimes that takes 20 hours by the time everyone has had a chance to talk and I get back to actually play my turn. Under your suggestion, now all that thought that we just put into the game is pointless, and we're now starting another 20 hour round of discussions.

This could even happen in non-team games. On occasion, I will write a couple notes to myself and then come back later to give the map a fresh look, if I'm really not sure of what to do.

The only way to make the original suggestion worse would be to not restart the clock. Then the team's strategy that just got shot to hell only has four hours to come up with a new one.

If anyone's response to the above is "Well, how often will that really happen?" I don't care. If it happens ONCE it's too many times. There is absolutely no reason to punish a team or player who was NOT the one missing turns. Even if that punishment is just the extra time formulating a new plan or modifying an old one.
User avatar
Colonel agentcom
 
Posts: 3998
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 82
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (1) Ratings Achievement (3)
Tournament Achievement (17) General Achievement (8) Clan Achievement (9) Challenge Achievement (1) General Contribution (2)

Re: Re:

Postby Woodruff on Thu Jun 21, 2012 11:07 pm

agentcom wrote:
Woodruff wrote:
squishyg wrote:
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.



Ooh, that makes sense.


I find that more agreeable, certainly, ...


This exchange scares me. I am completely opposed to this idea in any fashion for one reason: Team games among good teams that communicate. If you miss a turn and my team starts talking about what the next turn will be, sometimes that takes 20 hours by the time everyone has had a chance to talk and I get back to actually play my turn. Under your suggestion, now all that thought that we just put into the game is pointless, and we're now starting another 20 hour round of discussions.

This could even happen in non-team games. On occasion, I will write a couple notes to myself and then come back later to give the map a fresh look, if I'm really not sure of what to do.

The only way to make the original suggestion worse would be to not restart the clock. Then the team's strategy that just got shot to hell only has four hours to come up with a new one.

If anyone's response to the above is "Well, how often will that really happen?" I don't care. If it happens ONCE it's too many times. There is absolutely no reason to punish a team or player who was NOT the one missing turns. Even if that punishment is just the extra time formulating a new plan or modifying an old one.


You may have misunderstood. Squishyg and I were responding to a fix to the situation wherein two players from the same team were going back-to-back with the suggestion implemented, and 2dimes provided that fix. I agree with you in general regarding the suggestion, as I said, but 2dimes fix here is a very limited one not affecting the overall suggestion itself much at all. He was just addressing one minor concern of mine.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Lenience on missed turns

Postby agentcom on Sat Jun 23, 2012 2:37 pm

Haha, OK thanks. I'm still opposed to this suggestion in any form (for reasons it sounds like you and me both agree on).
User avatar
Colonel agentcom
 
Posts: 3998
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 82
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (1) Ratings Achievement (3)
Tournament Achievement (17) General Achievement (8) Clan Achievement (9) Challenge Achievement (1) General Contribution (2)

Re: Lenience on missed turns

Postby drunkmonkey on Mon Jun 25, 2012 12:06 pm

agentcom wrote:If you miss a turn and my team starts talking about what the next turn will be, sometimes that takes 20 hours by the time everyone has had a chance to talk and I get back to actually play my turn. Under your suggestion, now all that thought that we just put into the game is pointless, and we're now starting another 20 hour round of discussions.


This is the main reason I oppose this suggestion 100%.
Image
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm
Medals: 90
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (23) General Achievement (11) Clan Achievement (13) Tournament Contribution (10)

Re: Lenience on missed turns

Postby Catarah on Mon Jun 25, 2012 2:50 pm

the idea sounded good to me, until agentcom pointed out the bad side.

this setting means that in a bad situation, you can suddenly have only 4 hours to discuss the result of the latest move. and say your teams expert on the map/team captain/whjatever only comes on twice a day, that'll be a real problem.

so, no, i am against this. if you're afraid you'll miss a turn, contact a sitter. simple as that.
Captain Catarah
 
Posts: 245
Joined: Fri Nov 27, 2009 11:17 am
Medals: 36
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (2) General Achievement (2) Clan Achievement (2)
Tournament Contribution (1)

Re: missed turn becoming not missed turn... [Pending]

Postby agentcom on Sat Nov 03, 2012 5:03 pm

MERGED.
Image
User avatar
Colonel agentcom
 
Posts: 3998
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 82
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (1) Ratings Achievement (3)
Tournament Achievement (17) General Achievement (8) Clan Achievement (9) Challenge Achievement (1) General Contribution (2)

Re: Lenience on missed turns

Postby Mr_Adams on Sun Nov 04, 2012 12:27 am

Catarah wrote:the idea sounded good to me, until agentcom pointed out the bad side.

this setting means that in a bad situation, you can suddenly have only 4 hours to discuss the result of the latest move. and say your teams expert on the map/team captain/whjatever only comes on twice a day, that'll be a real problem.

so, no, i am against this. if you're afraid you'll miss a turn, contact a sitter. simple as that.


What if your 24 hours starts over if the other player comes in and takes their turn?
I am voting Republican now. The Democrats left a bad taste in my mouth -Monica Lewinski
User avatar
Lieutenant Mr_Adams
 
Posts: 1932
Joined: Fri Jul 13, 2007 8:33 pm
Medals: 49
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (4) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (1) Clan Achievement (8) Tournament Contribution (5)

Re: Lenience on missed turns

Postby agentcom on Sun Nov 04, 2012 12:40 am

Mr_Adams wrote:
Catarah wrote:the idea sounded good to me, until agentcom pointed out the bad side.

this setting means that in a bad situation, you can suddenly have only 4 hours to discuss the result of the latest move. and say your teams expert on the map/team captain/whjatever only comes on twice a day, that'll be a real problem.

so, no, i am against this. if you're afraid you'll miss a turn, contact a sitter. simple as that.


What if your 24 hours starts over if the other player comes in and takes their turn?


It's still really annoying for that team that just spent 10 or more hours to plan out their next move. And the alternative for those teams would be to act quickly lest the other person comes back and gets their turn in and they have to start planning again.
Image
User avatar
Colonel agentcom
 
Posts: 3998
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 82
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (1) Ratings Achievement (3)
Tournament Achievement (17) General Achievement (8) Clan Achievement (9) Challenge Achievement (1) General Contribution (2)

Previous

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

Login