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Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
44
10%
 
Total votes : 454

Re: Adjacent Attacks

Postby yeti_c on Fri Nov 28, 2008 4:26 am

denominator wrote:
n00blet wrote:[Oh man.....A Foggy Adjacent Attacks game with Infected Neutrals.....that would be insane....

How would you program the infected neutrals stop after one attack?


That should be easy enough.

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Re: Adjacent Attacks

Postby walnutwatson on Fri Nov 28, 2008 9:46 am

I've played this style of play on a board game (mentioning no names) and it makes a nice change. Slow games but lots of new strategies involved. I say go for it.
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Re: Adjacent Attacks

Postby n00blet on Fri Nov 28, 2008 11:51 am

Yaaaaay support! :D

\:D/ \:D/ \:D/

I'll probably start setting up the Tournament when I get home from work today. Look for the thread sometime tonight (no promises ;))
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Re: Adjacent Attacks

Postby sully800 on Fri Nov 28, 2008 5:10 pm

I'd also make a distinction between two breakages of the rules. I broke the rules twice accidentally by picking the wrong country from a drop down list. This should not be allowed in the future or go unpunished (because I'm not saying I was faultless) but in both instances I could have made a legal attack and made a mistake. If AA was a real feature that mistake could not have happened.

On the other hand there were at least two instances of a chain of illegal attacks. I think that they were both because the person did not realize which game was AA. However, this should be a highly punishable offense in the tourney - one warning and you are done. This type of mistake can absolutely change the outcome of the game, on any card setting.

I would be interested in the tournament by the way. Let's play it on a map with "standard" gameplay but not a very common map. That way the chance of people mixing up the AA games with one of their regular games is minimized. I would otherwise suggest classic, but instead we could do any standard map like Europe or Phillippines
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Re: Adjacent Attacks

Postby lancehoch on Fri Nov 28, 2008 5:39 pm

Philippines sounds good.
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Re: Adjacent Attacks

Postby SuicidalSnowman on Sat Nov 29, 2008 8:31 pm

I would sign up for that Tournament.
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Re: Adjacent Attacks

Postby n00blet on Sun Nov 30, 2008 3:58 pm

Just so there's no doubt, there will be an Adjacent Attacks Tournament set up sometime very soon. Lancehoch and I are currently figuring out exactly what the settings of the tournament are going to be.

On another note, so far 8 people have said that they would oppose the idea being implemented as an option since the poll was reset. However, I haven't seen any arguments against it since that same time. If you voted no, would you be so kind as to explain your reasoning?

That's all folks :)
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Re: Adjacent Attacks

Postby n00blet on Tue Dec 02, 2008 1:50 am

Hello, one and all, and welcome to the first ever official

Adjacent Attacks Tournament!
Your gracious hosts: n00blet and lancehoch

This Tournament is based on the Adjacent Attacks rule set, as is defined and discussed in this thread: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=51364
These rules are as follows:
Newly conquered countries cannot attack for the duration of the turn they are conquered on.
For example, if lancehoch conquers Country A from n00blet in Round 4, then Country A cannot make any attacks until Round 5.
In the event of mid-turn spoils-cashing, the troops received can be deployed on any regions as normal, but all regions are still restricted as they were at the beginning of the round.


Of course, these rules will not be upheld by the game engine itself. Each player who signs up for this tournament is required to limit their attacks to conform to the aforementioned rules for the entirety of every game played for the tournament. Any rules violation at any point in any game will result in the player automatically receiving 0 points for the game.

Each game log will be inspected by either myself or lancehoch, so do not try and break the rules when no one is looking [-X
Any player in any game that sees another player has broken the rules should post in the tournament thread, specifying the player, game, and round the infraction occurred. This will aid in our inspections, as these games tend to last a little bit longer than the average 4-player.
For the final round, any games with Fog enabled will be completely inspected at the conclusion of the game, and if any infractions are found, the game will be redone as a 3-player with the offending player removed.

This tournament will consist of 16 players, separated into 4 equally sized groups. Each round, every group will play 4 4-player games. The scoring for each game will be as follows:

1st Place: 4 points
2nd Place: 2 points
3rd Place: 1 point


At the end of each round (after all 4 games have been completed), each player's score will be tallied, and the top two players from each group will advance to the next round. In the case of a tie, the following tiebreakers will be used, in this order: most wins, most eliminations, least amount of rounds taken to win.
Each round will be played 2 games at a time, so Freemium members may join, as long as they leave 2 spots open for this tournament.

For every game played in the first two rounds, the set settings will be:

Sequential
No Fog


Each player chooses the map, card, and fortification settings for their one game pick. These decisions will then be the 4 games played by the group in that round. The settings can be changed or left the same between rounds.

However, for the final (third) round, players will also have the option of choosing if they would like to have Fog of War on or not.


Good Luck!
Last edited by n00blet on Sat Dec 06, 2008 2:16 am, edited 1 time in total.
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Re: Adjacent Attacks

Postby n00blet on Tue Dec 02, 2008 1:50 am

The previous post is the first version of the introductory post to the AA Tournament. Any comments are appreciated, but do not sign up in this thread. As soon as the Tournament thread has been made, kindly reply to that thread with your chosen settings and such :)

Woohoooooo :!: :!: :!: :!: :!:
This has come a ways since back in June when it wouldn't get a reply for weeks on end [/nostalgia] :lol:
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Re: Adjacent Attacks

Postby Geger on Tue Dec 02, 2008 2:20 am

A question about the map : Can we limit to 'simple' maps only?
I like to join, but I don't like 'complex' maps like Prison Riot, Waterloo, AoR, etc
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Re: Adjacent Attacks

Postby SuicidalSnowman on Tue Dec 02, 2008 6:25 am

Geger wrote:A question about the map : Can we limit to 'simple' maps only?
I like to join, but I don't like 'complex' maps like Prison Riot, Waterloo, AoR, etc


Just to make a quick point, because I can't say what will happen:

AA games tend to move much slower, and require more long term planning, and less "sweeps" of the board. So many of the more complex maps become more manageable when you can only move so much each turn.
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Re: Adjacent Attacks

Postby SuicidalSnowman on Tue Dec 02, 2008 6:33 am

About the tournament:

Freemiums: I am all for Freemiums, and made it a point to include them in my tourny, but there is a problem: If someone breaks the rules and games need to be re-done, the Freemiums will still have the other games open. This might create some problems.

I would make sure it is VERY clear that the point of this tournament is to try something new, not declare the best player of AA games. Sure, it will be competitive and fun, but (correct me if I am wrong here) the number one objective is to field test these rules. Let's make sure every signing up knows that there may be mid-tourny rule changes, it may move very slow, and that it isn't necessarily designed around providing the best experience for the players, as tournaments generally are.

My 2 cents, but I have only run one so far, and it isn't even over yet, so what do I know?
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Re: Adjacent Attacks

Postby lancehoch on Tue Dec 02, 2008 8:35 am

I doubt that the rules will change mid-tournament. Good point about the freemiums, I will discuss that with n00blet.
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Re: Adjacent Attacks

Postby denominator on Tue Dec 02, 2008 8:26 pm

How are you going to determine the groups? Random?
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Re: Adjacent Attacks

Postby n00blet on Wed Dec 03, 2008 12:09 am

denominator wrote:How are you going to determine the groups? Random?


Correct.
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Re: Adjacent Attacks

Postby n00blet on Sat Dec 06, 2008 11:46 pm

OK....took long enough, but I finally got the thread started :lol:

http://www.conquerclub.com/forum/viewtopic.php?f=90&t=71701&start=0

Join up!
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Re: Adjacent Attacks

Postby SuicidalSnowman on Sun Dec 07, 2008 9:07 pm

Another suggestion, perhaps you should set the groups so that there is someone who has played AA before in each one, might help with rule explanation and catching any cheating or mistakes earlier.
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Re: Adjacent Attacks

Postby lancehoch on Sun Dec 07, 2008 11:00 pm

SuicidalSnowman wrote:Another suggestion, perhaps you should set the groups so that there is someone who has played AA before in each one, might help with rule explanation and catching any cheating or mistakes earlier.

That might stack the odds though. I think it would be more fair to the people who have never used the setting, if the groups are random.
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Re: Adjacent Attacks

Postby n00blet on Sun Dec 07, 2008 11:10 pm

lancehoch wrote:
SuicidalSnowman wrote:Another suggestion, perhaps you should set the groups so that there is someone who has played AA before in each one, might help with rule explanation and catching any cheating or mistakes earlier.

That might stack the odds though. I think it would be more fair to the people who have never used the setting, if the groups are random.

I agree with lance, but to hopefully avoid any problems, I'm planning on PM'ing everyone who gets signed up to get their personal guarantee that they have read and understood the rules (just to be safe) :)
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Re: Adjacent Attacks

Postby yeti_c on Tue Dec 09, 2008 6:21 am

You cheeky little scamp - you made the Tourney thread without prior warning!!

Glad I made it in in time!

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Re: Adjacent Attacks

Postby n00blet on Tue Dec 09, 2008 1:16 pm

yeti_c wrote:You cheeky little scamp - you made the Tourney thread without prior warning!!

Glad I made it in in time!

C.


lol sorry about that...There's still plenty of room though :D
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Re: Adjacent Attacks

Postby yeti_c on Sat Dec 13, 2008 2:10 am

Discussion carried over from Tourney thread...

yeti_c wrote:
lancehoch wrote:
endar1077 wrote:Question: (and maybe this could be found in the attached thread, but I'm lazy and this is probably something everyone needs to hear anyway) How do bombardments work? Can a territory bombard more than once?
If not - I'll need to change maps - I think there's a good chance the game would be unfinishable in that case.

Well...yes, but that map might not work. Since you cannot bombard from a territory you just captured then the nukes would be useless and then you could get stuck in an endless game.


This is a very interesting point... perhaps "Killer Neutrals" should behave differently in Adjacent Attacks?

i.e. Any Killer Neutral territory is allowed to be attacked from in the same turn that it was conquered...

Will post this in the thread.

C.


Discuss...

Current maps with Killer Neutrals...

Arms Race
Citadel

Future maps...

Eastern Hemisphere
Trench Warfare
Maze Craze

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Re: Adjacent Attacks

Postby Ditocoaf on Sat Dec 13, 2008 2:36 am

#-o
I knew there had to be a catch.

So yeah... killer neutral territs are useless with AA, unless we do something. I suppose making it so those specific territs are exempt from the rule, would fix the problem... It really adds some complications, but I suppose that it's necessary.
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Re: Adjacent Attacks

Postby lancehoch on Sat Dec 13, 2008 11:50 am

Well, I haven't played Citadel yet (or Arms Race for that matter, but I know more about the map). I know that Arms Race has the potential to end in a tie under the AA rules. I suggest just not using that map.
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Re: Adjacent Attacks

Postby yeti_c on Sat Dec 13, 2008 12:19 pm

I'd rather have any Killer Neutral territory be able to attack again...

If this is going to be implemented on the site - we can't just have "Don't play these maps"... we need a proper solution...

And the above doesn't take away from the idea on these maps - it will do more so in Maze Craze - but that's just the way it is... but Arms Race - Citadel etc - the idea is to take the territory - use it - then lose it - this works in the whole idea I think.

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