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Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Mon Mar 14, 2011 2:48 pm
by Ace Rimmer
Don't get your hopes up Oliver. Everyone is frustrated with lack's lack of movement on site updates (no pun intended) and it's not improving.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Thu Mar 17, 2011 9:42 am
by SuicidalSnowman
OliverFA wrote:In fact. Wasn't the big size of the USSR what prevented the nazis from doing the R*SK style attack they did in smaller countries? The allies were lucky that real world implements adjacent attacks! ;)


That and the weather, if my history serves me. Apparently the Russians added gasoline to their gun oil, which prevented freezing. Also to come out of Stalingrad was the idea that people near starvation need to slowly begin eating again due to sudden drops in phosphorus levels.




Otherwise, good to see some new interest in AA, anyone who wants to play some games, check this thread or viewtopic.php?f=444&t=139346 and try a few.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Sat Apr 02, 2011 4:27 pm
by Catarah
jimfinn wrote:Is a country with multiple borders allowed to attack all of them in one turn? IF so, I think this would be viable.


yes.

the simplest way to explain the rule is to say "any country you conquered this turn, cannot attack this turn."

so yes, one country can attack all countries he wants. its just that those Conquered countries cannot attack for themselves that turn.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Sun Apr 10, 2011 12:49 pm
by OliverFA
Just wondering if there is any update about this ;)

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Tue Apr 12, 2011 3:44 pm
by -=- Tanarri -=-
OliverFA wrote:Just wondering if there is any update about this ;)


Putting in my monthly/bi-monthly support for this feature as well :)

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Tue Apr 12, 2011 10:31 pm
by SuicidalSnowman
-=- Tanarri -=- wrote:
OliverFA wrote:Just wondering if there is any update about this ;)


Putting in my monthly/bi-monthly support for this feature as well :)



Third'd

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Thu Apr 21, 2011 11:43 pm
by gimli1990
SuicidalSnowman wrote:
-=- Tanarri -=- wrote:
OliverFA wrote:Just wondering if there is any update about this ;)


Putting in my monthly/bi-monthly support for this feature as well :)



Third'd


and i 4th this motion.

i would love to see this come into affect after joining the 2011 adjacent attack i begen to really like this setting.

Just my 2 cents

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Fri Apr 22, 2011 5:41 am
by OliverFA
It's a pitty we can't do anything else but wait and organize our own games. Wish something else could be done!

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Fri Apr 22, 2011 2:44 pm
by kabuki.mono
I'm all for this. :D

_Kªbuki_Mono_

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Mon Apr 25, 2011 8:27 pm
by nemrehs1
I have seen a lot of settings get passed that i don't care for, its time to have a setting that i would like, Adjacent Attacks would be a good asset for CC to have, they ever have tournaments already made for it!

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Tue Apr 26, 2011 6:25 am
by OliverFA
nemrehs1 wrote:I have seen a lot of settings get passed that i don't care for, its time to have a setting that i would like, Adjacent Attacks would be a good asset for CC to have, they ever have tournaments already made for it!


I believe the same too. It's not just "another rule variation" that is different for the sake of being different. It creates a realistic, strategic and plausible way of playing. In my opinion, a lot more realistic and strategic than "going anywhere in the board" and includes a basic rule present in almost every major and not-so-major strategy game or wargame.

Plus... the rule is very simplified to make it easier to implement.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Tue Apr 26, 2011 9:33 am
by greenoaks
OliverFA wrote:
nemrehs1 wrote:I have seen a lot of settings get passed that i don't care for, its time to have a setting that i would like, Adjacent Attacks would be a good asset for CC to have, they ever have tournaments already made for it!


I believe the same too. It's not just "another rule variation" that is different for the sake of being different. It creates a realistic, strategic and plausible way of playing. In my opinion, a lot more realistic and strategic than "going anywhere in the board" and includes a basic rule present in almost every major and not-so-major strategy game or wargame.

Plus... the rule is very simplified to make it easier to implement.

perhaps the powers that be think this needs to be discussed somewhat before it can be implemented

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Wed Apr 27, 2011 6:30 pm
by gimli1990
so what else can those of us who very like this idea do to get it impletented??

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Wed Apr 27, 2011 6:39 pm
by TheForgivenOne
gimli1990 wrote:so what else can those of us who very like this idea do to get it impletented??


Nothing. lackattack has the final say when/if something gets implemented.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Wed Apr 27, 2011 6:40 pm
by OliverFA
gimli1990 wrote:so what else can those of us who very like this idea do to get it impletented??


At the moment the best answer I have found to that question is keeping the idea alive by supporting it and organizing tournaments that feature this type of gameplay. But I also wish that something more could be done.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Thu Apr 28, 2011 9:16 am
by SuicidalSnowman
TheForgivenOne wrote:
gimli1990 wrote:so what else can those of us who very like this idea do to get it impletented??


Nothing. lackattack has the final say when/if something gets implemented.



When this first started, I thought it would never happen, as the site updates were only minor things. Recently, however, we have seen major coding implementations of features such as clickable maps. This makes me hopeful that one day AA will be implemented.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Thu Apr 28, 2011 10:08 am
by OliverFA
I agree. Last updates have been big ones, and this brings hope.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Fri May 20, 2011 11:23 pm
by Victor Sullivan
I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Sat May 21, 2011 12:13 am
by greenoaks
Victor Sullivan wrote:I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully

i think the suggestion is that killer neutrals will be the only place you can advance from.

this might make coding a much bigger job than it would have been if this site did not have KN

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Sat May 21, 2011 5:07 am
by OliverFA
greenoaks wrote:
Victor Sullivan wrote:I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully

i think the suggestion is that killer neutrals will be the only place you can advance from.

this might make coding a much bigger job than it would have been if this site did not have KN


Not so big. We already discussed it while redacting the original proposal. Right now, when the list of attacking territories is built, all the territories in the map are checked. Witg the proposal, at the begining of a player turn, a list of allowed attack territories would be built. Tgis list would contain all territories owned by the player at the begining of his turn plus all the killer neutral territories. From that poont the code would work exactly as it works now.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Sat May 21, 2011 8:54 pm
by Victor Sullivan
OliverFA wrote:
greenoaks wrote:
Victor Sullivan wrote:I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully

i think the suggestion is that killer neutrals will be the only place you can advance from.

this might make coding a much bigger job than it would have been if this site did not have KN


Not so big. We already discussed it while redacting the original proposal. Right now, when the list of attacking territories is built, all the territories in the map are checked. Witg the proposal, at the begining of a player turn, a list of allowed attack territories would be built. Tgis list would contain all territories owned by the player at the begining of his turn plus all the killer neutral territories. From that poont the code would work exactly as it works now.

Ah, that makes sense. Thanks for clearing that up.

-Sully

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Tue Jun 21, 2011 3:46 am
by OliverFA
Hey guys! There is a thread about which suggestion you would like to see implemented first. If you support Adjacent Attacks, please go to that thread and write a few words saying it. Thanks!

http://www.conquerclub.com/forum/viewto ... 9&t=146989

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Tue Jun 21, 2011 6:53 am
by firsal901
Question, if you attack from territory A to b then advance only 10 out of 35 to territory B,
can you still attack from territory A?

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Tue Jun 21, 2011 6:57 am
by OliverFA
Elmo9199 wrote:Question, if you attack from territory A to b then advance only 10 out of 35 to territory B,
can you still attack from territory A?


Yes. With the 25 remaining armies that you have in territory A.

Re: Adjacent Attacks [Submitted Suggestion]

PostPosted: Mon Jul 11, 2011 2:59 am
by gimli1990
so anyone have a update on when this will get implemented as i do believe it was #1 on the community opinion on what should be implemented first????