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Re: spoils "trade" or "give" option

PostPosted: Thu Jan 08, 2009 8:53 am
by Thezzaruz
BoB92 wrote:OK.... obviously did something wrong... sorry!


When you went to post your suggestion you where prompted some text (see below). It is there to help you make suggestions in a easy to read/understand/process manner.

Cheers


<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!

The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.

Search for previous suggestion or bug reports and check stickies before posting something "new".

Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>

Concise description:
  • xxxxxxx

Specifics:
  • xxxxxxx

This will improve the following aspects of the site:
  • xxxxxxx (you can obviously delete this for bug reports)
  • xxxxxxx

Re: spoils "trade" or "give" option

PostPosted: Thu Jan 08, 2009 1:06 pm
by jennifermarie
Welcome to CC BoB92!
Unfortunately, your suggestion of trading/giving cards to team members has been previously rejected here :
http://www.conquerclub.com/forum/viewtopic.php?t=3926

The list of suggestions that are on the todo list or rejected can be found here:
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=2970

If you ever have any questions about the forums or the site in general, feel free to ask!

Have a wonderful day!

FabledIntegral-there is no need to demean someone like that. We were all new to the site once.

trading team mates in games

PostPosted: Fri Jun 18, 2010 4:05 pm
by brock-rock
I think it would be nice if you can trade cards to your teamates

Re: trading team mates in games

PostPosted: Fri Jun 18, 2010 4:28 pm
by Dako
Moved to site suggestions.

Re: trading team mates in games

PostPosted: Fri Jun 18, 2010 6:02 pm
by edwinissweet
tittle differs from the content of the original post. i think both would be way too hectic

Team Spoils Gifting/Trading

PostPosted: Tue Jul 31, 2012 12:17 pm
by Cyantist
Concise description:
  • Once per turn, during the reinforcement phase, a player would have the option to skip reinforcing and instead give one spoil to a teammate. If possible, include option to also trade a spoil instead of just giving.

Specifics/Details:
  • At the end of their turn, a player would have the option to forfeit their reinforcement phase in order to gift a spoil to a teammate.
  • The giving player could give any of their cards to their teammate.
  • The player receiving the card could use it immediately on their next turn.
  • Trading would be an interesting option off of this, if possible. In that option, players would get to give AND take one spoil from a teammate. Since it would be overly complicated to allow the other player a choice in which card was taken, it may be best if the player could take ANY card from a teammate and give any of theirs.
  • Note: Of course, this is just a suggestion for an additional game option

How this will benefit the site and/or other comments:
  • Place a greater emphasis on cards.
  • Open up different styles of gameplay, ie. other players could act as card feeders to the "tank" teammate.

Re: Team Spoils Gifting/Trading

PostPosted: Tue Jul 31, 2012 5:15 pm
by chapcrap
I say no if it is for all games.

If it's optional, I'm not sure I would play this. Just puts more emphasis on getting luck with the cards.

Re: Team Spoils Gifting/Trading

PostPosted: Tue Jul 31, 2012 6:38 pm
by jgordon1111
NO for any game any settings

Re: Team Spoils Gifting/Trading

PostPosted: Tue Jul 31, 2012 8:18 pm
by Symmetry
Interesting for a different game type, but it sounds like it'd be really difficult to implement.

Re: Team Spoils Gifting/Trading

PostPosted: Wed Aug 01, 2012 10:34 am
by Cyantist
I say no if it is for all games.

Of course it's optional; I don't know why people in this forum always assume suggestions are for ALL games/types... That's ridic.
Just take it easy there, kids...

And I can't speak to its implementation; that would be for the developers to say.
I don't know how team data interacts, but since a player can already see their teammates' spoils, it seems at least plausible.

I think it would definitely place a greater emphasis on cards, but I don't think it would be an option that would overpower the game. When a player gifts a card, they give up that card as well as that reinforcement phase, so there are sacrifices to be made.

Re: Team Spoils Gifting/Trading

PostPosted: Wed Aug 01, 2012 2:23 pm
by agentcom
Could be interesting. Not my favorite of all the new game option suggestions out there, but I'm personally not opposed to the idea.

Perhaps this would be another "Special Gameplay" option: Spoils Reinforcements or something like that

Re: Team Spoils Gifting/Trading

PostPosted: Thu Aug 02, 2012 10:56 am
by Cyantist
I figured this would belong in the "Special Gameplay" section...

In my mind this could be combined with any type of spoils, so eg "Flat Rate Spoils - Gift Option" (obviously only available a an option when a team game type is selected).

agentcom, what would be some of your favorite suggestions? I'd like to take a look...

Re: Team Spoils Gifting/Trading

PostPosted: Thu Aug 02, 2012 1:23 pm
by chapcrap
Cyantist wrote:I figured this would belong in the "Special Gameplay" section...

In my mind this could be combined with any type of spoils, so eg "Flat Rate Spoils - Gift Option" (obviously only available a an option when a team game type is selected).

agentcom, what would be some of your favorite suggestions? I'd like to take a look...

If it were implemented, why would it be only team games?

It could be amazing to give people nuclear cards. Or to give people cards to force them to trade before you when they didn't want to...

Re: Team Spoils Gifting/Trading

PostPosted: Thu Aug 02, 2012 2:41 pm
by Cyantist
If it were implemented, why would it be only team games?


Yeaaaaahhhh, I suppose those scenarios could work(?).
Though my intention was to only help teammates...
I mean, you can't deploy on/reinforce to other players in non-team games...

Re: Team Spoils Gifting/Trading

PostPosted: Thu Aug 02, 2012 3:03 pm
by chapcrap
Cyantist wrote:I mean, you can't deploy on/reinforce to other players in non-team games...

But, what if you could to that too!?

That was once suggested. I'm not sure what happened to that thread though.

Re: Team Spoils Gifting/Trading

PostPosted: Tue Aug 07, 2012 3:12 am
by jltile1
Other site or sites it is a option that the team can give all the cards away at any time, have played it quite interesting game play. Also setting diffrent values on card spots is another interesting thing. We have all these setting here with freestyle games one minute play ect why not make more then ?

Re: Team Spoils Gifting/Trading

PostPosted: Sat Aug 11, 2012 10:12 pm
by Candyman3can
I would like the option of giving a card in team play, but not taking from a team mate. I've played this in other forums and it placed a greater value on cards and spiced up the game.

Re: Team Spoils Gifting/Trading

PostPosted: Sun Aug 12, 2012 7:30 am
by LFAW
I would agree on this being a viable option if the limit is one card per reinforcement phase :)

Re: Team Spoils Gifting/Trading

PostPosted: Sun Aug 12, 2012 8:21 am
by SirSebstar
i can see some dangers= use with nuclear.
like agent, it looks interresting, but considering we already have too many options i would say no for the time being

Re: Team Spoils Gifting/Trading

PostPosted: Mon Sep 10, 2012 5:19 pm
by Cyantist
Maybe I will approach this again at some point, esp. after others are implemented, though for me, Zombie Neutrals is the only one that really seems worth pushing...

Thanks for the comments y'all.

Re: Team Spoils Gifting/Trading

PostPosted: Wed Jan 02, 2013 1:09 pm
by Cyantist
Another thought that I just had: a player who is about to be eliminated would be able to give away his spoils... Think this would add an interesting twist to "harvesting" a player for their spoils...

Re: Team Spoils Gifting/Trading

PostPosted: Sun Jan 06, 2013 1:21 pm
by SirSebstar
Cyantist wrote:Another thought that I just had: a player who is about to be eliminated would be able to give away his spoils... Think this would add an interesting twist to "harvesting" a player for their spoils...


yes, this argument chages it for me.
Its a most definit NO.
Eliminating your own teammate may seem counter intuitive (and sometimes counter productive) but its a valid strategy.
Without the need to protect your teammate, you take a large part of the strategy out of the game.

a most definite no

Re: Team Spoils Gifting/Trading

PostPosted: Mon Jul 01, 2013 12:11 pm
by crispybits
Instead of gifting/trading, why not have all the spoils cards for a team be put into one pot and any team member can cash any set in that pot at any time. Pot would still be limited to 5 cards before a forced cash but would add the kinda flexibility here without (seems to me) as much extra coding/fiddling. If a player cashes they only get the +2 bonus if they own the tert on the card, their team-mates don't?

Re: Team Spoils Gifting/Trading

PostPosted: Mon Jul 08, 2013 6:56 pm
by reptile
sorry, but i dont really like this idea either

Team games spoils pool

PostPosted: Fri Aug 02, 2013 6:40 am
by yunto10
Concise description:

In team games have a pool where all spoils are put into andbtaken out from rather than individual spoils

Specifics/Details:

Every time a team mate takes a region, the spoils would go into a pool of spoils. Whenever a set has been made, an agreed teammate will cash in those spoils. That way if in say a 2 player game, where 1 person puts in 2 reds and 1 blue and the other 1 red and 2 blues, both players can play a set rather than waiting.

How this will benefit the site and/or other comments:
[list=]this would add an extra teamwork element to the game[/list]