[Rules] Point Penalty for players who miss turns / deadbeat
Posted: Sun Aug 03, 2008 1:35 am
every time a player misses a turn:
singles game> lose 2 points times the number of other players in the game immediately from their score
team game> lose 5 points times the number of other players on their team immediately from their score, ie 4player team loses 15 points because there are 3 other players; those 5 points go to each of the teammates
[the point total is not all that just for the teammates really, but it penalizes the turn misser for screwing up the game for the total number of players, ie messing up a larger player game is worse than just a few people as it effects more people]
if you deadbeat a game completely:
singles game> player pays each losing player the percentage of points lost based on the number of players. if it is a 6 player game, deadbeat pays each losing player 1/5 their lost point total back, plus they still lose their points for losing too.
team game> if team wins, deadbeat scores no points (teammates don't get points to prevent shinanigans of people trying to game the system with multi deadbeats to give themselves points)
if team loses, player pays each losing teammate half their lost points for screwing up the game (yes big penalty!)
this will improve game quality for all as people who are unsure of making turns won't join games willy-nilly or find people to take their turns. new players who turn instant deadbeats will see their score plummet fast appropriately and we will all be warned much faster. teammate penalties are drastic as the miss turn has a drastic consequence on the game.
missing turns is just far too casual a thing on conquer club and some tougher love is needed to improve the quality of play for all
the numbers could be adjusted, but i think they are a good start
ALSO new tags are needed "Missed Important Turn" & "Missed Multiple Turns"
singles game> lose 2 points times the number of other players in the game immediately from their score
team game> lose 5 points times the number of other players on their team immediately from their score, ie 4player team loses 15 points because there are 3 other players; those 5 points go to each of the teammates
[the point total is not all that just for the teammates really, but it penalizes the turn misser for screwing up the game for the total number of players, ie messing up a larger player game is worse than just a few people as it effects more people]
if you deadbeat a game completely:
singles game> player pays each losing player the percentage of points lost based on the number of players. if it is a 6 player game, deadbeat pays each losing player 1/5 their lost point total back, plus they still lose their points for losing too.
team game> if team wins, deadbeat scores no points (teammates don't get points to prevent shinanigans of people trying to game the system with multi deadbeats to give themselves points)
if team loses, player pays each losing teammate half their lost points for screwing up the game (yes big penalty!)
this will improve game quality for all as people who are unsure of making turns won't join games willy-nilly or find people to take their turns. new players who turn instant deadbeats will see their score plummet fast appropriately and we will all be warned much faster. teammate penalties are drastic as the miss turn has a drastic consequence on the game.
missing turns is just far too casual a thing on conquer club and some tougher love is needed to improve the quality of play for all
the numbers could be adjusted, but i think they are a good start
ALSO new tags are needed "Missed Important Turn" & "Missed Multiple Turns"