Co-operative play

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Co-operative play

Postby dakky21 on Thu Sep 18, 2008 9:35 am

Concise description:
  • Coop Play - just like doubles, triples, quadruples - but sharing the same color and same units with a player/s from a team

Specifics:
  • Example: Player 1 and Player 2 Vs. Player 3 and Player 4. The co-operation needs to be exact and true, it must have trust and deals. So, players 1 & 2 share the RED color. They start on different spots, but whoever plays first, can choose what to do. Likewise, in doubles games, you and your team mate would get - 10 red and 10 blue territories. Why not make it all red. And Team 1 is RED. Team 2 is blue. They also get all blue territories.

    Then we/they need a real strategy, what should each do, on each turn.

    This way, we would create a much more realistic environment, where both of the players would need to co-operate and would avoid deadbeating in doubles/triples/quadruples games. Of course, I guess this type of games would play only skilled and true players, who can trust in the teammate.

    Real example to get a thought what I am thinking:

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    What do you think?
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Re: Co-operative play

Postby yeti_c on Thu Sep 18, 2008 10:19 am

Not a bad suggestion at all...

Kindof the reverse of the "Single Player Doubles" idea!!

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Re: Co-operative play

Postby dakky21 on Thu Sep 18, 2008 10:46 am

Just to be honest, I missed the "freestyle" game type. It should be set to Sequential, as Freestyle would mess the whole concept of being "strategic". Or maybe not, but then both of players need to be online at the same time which can be easy in 2 vs 2 games but in 4 vs 4 probably impossible
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Re: Co-operative play

Postby yeti_c on Fri Sep 19, 2008 3:03 am

dakky21 wrote:Just to be honest, I missed the "freestyle" game type. It should be set to Sequential, as Freestyle would mess the whole concept of being "strategic". Or maybe not, but then both of players need to be online at the same time which can be easy in 2 vs 2 games but in 4 vs 4 probably impossible


Yeah Freestyle wouldn't work - and would be messy!!

The main query for freestyle is - when a player takes his turn - he gets X armies... - if in Freestyle all 4 people took their turns at the same time - they'd get X * (upto)4 armies - with which they could annihilate the opposition...

So Freestyle games would simlpy be - first team to co-ordinate and go first = win.

C.
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Re: Co-operative play

Postby White Moose on Fri Sep 19, 2008 3:08 am

yeti_c wrote:
dakky21 wrote:Just to be honest, I missed the "freestyle" game type. It should be set to Sequential, as Freestyle would mess the whole concept of being "strategic". Or maybe not, but then both of players need to be online at the same time which can be easy in 2 vs 2 games but in 4 vs 4 probably impossible


Yeah Freestyle wouldn't work - and would be messy!!

The main query for freestyle is - when a player takes his turn - he gets X armies... - if in Freestyle all 4 people took their turns at the same time - they'd get X * (upto)4 armies - with which they could annihilate the opposition...

So Freestyle games would simlpy be - first team to co-ordinate and go first = win.

C.


Thats exactly was Casual Freestyle Quad is now :)
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Re: Co-operative play

Postby yeti_c on Fri Sep 19, 2008 7:38 am

White Moose wrote:
yeti_c wrote:
dakky21 wrote:Just to be honest, I missed the "freestyle" game type. It should be set to Sequential, as Freestyle would mess the whole concept of being "strategic". Or maybe not, but then both of players need to be online at the same time which can be easy in 2 vs 2 games but in 4 vs 4 probably impossible


Yeah Freestyle wouldn't work - and would be messy!!

The main query for freestyle is - when a player takes his turn - he gets X armies... - if in Freestyle all 4 people took their turns at the same time - they'd get X * (upto)4 armies - with which they could annihilate the opposition...

So Freestyle games would simlpy be - first team to co-ordinate and go first = win.

C.


Thats exactly was Casual Freestyle Quad is now :)


This would be worse - as people would get the full bonus per team - not just a quarter of it.

C.
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Re: Co-operative play

Postby dakky21 on Fri Sep 19, 2008 9:24 am

Yes but I thought of getting 3 every round not 6 like in classic doubles games. This would be double player one team and the team as team would get 3 each round. It may be cool or even demanding to create a new style, where it would be doubles freestyle, where Only a team play together but they get only 1 bonus despite there are 2 or more players in the team.

I mean Team 1 from the picture - Player 1 and Player 2 get to play simultaneously but whoever starts the turn first of them, get the bonus for the whole team, the whole team has same cards, the whole team is just like now - one person playing with 3 players behind his back (who are giving advice, ideas etc)..
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Re: Co-operative play

Postby yeti_c on Fri Sep 19, 2008 10:05 am

dakky21 wrote:Yes but I thought of getting 3 every round not 6 like in classic doubles games. This would be double player one team and the team as team would get 3 each round. It may be cool or even demanding to create a new style, where it would be doubles freestyle, where Only a team play together but they get only 1 bonus despite there are 2 or more players in the team.

I mean Team 1 from the picture - Player 1 and Player 2 get to play simultaneously but whoever starts the turn first of them, get the bonus for the whole team, the whole team has same cards, the whole team is just like now - one person playing with 3 players behind his back (who are giving advice, ideas etc)..


That could work though...

Imagine 3 people attacking on different fronts - would be pretty uber!!

C.
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Re: Co-operative play

Postby max is gr8 on Fri Sep 19, 2008 10:12 am

I presume in sequential it would be far simpler to work...

Player 1 & 2 = Team 1
Player 3 & 4 = Team 2

Player 1 plays for team 1 Round 1
Player 3 plays for team 2 Round 1
Player 2 plays for team 1 Round 2
Player 4 plays for team 2 Round 2
Repeat as necessary

(Also this would open up the possibility of 32 player games (8 teams * 4 players) and octuples (Doubles with each player being represented by 2 players))

For freestyle a fix would be (in a 3 team game):

R1 - Player 1 of T1, P1 of T2, P1 of T3
R2 - Player 2 of T1, P2 of T2, P1 of T3
repeat as required

it can all be done. And a new style of battle royale would open, I'm on sjnap's side...
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Re: Co-operative play

Postby yeti_c on Fri Sep 19, 2008 10:28 am

dakky21 wrote:Yes but I thought of getting 3 every round not 6 like in classic doubles games. This would be double player one team and the team as team would get 3 each round. It may be cool or even demanding to create a new style, where it would be doubles freestyle, where Only a team play together but they get only 1 bonus despite there are 2 or more players in the team.

I mean Team 1 from the picture - Player 1 and Player 2 get to play simultaneously but whoever starts the turn first of them, get the bonus for the whole team, the whole team has same cards, the whole team is just like now - one person playing with 3 players behind his back (who are giving advice, ideas etc)..


Alternatively - it could be that the deployment oscillates aroudnd the teams...


e.g. 4 player doubles...
Round 1 Player 1 & 3 get the bonus (i.e. the ability to deploy)
Round 2 Player 2 & 4 get the bonus (i.e. the ability to deploy)

C.
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Re: Co-operative play

Postby e_i_pi on Fri Sep 19, 2008 3:05 pm

:cry: I want to play this now
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Re: Co-operative play

Postby GrimReaper. on Fri Sep 19, 2008 6:28 pm

good idea but i think it should be were the terr were divide as if four ppl play
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Re: Co-operative play

Postby dakky21 on Mon Sep 22, 2008 9:31 pm

I am sure this would enhache gameplay and that players would be really happy to see this (at least long-term pairs who now play classic doubles, triples... together)
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Re: Co-operative play

Postby max is gr8 on Tue Sep 23, 2008 1:36 pm

I could run a 32 player tournament easily with this...

If there are 8 "players" - (Old Style (8 Unique Colours)) I could run quads, 4 people representing each player.
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Re: Co-operative play

Postby dakky21 on Sat Mar 27, 2010 9:34 pm

Will my idea ever see light ? :)
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Re: Co-operative play

Postby chapcrap on Tue Oct 15, 2013 1:11 pm

Came across this and kind of liked it. It's basically 1v1 games, but with a team. Either player could take the turn. I'll keep it archived for now though.
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Re: Co-operative play

Postby agentcom on Thu Oct 17, 2013 4:49 pm

unimorphic games?

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Re: Co-operative play

Postby dakky21 on Sun Jun 01, 2014 6:12 pm

6 years passed and still nothing of "unimorphic games" like agentcom said... maybe this thread deserves to be put back into Suggestions?
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Re: Co-operative play

Postby dakky21 on Sat Jul 19, 2014 12:25 pm

OK, this is a BUMP.

My old suggestion never seen daylight, but since we now have Polymorphic games, we should really rethink making Unimorphic possible.
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Re: Co-operative play

Postby Doc_Brown on Mon Jul 28, 2014 11:53 am

So, this would basically be a singles game where each player had a sitter every other round?
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Re: Co-operative play

Postby Dukasaur on Tue Jul 29, 2014 1:12 am

I like it.

It would be a big help to people who work for a living and can't take their turns every single day, but don't want to always be bugging someone to sit for them.
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