Co-operative play

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Tag team doubles (or triples, quads etc)

Postby Halmir on Sun Jun 06, 2010 6:20 am

Concise description:
  • A new gameplay option where more than one player shares control of a single colour on a battlefield. The Host specifies how many Generals per colour when creating the game

Specifics/Details:
  • Same maps with same gameplay, and numbers of different colours up to 8 separate armies. However, Team Red can now be two or more players. When the game ticks around to that colour player, any on that Team can make the move when it's Red's turn (whoever gets there first). One player makes a move as normal then it's over to Team Green.
  • Option on freestyle speed games - this approach would work if you had some form of voice comms (teamspeak or ventrilo) with your partner. It'd be utter chaos but great fun! You would have to agree who gets what reinforcements but could then have a number of Generals doing simultaneous attacks along a broad front line - a co-ordinated surprise attempt to wipe out an opponent for instance.
  • Scoring could be tricky, base it either on who took the most turns in a side, OR make it fixed scoring i.e. everyone can only lose 20 points, and all points go into a kitty at the start of the game. I can hear the howls of protest on that one already lol, this needs more analysis and work if this suggestion gets accepted :lol:

How this will benefit the site and/or other comments:
  • Utter chaos and fun in large speed maps (Imagine Hive with 3 generals per side on 8 colours of armies all attacking at once!)
  • If someone isn't available due to network problems, vacation, work commitments etc, you know that the rest of your team can take the turns for you so this won't hold up the game
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Re: Co-operative play

Postby chapcrap on Tue Oct 15, 2013 1:11 pm

Came across this and kind of liked it. It's basically 1v1 games, but with a team. Either player could take the turn. I'll keep it archived for now though.
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Re: Co-operative play

Postby agentcom on Thu Oct 17, 2013 4:49 pm

unimorphic games?

Self-declared winner of worst game setting title ever proposed!!
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Re: Co-operative play

Postby dakky21 on Sun Jun 01, 2014 6:12 pm

6 years passed and still nothing of "unimorphic games" like agentcom said... maybe this thread deserves to be put back into Suggestions?
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Re: Co-operative play

Postby dakky21 on Sat Jul 19, 2014 12:25 pm

OK, this is a BUMP.

My old suggestion never seen daylight, but since we now have Polymorphic games, we should really rethink making Unimorphic possible.
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Re: Co-operative play

Postby Doc_Brown on Mon Jul 28, 2014 11:53 am

So, this would basically be a singles game where each player had a sitter every other round?
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Re: Co-operative play

Postby Dukasaur on Tue Jul 29, 2014 1:12 am

I like it.

It would be a big help to people who work for a living and can't take their turns every single day, but don't want to always be bugging someone to sit for them.
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Re: Co-operative play

Postby dakky21 on Thu Jul 31, 2014 8:37 am

Doc_Brown wrote:So, this would basically be a singles game where each player had a sitter every other round?


There wouldn't be every other round as you can play for both players, and your teammate can play for both players. You are both the same color and need to have some degree of communication and teamwork. It can get to 1v1 if only 2 people play, and the other 2 just making strategy, commenting and watching.
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Re: Co-operative play

Postby jammyjames on Tue Aug 05, 2014 7:43 am

Good suggestion, and far better than half of the shit options they have put into this game.

Why has this not even been submitted for 6 years Mods?!
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Re: Co-operative play

Postby JamesKer1 on Tue Aug 05, 2014 8:14 am

jammyjames wrote:Good suggestion, and far better than half of the shit options they have put into this game.

Why has this not even been submitted for 6 years Mods?!


Why do you think it got featured in the dispatch? ;)
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Re: Co-operative play

Postby owenshooter on Tue Aug 05, 2014 1:16 pm

just what the site needs... another option to muddy up the game options and confuse the few new players that do come around... at a time when the site should be looking to consolidate the game play to improve the number/level and quality of games (maybe even resurrect freestyle), i find it comical that people continue to try and push new options through.. what's it matter now... we are under 10K users and losing more and more on a daily basis... the doom sayer has vented...-el JEsus negro
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Re: Co-operative play

Postby dakky21 on Wed Aug 06, 2014 7:12 pm

owenshooter wrote:just what the site needs... another option to muddy up the game options and confuse the few new players that do come around..


What the site needs is complete revamp, but before that, some options like this should be implemented. On the other hand, you're right. There should be a "simple" or "advanced" mode for creating the games and joining them, and it should be unlocked only when you have some points or/and Premium. But that's another thing to talk about...
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Re: Co-operative play

Postby JamesKer1 on Wed Aug 06, 2014 9:34 pm

Stuck!
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Re: Co-operative play

Postby iAmCaffeine on Mon Aug 11, 2014 8:44 am

I pretty much agree with owen; new options are not the way to go at the moment. Polymorphic is enough. This "unimorphic" doesn't offer enough and I don't see the point in it. We need things that risk players want, not CC players.
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Re: Co-operative play

Postby JamesKer1 on Mon Aug 11, 2014 10:29 am

JamesKer1 wrote:Stuck!


The ONLY reason this is being Un-Stuck is because of the concerns listed above about too many options. Otherwise it would have happily been submitted.
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Re: Co-operative play

Postby Cosmical on Mon Sep 08, 2014 9:11 pm

I like this idea. Unimorphic sounds like a fun way to play.
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Re: Co-operative play

Postby JPlo64 on Mon Sep 08, 2014 10:25 pm

chapcrap wrote:It's basically 1v1 games, but with a team. Either player could take the turn.

So it would legally allow high rank players to team up with low rankers and take all the turns themselves to get more points? Not a great idea imo.
1v1 is boring anyway... why do we want to expand on that?
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