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mibi wrote:This suggestion is a good one. Maxastuy is a clinical loser.
maxatstuy wrote:ROFL...this thread is hilarious
The problem that people have with me has nothing to do with noobs not coming back, because it was established that there is nothing I do, other than join the games, which prevents noobs from enjoying their experience. People are annoyed about how successful I have been at farming. A low rank joining those games have the same effect on the noobs as me joining, except that I play real time and answer questions.
You are simply taking advantage of the fact that noobs start freestyle games, because it is the default. A player with the skill of a corp. could do what you do.Inhuman14 wrote:maxatstuy wrote:ROFL...this thread is hilarious
The problem that people have with me has nothing to do with noobs not coming back, because it was established that there is nothing I do, other than join the games, which prevents noobs from enjoying their experience. People are annoyed about how successful I have been at farming. A low rank joining those games have the same effect on the noobs as me joining, except that I play real time and answer questions.
Not from what I've seen, or, rather, I don't see you trying to help players. Joining a game made by a new player and saying, "Hey, you look new, how can I help" is a completely different scenario than beating the snot out of them and answering where they can go to complain.
If anyone is interested in developing a cordinated effort in this matter , please pm me.
porkenbeans wrote: But, they will secretly have me there, to tell them what to do. What do think about that. You say that there is nothing wrong with farming. OK, ...Lets farm the farmers.
NO, because I wont have a seat at the table. Just a little friendly mentoring, to my new friend.saraith wrote:porkenbeans wrote: But, they will secretly have me there, to tell them what to do. What do think about that. You say that there is nothing wrong with farming. OK, ...Lets farm the farmers.
I wonder if that constitutes Secret Diplomacy.


demonfork wrote:PepperJack wrote:Concise description:
- Farming is almost universally looked down upon on this site. Multiple suggestions have been made to alter the scoring system to discourage farming to no avail. Limiting the privileges of new recruits has also been suggested. I say instead on focusing on the large population of new recruits we focus on the small (and known) population of farmers. Known farmers should not be allowed to join games that have a new recruit in them nor should new recruits be allowed to join games started by known farmers.
Specifics:
- Identify known farmers (Maxatstuy, King Herpes, Rabbiton, anyone in the Farmer's Guild, etc.)
- Automagically prevent them from joining games with at least 1 new recruit
- Automagically prevent new recruits from joining games started by known farmers
This will improve the following aspects of the site:
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- Known farmer's can no longer profit from new recruit deadbeats
- New recruits are more likely to get a positive experience instead of feeling used by some player that has been with so many other new recruits
- Farmers are correctly identified as the cancerous entities they are
Post Sug. Preaching
If everyone feels that farmers do more damage than good to the site then they should be addressed directly. Why beat around the bush and turn things upside down for everyone? Just limit what farmers can do, discriminate against them, everyone already thinks they're second class, so treat them like it. If the damage that admins/mods claim that farmers do is accurate then the cost of driving them away will be offset by many happy returning new recruits.
Maybe we could even mark these known point farmers with barcodes and make concentration camps and put all of these evil point farmers into them and eradicate them by killing them all off in gas chambers!
CCs' flawed point structure, is what creates the Farmers. They are playing within the rules. It is those "mickey Mouse" rules, that allow for the corruption in the ranking system. Over the past year, I have read dozens upon dozens of suggestions by concerned members. I have raked my own brain, and came up with a few myself. I am afraid however, that, all this effort is a big waist of time. I see the same things hashed about over and over again. I can only postulate as to why this problem has not been resolved. Could it be that the lack-man and his crew, are not true risk enthusiasts, and do not know this game that well ? How in the hell could anyone that loves the game of "RISK" not see that this leaderboard is a fricking joke. The best "RISK" players are not at the top where they should be. Well that is my opinion, You can trust that it is correct, because, the best god damn risk player of all time, is telling you so.theconquerer1995 wrote:demonfork wrote:PepperJack wrote:Concise description:
- Farming is almost universally looked down upon on this site. Multiple suggestions have been made to alter the scoring system to discourage farming to no avail. Limiting the privileges of new recruits has also been suggested. I say instead on focusing on the large population of new recruits we focus on the small (and known) population of farmers. Known farmers should not be allowed to join games that have a new recruit in them nor should new recruits be allowed to join games started by known farmers.
Specifics:
- Identify known farmers (Maxatstuy, King Herpes, Rabbiton, anyone in the Farmer's Guild, etc.)
- Automagically prevent them from joining games with at least 1 new recruit
- Automagically prevent new recruits from joining games started by known farmers
This will improve the following aspects of the site:
![]()
![]()
![]()
- Known farmer's can no longer profit from new recruit deadbeats
- New recruits are more likely to get a positive experience instead of feeling used by some player that has been with so many other new recruits
- Farmers are correctly identified as the cancerous entities they are
Post Sug. Preaching
If everyone feels that farmers do more damage than good to the site then they should be addressed directly. Why beat around the bush and turn things upside down for everyone? Just limit what farmers can do, discriminate against them, everyone already thinks they're second class, so treat them like it. If the damage that admins/mods claim that farmers do is accurate then the cost of driving them away will be offset by many happy returning new recruits.
Maybe we could even mark these known point farmers with barcodes and make concentration camps and put all of these evil point farmers into them and eradicate them by killing them all off in gas chambers!

Locked as requested.PepperJack wrote:As the OP, I request that this thread be locked. I made this thread half jokingly. Discriminating against farmers, while fantastic in theory, will require far too many man hours to be feasible and is also a completely subjective task. If you wish to have serious conversation regarding deterring farmers check out these legitimate threads (amongst many others)...
New Recruit Amnesty
No Points For New Recruit Deadbeats
or make your own thread.
Again, please lock up this thread mods.
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