Eliminate Deferred Troops [REJECTED]

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Re: Eliminate Deferred Troops [REJECTED]

Postby greenoaks on Thu Jan 10, 2013 4:19 pm

spiesr wrote:
ZeekLTK wrote:
show
The counter to that is since he wasn't able to attack you on the turn that he missed you could have used your turn that round to either preemptively increase your defenses on that border or make potentially valuable gains elsewhere. So, unless you get dice screwed or fail to anticipate or opponent's return from his absence you should be just a prepared for your opponents attack, or even more so, than you would had he not missed that turn.

those are wise words. it's a pity so many don't understand the advantages to be gained by others missing turns.
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Remove Deferred Troops

Postby Dillybarr on Mon Feb 25, 2013 4:40 am

So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought
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Re: no deployable troops after missed turn

Postby greenoaks on Mon Feb 25, 2013 5:00 am

Dillybarr wrote:So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought

that is a fantastic rule to have ............ if we were all sitting at your dining room table. but we are not. we are spread out all over the globe with no way of knowing when our turn will commence.
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Re: no deployable troops after missed turn

Postby blakebowling on Mon Feb 25, 2013 4:32 pm

greenoaks wrote:
Dillybarr wrote:So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought

that is a fantastic rule to have ............ if we were all sitting at your dining room table. but we are not. we are spread out all over the globe with no way of knowing when our turn will commence.

What he said.

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Re: Remove Deferred Troops

Postby Dillybarr on Mon Feb 25, 2013 10:44 pm

Hmm true.. okay if you miss two straight or something? Or at least in speed games
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Re: Remove Deferred Troops

Postby blakebowling on Tue Feb 26, 2013 2:30 am

Dillybarr wrote:Hmm true.. okay if you miss two straight or something? Or at least in speed games

If you miss three turns in a row, you are removed from the game, and therefore won't get deferred troops.
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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Tue Feb 26, 2013 11:57 pm

Please search before posting.

MERGED.
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Re: NO REWARDS FOR DEADBEATS

Postby GoatSlayer on Wed Mar 06, 2013 9:39 pm

blakebowling wrote:ok.....
What about people that can't help missing their turn (lets say their power goes off for two days like mine did last week)?
And they don't actually get twice the troops, they get the same amount of troops they would have if they had taken their turn.


You've missed over 300 turns, how often does your power go out??

I just played a Battle Royal where a couple of players deliberately missed their second and even third last turn in order to surprise drop troops at the end and win. In round limited games it can happen. One guy missed 4 non-consecutive turns; whatever the reason, he shoulda been kicked. I totally agree there should be harsher penalties for missing your turn. In certain games the opportunity isn't always there to take advantage of the absence ( trench; bad dice), but next turn the tardy player gets to drop more than his turn would normally allow. He missed the turn, he should miss those troops. Period.
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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Mon Apr 15, 2013 5:08 pm

Another one ... MERGED. Please see the OP and the 50+ pages of posts to read all about this. I hate to discourage posting, but I'm not sure that it is possible that anyone could have anything new to add on this subject.
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Deferred troops yes/no

Postby stotzi on Fri Sep 20, 2013 6:48 am

Concise description:

  • Option "Deferred troops" with checkbox "yes" and checkbox "no" should be implemented

Specifics/Details:
  • -

How this will benefit the site and/or other comments:
  • There are many players who are against the opportunity of getting deferred troops when leaving out a turn. They could turn it off for their games.
  • Discipline becomes more valueable in clan games or other tournaments.
  • Faster gameplay, because nobody has an advantage of deliberately leaving out turns.
  • No disadvantage: Fans of deferred troops can just use the setting "on"
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Re: Deferred troops yes/no

Postby Prince_Tottenham on Fri Sep 20, 2013 9:20 am

this is just being advantage for some speed individual games (sometimes in Assassins , where people think they are offline or not watching games..

but clan games or Team games, you must be joking, missing a turns never meant, and it's too costly..

I remember a game where we were losing, bid defeat, one of opponents missed a turn, the game turned completely, and we won the game.


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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Fri Sep 20, 2013 9:26 am

MERGED

Please see the OP.
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*** Options for Troops "DEFERRED" ***

Postby jojosasa on Thu Feb 13, 2014 3:30 pm

Options for troops deferred.

BEHAVIOR OR ISSUE

Players stock piling troops by missing their turn, either intentional or unintentional. As a result, it slows game play, encourages this cheap tactic and in my opinion, not within the spirit of gaming. I’ve noticed players taking their turns in other active games and deliberately avoiding taking their turn in others. Thus stock piling troops.

This ploy has been abused generally in smaller maps in the beginning.

And, also when a game reaches a moment where the map contracts/consolidates. Players miss their turn, (likely to conceal or mislead actual/projected troop size) stock piles the deferred troops as a result and exploit the game play of others whom taken their turn during the previous round(s). Experience players know when the map reaches this phase.
I understand that sometimes it is accidental, and that it may or may not have an advantage, I'm sure the variables are dependent on certain circumstances, thus my proposal.

SUGGESTION

In the [START A GAME] menu, create an option for “Deferred Troops”
-------------------------------------------------------------------------------------
Yes (All troops defer to you next turn - Currently the only option)
No (No troops will carry over for missed turns)


ONCE (All troops defer for only 1 round missed, once during a game)
50% (Only 50 % of troops will defer for all turns missed)
25 % (Only 25 % of troops will defer for all turns missed)

Personally, I would only add YES & NO.

BENEFITS TO THE COMMUNITY

Increases game play, thus players won’t deliberately stock pile troops and more turns will be taken in a shorter period of time.
Making it less frustrating for other players waiting. Gives players the option that I feel are fair and encourages quicker game play.

What harm does offering the above options have, especially when many players feel strongly about.

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Re: *** Options for Troops "DEFERRED" ***

Postby Gabriel13 on Thu Feb 13, 2014 9:00 pm

I don't think I've ever had somebody intentionally miss turns to stockpile troops in a casual game. Maybe 2-3 times in speed games, but I don't see it as much of an issue.
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Re: *** Options for Troops "DEFERRED" ***

Postby jojosasa on Thu Feb 13, 2014 11:13 pm

Even you feel that it may take place, It would discourage that type of play of ever being an issue.

Nevertheless, it wont hurt to have the options available.
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