Change FLAT RATE bonuses.

Suggestions that have been archived.

Moderators: Global Moderators, Suggestions Team

Re: Change FLAT RATE bonuses.

Postby GenuineEarlGrey on Mon Mar 09, 2009 4:41 pm

owenshooter wrote:if you want to remove the luck factor from flat rate, then don't play flat rate.


....or even avoid playing flat rate on small maps
User avatar
Sergeant 1st Class GenuineEarlGrey
 
Posts: 176
Joined: Thu May 01, 2008 1:30 am
Medals: 15
Standard Achievement (3) Terminator Achievement (1) Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2)
Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (4)

Re: Change FLAT RATE bonuses.

Postby cicero on Mon Mar 09, 2009 4:42 pm

Optimus Prime wrote:I happen to like my flat rate spoils just the way they are to be honest. No need to go fixing something that isn't broken.
My secretary already typed my response.

:)
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC
Medals: 9
Standard Achievement (2) Terminator Achievement (1) Speed Achievement (1) Ratings Achievement (2) General Contribution (3)

Re: Change FLAT RATE bonuses.

Postby KernowWarrior on Mon Mar 09, 2009 5:32 pm

I like the Flat Rate bonuses as they are. Could introduce another card selection option for players who dont. Flat rate Original (RRR=4/GGG=6/BBB=8/RGB=10) and Flat Rate lite (all sets of 3, RRR GGG BBB RGB = 10)
User avatar
Corporal KernowWarrior
 
Posts: 62
Joined: Tue Aug 21, 2007 7:39 am
Location: At work probably!
Medals: 22
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (2) Manual Troops Achievement (2)
Freestyle Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3)

Re: Change FLAT RATE bonuses.

Postby iambligh on Mon Mar 09, 2009 5:59 pm

what about 20 for a full-house?
Sergeant 1st Class iambligh
 
Posts: 144
Joined: Thu Jul 17, 2008 7:15 pm
Medals: 22
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Speed Achievement (3) Cross-Map Achievement (2) Ratings Achievement (2) Tournament Achievement (2)
Clan Achievement (1)

Re: Change FLAT RATE bonuses.

Postby Woodruff on Mon Mar 09, 2009 6:56 pm

j35t3r.us wrote:Thats what? 7 for and 3 against. More replies please.
As stated above, cards have the same chances to be drawn but are worth different amounts. This is bad math. Make it more rare for the higher handins, makes no sense to have higher handins same probability as lower handins. I mean heck... Flat rate means FLAT RATE, not different rates!


In...that game we all love that brought us here..."flat rate" doesn't even mean any of the above, you may recall. That's really how we should probably go for flat rate.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Change FLAT RATE bonuses.

Postby oVo on Wed Mar 11, 2009 7:22 pm

iambligh wrote:what about 20 for a full-house?

Players with an upper case v in their name should probably get a fresh 20 armies for all sets cashed in.

I like the setup as it is too and feel that escalating set option is there to pick up the slack.
User avatar
Major oVo
 
Posts: 3843
Joined: Fri Jan 26, 2007 1:41 pm
Location: Antarctica
Medals: 10
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (1) Ratings Achievement (2)

Re: Change FLAT RATE bonuses.

Postby Kotaro on Wed Mar 11, 2009 7:25 pm

Optimus Prime wrote:I happen to like my flat rate spoils just the way they are to be honest. No need to go fixing something that isn't broken.
Image
Highest Rank = 2048Image
Kotaro Fuma, The Terror of Death
User avatar
Private Kotaro
 
Posts: 2830
Joined: Sat Mar 03, 2007 2:31 pm
Location: Yer Village
Medals: 41
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (2) General Achievement (2) Tournament Contribution (9)

Re: Change FLAT RATE bonuses.

Postby PLAYER57832 on Wed Mar 11, 2009 8:00 pm

I like it just the way it is. That's why there are OPTIONS in CC... so you can play what you like.

If you don't like Flat Rate, don't play it!

That said, maybe there is room for a fourth option... without eliminated the current Flat rate?
Corporal 1st Class PLAYER57832
 
Posts: 2603
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania
Medals: 30
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (4) Ratings Achievement (4)
Training Achievement (1)

Re: Change FLAT RATE bonuses.

Postby lancehoch on Thu Mar 12, 2009 9:37 pm

e_i_pi wrote:
Joodoo wrote:
e_i_pi wrote:The chances of having a mixed is the same as the chances of having a coloured set you know


then we should make all of the sets worth 10 armies / 8 armies

That's what I mean.

RRR: 6 armies
GGG: 6 armies
BBB: 6 armies
RGB: 10 armies

is exactly the same as

RRR: 10 armies
GGG: 6 armies
BBB: 6 armies
RGB: 6 armies

statistically

pi, that is not true.
Subject: 10 army sets... are these common to turn in repeatedly?

lancehoch wrote:To answer the question from the thread title, actually mixed sets are more common than any single instance of a single colored set:
3 cards: 27 possibilities- 1/27 red, 1/27 green, 1/27 blue, 6/27 mixed, 18/27 no set
4 cards: 81 possibilities- 9/81 red, 9/81 green, 9/81 blue, 36/81 mixed, 18/81 no set
5 cards (note you can have a mixed set and a plain color set, I am counting these as mixed): 243 possibilities- 31/243 red, 31/243 green, 31/243 blue, 150/243 mixed, 0/243 no set

in percentages (mixed only):
3 cards: 22.22%
4 cards: 44.44%
5 cards: 61.73%

So to answer your question, yes it is very common to get a mixed set.

More in depth analysis for the 5 card situations:
only red: 31/243
only green: 31/243
only blue: 31/243
only mixed: 90/243
red and mixed: 20/243
green and mixed: 20/243
blue and mixed: 20/243

totals:
red: 51/243
green: 51/243
blue: 51/243
mixed: 150/243

What I would suggest is (if there is to be a change) actually changing the values to mixed = 4 and red/green/blue = 10.
Lieutenant lancehoch
 
Posts: 4158
Joined: Wed Dec 05, 2007 4:13 pm
Medals: 11
Standard Achievement (2) Terminator Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
Tournament Contribution (1) General Contribution (4)

Re: Change FLAT RATE bonuses.

Postby ahunda on Fri Mar 13, 2009 6:41 am

As we all know, CC is derived from a popular board game, and the cash rules for Flat Rate are taken 1:1 from the rules of this board game. Changing the cash values would certainly upset all Flat Rate fans, who have been playing the board game for a long time, before coming to CC.

Whilst the standard setting in the original rules of the board game in the USA was Escalating (with Flat Rate being introduced in later versions as an alternative option), in Europe the standard always was Flat Rate. So especially the Europeans are used to the 10,8,6,4 rule as it is.

Now I don´t mind much, since I rarely (almost never) play Flat Rate, but I think changing the cash values is a really bad idea, for the mentioned reasons. Maybe suggest an additional / new Game Type with different cash values. Then again ... I really don´t care ...
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am
Medals: 28
Conqueror Achievement (1) Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (1) Assassin Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (1) Clan Achievement (6)

Re: Change FLAT RATE bonuses.

Postby Woodruff on Fri Mar 13, 2009 7:11 am

ahunda wrote:As we all know, CC is derived from a popular board game, and the cash rules for Flat Rate are taken 1:1 from the rules of this board game. Changing the cash values would certainly upset all Flat Rate fans, who have been playing the board game for a long time, before coming to CC.
Whilst the standard setting in the original rules of the board game in the USA was Escalating (with Flat Rate being introduced in later versions as an alternative option), in Europe the standard always was Flat Rate. So especially the Europeans are used to the 10,8,6,4 rule as it is.
Now I don´t mind much, since I rarely (almost never) play Flat Rate, but I think changing the cash values is a really bad idea, for the mentioned reasons. Maybe suggest an additional / new Game Type with different cash values. Then again ... I really don´t care ...


But the Flat Rate on Conquer Club ISN'T the 10-8-6-4 rule that you refer to here. In fact, that's what I've been saying...it would make far more sense for Conquer Club to mirror the board game in that regard, as it would INCREASE the strategy involved in that format and DECREASE the luck factor.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Change FLAT RATE bonuses.

Postby Koganosi on Fri Mar 13, 2009 7:32 am

The flat rate cards are good now as they are. They have just been taken of the normal risk settings. You got the same chances as ur opponents, so what u lose a game by it. Things happens man dont cry. If you dont like it dont play it. It is perfect as it is now.

Urs

Koganosi.
Image
User avatar
Major Koganosi
SoC Training Instructor
SoC Training Instructor
 
Posts: 1508
Joined: Wed Jun 27, 2007 1:06 pm
Location: Netherlands
Medals: 70
Monthly Leader Bronze (1) Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (3) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1)
Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (1)
Tournament Achievement (4) General Achievement (12) Clan Achievement (9) Training Achievement (3)

Re: Change FLAT RATE bonuses.

Postby Gillipig on Fri Mar 13, 2009 7:51 am

Why not keep everything as it is and add a variant of flat rated cards? Like someone said all single coloured set worth 8 and mixed 10. In that way we would have greater possibility to chose whatever we like! :P
User avatar
Lieutenant Gillipig
 
Posts: 3583
Joined: Fri Jan 09, 2009 1:24 pm
Medals: 38
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (1) General Achievement (6) Tournament Contribution (3)

Re: Change FLAT RATE bonuses.

Postby ahunda on Fri Mar 13, 2009 8:05 am

Woodruff wrote:But the Flat Rate on Conquer Club ISN'T the 10-8-6-4 rule that you refer to here. In fact, that's what I've been saying...it would make far more sense for Conquer Club to mirror the board game in that regard, as it would INCREASE the strategy involved in that format and DECREASE the luck factor.

The Flat Rate cash values @ CC are exactly as in the board game. At least the European version of said board game.
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am
Medals: 28
Conqueror Achievement (1) Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (1) Assassin Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (1) Clan Achievement (6)

Re: Change FLAT RATE bonuses.

Postby BaldAdonis on Fri Mar 13, 2009 11:57 am

There was a suggestion (ages ago) for a fixed rate game: all sets are worth the same amount. That eliminates even more luck than your suggestion. Better yet, don't play with cards at all. Luck factor eliminated.

lancehoch wrote:What I would suggest is (if there is to be a change) actually changing the values to mixed = 4 and red/green/blue = 10.

I play the board game similarly, but keep the 6/8/10 for infantry/cavalry/artillery. Mixed is worth the least, because it's the easiest to get. Sometimes there's a variant: depending on which territories you hold, you get up to three +2 bonuses for a mixed set, up to two for infantry, just one for cavalry, and none for artillery.
User avatar
Lieutenant BaldAdonis
 
Posts: 2321
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire
Medals: 48
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (1) Tournament Achievement (19) General Achievement (2) Clan Achievement (3) Tournament Contribution (1)

Re: Change FLAT RATE bonuses.

Postby AndrewB on Fri Mar 13, 2009 12:01 pm

BaldAdonis wrote:
e_i_pi wrote:The chances of having a mixed is the same as the chances of having a coloured set you know

No it isn't. You're more likely to hit a mixed set.

There was a suggestion (ages ago) for a fixed rate game: all sets are worth the same amount. That eliminates even more luck than your suggestion. Better yet, don't play with cards at all. Luck factor eliminated.


Or don't play with dice. That way the luck will be eliminated altogether.

Wait, hold on. We still need to resolve bad drops.... :P
Image
User avatar
Lieutenant AndrewB
 
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST
Medals: 72
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (22) General Achievement (1) Clan Achievement (8)
Map Contribution (3) Tournament Contribution (7) General Contribution (2)

Re: Change FLAT RATE bonuses.

Postby Timminz on Fri Mar 13, 2009 12:47 pm

AndrewB wrote:
BaldAdonis wrote:don't play with cards at all. Luck factor eliminated.


Or don't play with dice. That way the luck will be eliminated altogether.

Wait, hold on. We still need to resolve bad drops.... :P


It's called chess.

I sure could go for an 8 player game of chess.
User avatar
Major Timminz
 
Posts: 5571
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store
Medals: 56
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (6) General Achievement (2) Clan Achievement (10) Tournament Contribution (1) General Contribution (1)

Re: Change FLAT RATE bonuses.

Postby azezzo on Fri Mar 13, 2009 1:23 pm

leave flat rate alone, whats next you want to fix the wheel? the problem isnt the game, the problem is with the o.p.
Image
User avatar
Captain azezzo
 
Posts: 966
Joined: Thu Nov 01, 2007 12:54 pm
Location: New York state, by way of Chicago
Medals: 57
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (5) Clan Achievement (7)

Re: Change FLAT RATE bonuses.

Postby BaldAdonis on Fri Mar 13, 2009 1:29 pm

Timminz wrote:It's called chess.

I sure could go for an 8 player game of chess.

Probably get killed before you even take a turn. That board's only got 32 starting positions.
User avatar
Lieutenant BaldAdonis
 
Posts: 2321
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire
Medals: 48
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (1) Tournament Achievement (19) General Achievement (2) Clan Achievement (3) Tournament Contribution (1)

Re: Change FLAT RATE bonuses.

Postby Timminz on Fri Mar 13, 2009 1:51 pm

BaldAdonis wrote:
Timminz wrote:It's called chess.

I sure could go for an 8 player game of chess.

Probably get killed before you even take a turn. That board's only got 32 starting positions.

It would have to be played freestyle RT. Otherwise it would just be silly.
User avatar
Major Timminz
 
Posts: 5571
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store
Medals: 56
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (6) General Achievement (2) Clan Achievement (10) Tournament Contribution (1) General Contribution (1)

Re: Change FLAT RATE bonuses.

Postby Woodruff on Fri Mar 13, 2009 2:11 pm

Timminz wrote:
AndrewB wrote:
BaldAdonis wrote:don't play with cards at all. Luck factor eliminated.


Or don't play with dice. That way the luck will be eliminated altogether.

Wait, hold on. We still need to resolve bad drops.... :P


It's called chess.

I sure could go for an 8 player game of chess.


Actually, it's called Diplomacy. A glorious game, there.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4974
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Change FLAT RATE bonuses.

Postby BaldAdonis on Fri Mar 13, 2009 2:33 pm

Timminz wrote:It would have to be played freestyle RT. Otherwise it would just be silly.

http://en.wikipedia.org/wiki/Kung-fu_chess
User avatar
Lieutenant BaldAdonis
 
Posts: 2321
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire
Medals: 48
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (1) Tournament Achievement (19) General Achievement (2) Clan Achievement (3) Tournament Contribution (1)

Re: Change FLAT RATE bonuses.

Postby ManBungalow on Fri Mar 13, 2009 5:44 pm

I don't like the idea of changing the card values to be honest. It would just confuse people.

When you have 3 red cards you may be able to elminate your team-mate (in extreme situations) and pick up green and a blue spoils...
My point being : there is some amount of strategy in having spoils like these, even if it is resisting the urge to cash as soon as possible.
Image
User avatar
Colonel ManBungalow
 
Posts: 3365
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: Change FLAT RATE bonuses.

Postby Simreth on Thu Oct 15, 2009 5:03 pm

lancehoch wrote:
e_i_pi wrote:
Joodoo wrote:
e_i_pi wrote:The chances of having a mixed is the same as the chances of having a coloured set you know


then we should make all of the sets worth 10 armies / 8 armies

That's what I mean.

RRR: 6 armies
GGG: 6 armies
BBB: 6 armies
RGB: 10 armies

is exactly the same as

RRR: 10 armies
GGG: 6 armies
BBB: 6 armies
RGB: 6 armies

statistically

pi, that is not true.
Subject: 10 army sets... are these common to turn in repeatedly?

lancehoch wrote:To answer the question from the thread title, actually mixed sets are more common than any single instance of a single colored set:
3 cards: 27 possibilities- 1/27 red, 1/27 green, 1/27 blue, 6/27 mixed, 18/27 no set
4 cards: 81 possibilities- 9/81 red, 9/81 green, 9/81 blue, 36/81 mixed, 18/81 no set
5 cards (note you can have a mixed set and a plain color set, I am counting these as mixed): 243 possibilities- 31/243 red, 31/243 green, 31/243 blue, 150/243 mixed, 0/243 no set

in percentages (mixed only):
3 cards: 22.22%
4 cards: 44.44%
5 cards: 61.73%

So to answer your question, yes it is very common to get a mixed set.

More in depth analysis for the 5 card situations:
only red: 31/243
only green: 31/243
only blue: 31/243
only mixed: 90/243
red and mixed: 20/243
green and mixed: 20/243
blue and mixed: 20/243

totals:
red: 51/243
green: 51/243
blue: 51/243
mixed: 150/243

What I would suggest is (if there is to be a change) actually changing the values to mixed = 4 and red/green/blue = 10.


Given the probabilities I would agree that there should be a game type to compensate for this. Possibly a true flat rate, 6 or 8 or 10 whatever, but all sets given equal compensation.

However relatively speaking the cumulative probability of turning in all of one color, red is = green is = blue.

With 5 cards, that is to say P(RRR, GGG, BBB) = 153/243 or about 63% vs. any combination of P(RGB) at about = 62%
At 4 cards, P(RRR, GGG, BBB) = 33% vs any combination of P(RGB) = 44%
At only 3 cards P(RRR, GGG, BBB) = 11% vs. any combination of P(RGB) = 22%

If we were going to be "Fair" about compensation for cards we would have to figure out a percentage based measurement which would be separate for each number of cards such as:
With 5 cards compensation for RRR, GGG, BBB = RGB since percentages are relatively the same.
With 4 cards possibly one extra troop.
With 3 cards perhaps a set of RRR, GGG, BBB should be 2xRGB that of RGB or maybe two additional troops since the likelihood is half.

The problem is figuring out how large a percentage advantage is needed for each additional troop. It all seems fairly extreme, it would be much easier to just make another variation of game with a true flat and equal rate for any card set.
User avatar
Sergeant Simreth
 
Posts: 6
Joined: Tue Oct 30, 2007 7:57 pm
Location: In your territory...
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (2)

Re: Change FLAT RATE bonuses.

Postby Fazeem on Thu May 02, 2013 11:27 pm

bump for arguments sake.
viewtopic.php?f=4&t=189830
User avatar
Lieutenant Fazeem
 
Posts: 207
Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

Next

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

Login