owenshooter wrote:if you want to remove the luck factor from flat rate, then don't play flat rate.
....or even avoid playing flat rate on small maps
My secretary already typed my response.Optimus Prime wrote:I happen to like my flat rate spoils just the way they are to be honest. No need to go fixing something that isn't broken.
j35t3r.us wrote:Thats what? 7 for and 3 against. More replies please.
As stated above, cards have the same chances to be drawn but are worth different amounts. This is bad math. Make it more rare for the higher handins, makes no sense to have higher handins same probability as lower handins. I mean heck... Flat rate means FLAT RATE, not different rates!
iambligh wrote:what about 20 for a full-house?
Optimus Prime wrote:I happen to like my flat rate spoils just the way they are to be honest. No need to go fixing something that isn't broken.
e_i_pi wrote:Joodoo wrote:e_i_pi wrote:The chances of having a mixed is the same as the chances of having a coloured set you know
then we should make all of the sets worth 10 armies / 8 armies
That's what I mean.
RRR: 6 armies
GGG: 6 armies
BBB: 6 armies
RGB: 10 armies
is exactly the same as
RRR: 10 armies
GGG: 6 armies
BBB: 6 armies
RGB: 6 armies
lancehoch wrote:To answer the question from the thread title, actually mixed sets are more common than any single instance of a single colored set:
3 cards: 27 possibilities- 1/27 red, 1/27 green, 1/27 blue, 6/27 mixed, 18/27 no set
4 cards: 81 possibilities- 9/81 red, 9/81 green, 9/81 blue, 36/81 mixed, 18/81 no set
5 cards (note you can have a mixed set and a plain color set, I am counting these as mixed): 243 possibilities- 31/243 red, 31/243 green, 31/243 blue, 150/243 mixed, 0/243 no set
in percentages (mixed only):
3 cards: 22.22%
4 cards: 44.44%
5 cards: 61.73%
So to answer your question, yes it is very common to get a mixed set.
ahunda wrote:As we all know, CC is derived from a popular board game, and the cash rules for Flat Rate are taken 1:1 from the rules of this board game. Changing the cash values would certainly upset all Flat Rate fans, who have been playing the board game for a long time, before coming to CC.
Whilst the standard setting in the original rules of the board game in the USA was Escalating (with Flat Rate being introduced in later versions as an alternative option), in Europe the standard always was Flat Rate. So especially the Europeans are used to the 10,8,6,4 rule as it is.
Now I don´t mind much, since I rarely (almost never) play Flat Rate, but I think changing the cash values is a really bad idea, for the mentioned reasons. Maybe suggest an additional / new Game Type with different cash values. Then again ... I really don´t care ...
Woodruff wrote:But the Flat Rate on Conquer Club ISN'T the 10-8-6-4 rule that you refer to here. In fact, that's what I've been saying...it would make far more sense for Conquer Club to mirror the board game in that regard, as it would INCREASE the strategy involved in that format and DECREASE the luck factor.
lancehoch wrote:What I would suggest is (if there is to be a change) actually changing the values to mixed = 4 and red/green/blue = 10.
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