Conquer Club

Double Turns and Freestyle Turn Holding

Suggestions that have been archived.

Moderator: Community Team

Postby lackattack on Sat Dec 23, 2006 12:48 pm

I'll ignore the secondary suggestion about multiplied armies for missed turns because it's been debated a zillion times.

Right now double turns are blocked in Freestyle and double turns are only considered double turns when the round ends prematurely:

the instructions wrote:The player who triggers a new round is not allowed to take a second back-to-back turn and must wait for someone else to play.


Anything else is considered a "fake double turn" because the round ended naturally and all players were aware of the exact time when the new round begins. So theoretically they could go online at that moment and prevent the double play.

Having said that, fake double turns are considereed by many to be unfair and is something I've been meaning to re-visit for a long time now. Hopefully I'll find time to do something about it in the upcoming update.
User avatar
Corporal lackattack
 
Posts: 6095
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
Medals: 9
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Freestyle Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (1) General Achievement (2)

Postby zip_disk on Sat Dec 23, 2006 5:45 pm

Captain zip_disk
 
Posts: 216
Joined: Thu Mar 23, 2006 9:33 pm
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Terminator Achievement (1) Assassin Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (1)

err. suggestion

Postby khazalid on Sat Dec 30, 2006 7:21 pm

<Subject>:

* Concise Idea. Closing the freestyle loophole that allows double turns (see flame wars rev kyle and johnnyrotten)


<Body>:

* Suggestion Idea: see above
* Specifics: letting a turn time out and then being able to take another straight after
* Why it is needed: many reasons. most obviously because it is twisting the game mechanics to gain an unfair advantage. the usual retort is that because it is in the game mechanics, it should be exploited. this is bullshit.
* Priority** (1-5): 5
User avatar
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland
Medals: 42
Standard Achievement (2) Doubles Achievement (4) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (1) Tournament Achievement (4) General Achievement (1) Clan Achievement (9)

Postby nyg5680 on Sun Dec 31, 2006 9:07 am

to do that i think they would hafta elimnate freestyle all together so wut u hafta do is play like the ppl that do that or just dont play freestyle
User avatar
Sergeant 1st Class nyg5680
 
Posts: 1343
Joined: Sun Jun 04, 2006 10:50 am
Location: united states

Reseting the 24h limit in Freestyle

Postby Marxwell on Mon Jan 29, 2007 9:09 pm

Suggestion: in a freestyle game, the 24h limit for each turn should be reset after the first person begins his turn, in order to ensure the person who finished the previous round will have 24h to play too.

Why it is needed: when playing freestyle with a lot of players normally there shouldn't be any problem, but when playing doubles or triples freestyle, the team who should start might start at the very last minutes, thus forcing the opponent team to lose its turn. This can be heavily abused, since not only would the opponent lose a turn, but the first team would also have a double turn!

Specifics: if the first player (or team) misses his turn, the other team should not miss the turn too (since they never had a chance to play!). They should be entitled another 24h to play the same turn, instead. In a standard game these 24h should be entitled only to the player who didn't have a chance to play.

Priority: 4
Captain Marxwell
 
Posts: 14
Joined: Tue Jan 16, 2007 5:15 pm

Postby spiesr on Mon Jan 29, 2007 10:11 pm

As long as you get armies for missed turns this isn't much of a problem...
User avatar
Captain spiesr
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Postby yeti_c on Tue Jan 30, 2007 3:49 am

spiesr wrote:As long as you get armies for missed turns this isn't much of a problem...


Surely you are wrong here - the guy mentioned that the opposing team could take Double Turns - In a triple player game this could mean 6 turns of death raining down on your team and being wiped out...

I like the suggestion - it's especially prevalent in a triples game or a 4player doubles as there are only one set of opposing forces.

C.
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Medals: 48
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby Wisse on Tue Jan 30, 2007 7:23 am

spiesr wrote:As long as you get armies for missed turns this isn't much of a problem...

well you got a continent, and you can't take a turn because of this, and they concer your continent next turn, you don't get the armies of holding that continent the turn before...
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe
Medals: 12
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Freestyle Achievement (2) Teammate Achievement (2)
Cross-Map Achievement (1) Map Contribution (1)

Stop Double turns in freestyle

Postby bedplay on Tue Feb 20, 2007 6:03 pm

This has probably been said before, but in all of my freestyle realtime games, there has been some jackass who waits till the end of the turn, then uses everything hes got to conquer a continent (or some other thing to his advantage.)

Then refreshes the game every 2 seconds to effectively get a double turn.

There is nothing you can do about it, apart from team up on that player which tweaks the game, and makes games not fun to play.

in Freestyle, I propose that the rules are changed. if a player ends their turn last in freestyle, they not only have to wait for 1 other player to start their turn, but they have to wait till either another player ends their turn or until 1-2 minutes after another player ends their turn.

This is the thing that really bugs me about the game, It is a cheap tactic and basically it sucks/ makes games crap.
"It is fatal to enter any war without the will to win it."
- General Douglas MacArthur
User avatar
Private 1st Class bedplay
 
Posts: 171
Joined: Fri Jan 19, 2007 2:00 pm

Re: Stop Double turns in freestyle

Postby Wisse on Tue Feb 20, 2007 6:04 pm

bedplay wrote:This has probably been said before, but in all of my freestyle realtime games, there has been some jackass who waits till the end of the turn, then uses everything hes got to conquer a continent (or some other thing to his advantage.)

Then refreshes the game every 2 seconds to effectively get a double turn.

There is nothing you can do about it, apart from team up on that player which tweaks the game, and makes games not fun to play.

in Freestyle, I propose that the rules are changed. if a player ends their turn last in freestyle, they not only have to wait for 1 other player to start their turn, but they have to wait till either another player ends their turn or until 1-2 minutes after another player ends their turn.

This is the thing that really bugs me about the game, It is a cheap tactic and basically it sucks/ makes games crap.

especily when it was a no-card game...
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe
Medals: 12
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Freestyle Achievement (2) Teammate Achievement (2)
Cross-Map Achievement (1) Map Contribution (1)

Postby Evil Semp on Tue Feb 20, 2007 8:50 pm

Thats part of freestyle.

If I understand what you are saying the person who finishes a round can't take his turn until two players have started their turn and one has finished?
User avatar
Sergeant 1st Class Evil Semp
Multi Hunter
Multi Hunter
 
Posts: 7583
Joined: Sun Jul 02, 2006 8:50 pm
Medals: 103
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (23) General Achievement (9)
Clan Achievement (10) Tribe Achievement (1) General Contribution (19)

Postby AAFitz on Tue Feb 20, 2007 8:53 pm

Evil Semp wrote:Thats part of freestyle.

If I understand what you are saying the person who finishes a round can't take his turn until two players have started their turn and one has finished?


its more when they wait till the end of the round take the turn, dont finish the turn and then can go again at the beginning of the round...essentially a double turn i believe is his complaint...

all you can do is start your games at a time thats good for you and wait till the end of the round and make your moves to counter it if your against someone who does it a lot
User avatar
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1
Medals: 86
Monthly Leader Bronze (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (2)
Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (3)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (8) General Achievement (2)
Clan Achievement (9) Tournament Contribution (8) General Contribution (2)

Postby DemonHunter on Tue Feb 20, 2007 8:56 pm

It bugs me when people do that, (Unless it RT) but I think it's worth it to play a fast game.
User avatar
Cadet DemonHunter
 
Posts: 31
Joined: Fri Dec 08, 2006 3:59 pm
Location: In front of the PC

Postby sully800 on Tue Feb 20, 2007 8:58 pm

This has been discussed to death.

I'm pretty sure that a semi-freestyle game is a pending addition. Where you can start your turn at any point but can't play at the same time as others. Many people like freestyle the way it is, so I wouldn't like to see simultaneous turns dissappear completely....just an option eventually.


By the way, its not hard to defend against the tactic you just mentioned. Just don't take your turn immediately after someone has conquered a big continent. Wait like half an hour and you will almost always get the 2+minute headstart that you need. If you're more dedicated, check the forum to see when they're on...or look at what country theyre from and try to play when its the middle of the night there (desperate situations only, like when you have a single man, they own the entire map....but you win anyway).
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (1) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (2)
Tournament Achievement (1) General Achievement (3) Map Contribution (1) Tournament Contribution (1) General Contribution (5)

Postby Evil Semp on Tue Feb 20, 2007 9:32 pm

You can also check the game log and see if they usually take their turns at around the same time.
User avatar
Sergeant 1st Class Evil Semp
Multi Hunter
Multi Hunter
 
Posts: 7583
Joined: Sun Jul 02, 2006 8:50 pm
Medals: 103
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (23) General Achievement (9)
Clan Achievement (10) Tribe Achievement (1) General Contribution (19)

Postby Kugelblitz22 on Tue Feb 20, 2007 9:56 pm

sully800 wrote:This has been discussed to death.

I'm pretty sure that a semi-freestyle game is a pending addition. Where you can start your turn at any point but can't play at the same time as others. Many people like freestyle the way it is, so I wouldn't like to see simultaneous turns dissappear completely....just an option eventually.


By the way, its not hard to defend against the tactic you just mentioned. Just don't take your turn immediately after someone has conquered a big continent. Wait like half an hour and you will almost always get the 2+minute headstart that you need. If you're more dedicated, check the forum to see when they're on...or look at what country theyre from and try to play when its the middle of the night there (desperate situations only, like when you have a single man, they own the entire map....but you win anyway).


While your definitely right, it has been discussed to death, that's why I don't play freestyle anymore (or at least not often) It kind of kills the spirit of freestyle if you have to take your turns under cover of darkness or lurk around the website to see if your opponent is on. For me CC is about solid, enjoyable game play not calculating when it will be 4 in the morning in Australia so you can take your turn. If theres people that like that, more power to ya. But I am eagerly awaiting a fix to what I see as a broken game mechanic. :)
User avatar
Sergeant 1st Class Kugelblitz22
 
Posts: 496
Joined: Fri Dec 29, 2006 9:36 pm
Location: Canton
Medals: 9
Standard Achievement (3) Doubles Achievement (1) Assassin Achievement (1) Freestyle Achievement (2) Speed Achievement (1)
Cross-Map Achievement (1)

Postby Unit_2 on Wed Feb 21, 2007 12:44 am

dude, its fair, you can wait till everyone edns ther turn then do your but its fair
User avatar
Private Unit_2
 
Posts: 1814
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Ratings Achievement (1)

Postby Jamie on Wed Feb 21, 2007 1:31 am

Don't play freestyle, I don't. Sequential, or nothing for me.
Highest score to date: 2704 (June 25, 2008)
Highest on Scoreboard: 86 (June 25, 2008)
Highest Rank : Colonel (May 27, 2008)
Lowest Score to date : 776 (Nov 20, 2012)
Lowest Rank to date: Cook (Nov 20, 2012)
Shortest game won: 15 seconds - Game 12127866
User avatar
Corporal 1st Class Jamie
 
Posts: 715
Joined: Mon Feb 27, 2006 5:50 am
Location: Liberty, Missouri
Medals: 51
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (4) Manual Troops Achievement (4) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (3) Speed Achievement (2) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (4)

Postby sully800 on Wed Feb 21, 2007 2:26 am

And everyone always does what Jamie says :)
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (1) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (2)
Tournament Achievement (1) General Achievement (3) Map Contribution (1) Tournament Contribution (1) General Contribution (5)

Postby Kahless on Wed Feb 21, 2007 9:11 am

I can't play sequential unless its RT, takes far too long tor your turn to come round.
User avatar
Cook Kahless
 
Posts: 652
Joined: Sat Feb 17, 2007 5:43 am
Location: Belfast
Medals: 3
Tournament Achievement (1) Tournament Contribution (2)

Double Turns

Postby hawkeye on Sat Mar 17, 2007 7:17 pm

Having two turns in a row on freestyle games.

Bring it back.
It was used by so many people it was crazy to take it away as an option.

Priority: 4 out of 5.
Cook hawkeye
 
Posts: 2663
Joined: Fri Feb 24, 2006 12:19 am
Location: RAGGLE FRAGGLE!!!

Postby hecter on Sat Mar 17, 2007 7:20 pm

I like it the way it is. It's cheap to get two turns in a row.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
Private 1st Class hecter
 
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Location: Tying somebody up on the third floor
Medals: 25
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (2)
Manual Troops Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (1) General Achievement (1) General Contribution (1)

Postby hawkeye on Sat Mar 17, 2007 7:22 pm

Hecter you don't know what I'm talking about. It used to be an option and I played it a lot. I know I'm not the only one. I also want to know why lack took it away.
Cook hawkeye
 
Posts: 2663
Joined: Fri Feb 24, 2006 12:19 am
Location: RAGGLE FRAGGLE!!!

Postby wacicha on Sat Mar 17, 2007 8:05 pm

because alot of new people lost alot of points trying to figure why
Image
User avatar
Major wacicha
SoC Training Instructor
SoC Training Instructor
 
Posts: 3988
Joined: Fri Jan 27, 2006 6:51 pm
Medals: 33
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (1) Terminator Achievement (4) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (2) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (4) Training Achievement (1) Tournament Contribution (1) General Contribution (6)

Postby hawkeye on Sat Mar 17, 2007 8:08 pm

Wasn't it in the faq?
Cook hawkeye
 
Posts: 2663
Joined: Fri Feb 24, 2006 12:19 am
Location: RAGGLE FRAGGLE!!!

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users