, I think deep down there is a good idea lurking here. That good idea is to recognize players that are more versatile, that can succeed on many different maps and map settings. Let's just make sure it does not punish those players who are very good at only one particular setting, because that skill should also be recognized.
I for one, do not like to play freestyle anymore, but I think someone who is really good at sequential, thought out games AND lightning freestyle games should get some recognition for their skill. That would make things more competitive. However, I wouldn't want my score to be adversely affected because I don't like to play freestyle.
So let's find ways to provide recognition while limiting negative effect on other player's scores, because otherwise most players won't be able to stomach it. And it can be easily done. Just provide more calculations in addition to score.
2. So are you suggesting that a player like LFAW who has a current point total of 2714, who has won 4484 from Feudal, should have a score of -1570?
Yeah that would not work out very well for any player who has played a long time and accumulated many points because they will eventually reach whatever threshold, but there is more than one way to skin a cat. You could track the ratio of how many points a player has gained on their top maps against their total points gained on all maps.
Taking n = 3 maps for example. Lets say I gain 9% of my points on Rail Europe, 7% of my points on Waterloo and 5% of my points on Arctic. That means that my top 3 maps are providing me with 9+7+5 = 21% of my point gain.
This measurement could be tailored to provide insight into whether a player's map specialization is limited to only a few or a large variety of maps.