[Community Opinion] Suggestions

Old issues and old threads regarding various newsletter things.

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Re: [Community Opinion] Suggestions

Postby Ace Rimmer on Wed Jun 15, 2011 10:03 am

Why build any existing add-ons into the site at all? Why not focus on the things that have not been or cannot be provided by the community that have been suggested? That seems to me to be a more fitting use of a web developer's time than merging existing add-on scripts into the site's codebase.
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Re: [Community Opinion] Suggestions

Postby Ace Rimmer on Wed Jun 15, 2011 10:07 am

Anyway, here are my top 5 suggestions that I think the web developer should add:

Adjacent Attacks: viewtopic.php?f=535&t=51364
Mass Wall clear option: viewtopic.php?f=535&t=116709
Avatar picture on wall posts: viewtopic.php?f=535&t=123396
Increase player limit to 12: viewtopic.php?f=535&t=113234
Use HTTPS properly across the site: viewtopic.php?f=535&t=136613
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Re: [Community Opinion] Suggestions

Postby greenoaks on Wed Jun 15, 2011 11:05 am

jakewilliams wrote:Why build any existing add-ons into the site at all? Why not focus on the things that have not been or cannot be provided by the community that have been suggested? That seems to me to be a more fitting use of a web developer's time than merging existing add-on scripts into the site's codebase.

the reason i am proposing that some add-ons be implemented is because not everyone can use the browser they have been developed for. i will survive if they remain as they are it is just that i think they are so great they should be available to all.

Watch this Game is awesome for TO's and Map Rank for everyone wanting to know how far from a medal they are.

the only other one i use is Speed Turns so i can't comment on them other than to point out that i did not think any of them were worthy of adding-on in the first place.
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Re: [Community Opinion] Suggestions

Postby Bruceswar on Mon Jun 20, 2011 3:42 am

I am still a big fan of the 1 vs 1 team game idea. That could be super cool to play!
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Re: [Community Opinion] Suggestions

Postby Ace Rimmer on Mon Jun 20, 2011 7:35 am

Bruceswar wrote:I am still a big fan of the 1 vs 1 team game idea. That could be super cool to play!


I thought we already had that when josko and CoF were on opposite sides?
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Re: [Community Opinion] Suggestions

Postby SirSebstar on Mon Jun 20, 2011 8:39 am

jakewilliams wrote:
Bruceswar wrote:I am still a big fan of the 1 vs 1 team game idea. That could be super cool to play!


I thought we already had that when josko and CoF were on opposite sides?


I was wondering when this would be baited out for the trolls to feed on. about 4/5 hours... nice
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Re: [Community Opinion] Suggestions

Postby Victor Sullivan on Mon Jun 20, 2011 2:18 pm

jakewilliams, SirSebstar, stop. =;

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Re: [Community Opinion] Suggestions

Postby HighlanderAttack on Mon Jun 20, 2011 11:08 pm

My list:

1. Have the ability to know what the drop looks like in a fog game before your opponent starts his/her turn--at least know your starting positions. (not sure of any other game where you don't at least know how you started the game)

2. Have an add time button which you can use for all your games maybe once a week or once a month--maybe it adds 12 hours to each game for your turn.

3. Increase the tourney limit medals==30 is so ancient history.

4. Keep up the great work--CC is the best. I have tried two other sites and I didn't even finish the games because the sucked so bad :).
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Re: [Community Opinion] Suggestions

Postby jimfinn on Tue Jun 21, 2011 12:27 am

I would love to see Watch This Game integrated - I currently use it as an add-on, but if I use a different PC, I cannot view my watched games.
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Re: [Community Opinion] Suggestions

Postby OliverFA on Tue Jun 21, 2011 4:04 am

I agree with everything that Jakewilliams say.

First, I think that we all agree that we would like to see more updates to the site. I am not talking about dozens of updates per year, but maybe 2 or 3 well thought updates. Maybe even 2 would be enough. Let's say Spring update and Autumn update. Each of those updates featuring a big main feature and several small features. That would make the site look a bit more professional. Imagine, a newcomer comes to the site and sees the list of past Autumn and Spring updates, and how each of those updates added a killer feature and several small features. That would encourage them to stay!

Second, with so few updates, why implement what is already available in the form of community add-ons? In my humble opinion this is both a way to waste the very scarce resources available and a way to piss the community members that spent their time doing that update. Apologies if that seems a bit unrespectful, but I imagine I would not feel very happy if I saw that the hours that I spent doing an add-on were useless because that add-on is now in the site. If the site had dozens of updates, that would be understandable. But it's difficult to understand that one of the few updates is exactly a mirror to something a community member already did.

Third, again with so very few updates, implement things that really make a difference. Don't add yet-another-spoil mode. Add things that bring a completely new dimension not present yet in CC! Like the Adjacent Attacks suggestion. It has been around so long and really would bring a new way of playing the site.

Fourth, XML. There are dozens of wonderful ideas in the Foundry about new maps. Unfortulately, they can't be developed because XML does not allow mapmakers to implement those ideas. For this reason I think that the site will greatly benefit from more XML updates. Just a few tag ideas that come to my mind in no particular order: Lighthouses for FoW, Dice Bonus, Reinforcement Only Borders, Game start messages, and, the biggest of them all, TRIGGERS.

I also agree that the Suggestions process is a bit obscure and not transparent at all (again, sorry if that offends someone. I say it with good intention. Not willing to criticize just for the sake of it, but pointing what I think could be improved) and that some feedback from time to time would be nice.

Anyway, here is my list of suggestions that I would like to see implemented:
1-Adjacent Attacks https://www.conquerclub.com/forum/viewt ... 35&t=51364
2-More XML tags so mapmakers can do different and more varied maps viewtopic.php?f=127&t=103961
3-Upkeep Costs: viewtopic.php?f=4&t=140398
4-Infected Neutrals: viewtopic.php?f=535&t=40294
5-Increase to 12 players viewtopic.php?f=535&t=113234
6-Adjacent Attacks
7-More XML tags
8-Adjacent Attacks
9-More XML tags
10-Adjacent Attacks
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Re: [Community Opinion] Suggestions

Postby natty dread on Tue Jun 21, 2011 4:59 am

XML updates!
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Re: [Community Opinion] Suggestions

Postby NotNowKato on Tue Jun 21, 2011 5:21 am

I am really enjoying the Adj.Attacks games i have been participating in & would like to see this implemented in the Game menu options. Often players [including myself] forget they are playing AA, & this can cause the game to slow down while reparations restore order & fair play.
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Re: [Community Opinion] Suggestions

Postby kachiun on Tue Jun 21, 2011 6:56 am

NotNowKato wrote:I am really enjoying the Adj.Attacks games i have been participating in & would like to see this implemented in the Game menu options. Often players [including myself] forget they are playing AA, & this can cause the game to slow down while reparations restore order & fair play.


I agree. Also I think zombie spoils sounds like a good idea. So here is my (short) list:
1: Adjacent attacks
2: Zombie spoils
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Re: [Community Opinion] Suggestions

Postby fumandomuerte on Tue Jun 21, 2011 7:01 am

Adjacent Attacks FTW! Give me that and I'll buy a premium right away ;)
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Re: [Community Opinion] Suggestions

Postby DoomYoshi on Tue Jun 21, 2011 8:48 am

1. Adjacent Attacks
2. 12 Player Games
3. Wall Clear
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Re: [Community Opinion] Suggestions

Postby DiM on Tue Jun 21, 2011 8:53 am

1. more xml updates
2. 12-16 player games
3. animated maps
4. flash maps.
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Re: [Community Opinion] Suggestions

Postby gimli1990 on Tue Jun 21, 2011 10:08 am

alright here is my list

1. adjacent attacks --- reason for this is that it would open up a whole new element to the site.

2. 12 player games - reason this would be a lot of fun to be able to play 12 player games i know there are some maps that cannot go to 12 players but for those that can it would add more fun.

3. more XML updates to allow the mapmakers let there creativity fly with more options.

and just a couple of thoughts.

the suggestion precess it is hard to figure out what is going on for the suggestion's i think that should be improved. and i think the time it takes to get something implemented is a long time adjacent attacks has been a "submitted suggestion" ever i started playing on CC

there is my 2 cents :)
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Re: [Community Opinion] Suggestions

Postby Demen on Tue Jun 21, 2011 10:21 am

Apologies if this is the wrong place for this but...

I'd like to see the ability to turn chat off as a game mode.
Whilst I enjoy a good chat as much as the next man/woman/creature, this optional mode would enable maps to be played without alliances forming explicitly.

Might be a rubbish idea but I think it might be cool. Would probably be easy to implement too since it's a functional reduction.

Anyway, see you all on the battlefield.
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Re: [Community Opinion] Suggestions

Postby Demen on Tue Jun 21, 2011 10:25 am

P.S. No Flash thanks (HTML5 all the way) and iPad/iPhone optimisation where/when possible would be nice.
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Re: [Community Opinion] Suggestions

Postby denominator on Tue Jun 21, 2011 10:50 am

I haven't hung out around the Suggestions forum much recently, but I do try to keep an ear open to the "maybes" of CC.

I have always been a fan of Adjacent Attacks, and while we can play it as the rules are currently written, mistakes are inevitably made (generally by account sitters) which does vastly affect the game, even though we do our best to repair the game. I think far more players would appreciate the tactics involved in AA if they were given the chance, than the small group we currently have playing.

Zombie/Infected Neutrals has been kicking around for a long time as well, and I'd also support that one. Unfortunately we don't have any way to try playing it under the current rules, but it would again be a drastic change to gameplay (for people that say nuclear spoils was a drastic change - it wasn't, it's basically no spoils with a huge element of luck).

I also support the idea of 10, 12, or even more player games. While the Battle Royales are obviously extreme, they are a lot of fun to play in because of the sheer number of players. Allowing for combination of gametypes with this increase (such as triples assassins) would be a significant gain as well.

As for non-gameplay related, I remember reading long ago (this may not be relevant anymore) that there was talk of a proxy login for sitters. Players could turn this proxy on and off for when they are on vacation, enabling who can access their games via the sitter's account. This would eliminate all account abuse as there would never be a reason to give out your password, and it would be far easier to track if teams/clans are abusing team games. You could further limit it to proxies only accessing games, not the forums, so that moderators would not have to worry about non-moderators covering their turns.

I would love to see an iPhone/iPad/iPod friendly site, or preferably an app. While the game is playable through the site on the smaller screens, having an interactive app would be far preferable, and could even increase revenue if marketed properly to iPhone owners. At the very least, creating an interface that works better for these platforms (that would presumably work better for all smartphones/tablets) would be very useful.

Increasing the KML database available for map makers sounds like a good idea to me, although I am not knowledgeable in the area. Anything that creates cooler maps would definitely be a plus to me.

And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.
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Re: [Community Opinion] Suggestions

Postby jimfinn on Tue Jun 21, 2011 11:23 am

denominator wrote:
And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.


NO!!! I actually ran a tournament on Conquer 4/Crossword/Chinese Checkers and it was great! Don't remove maps - there are always people that like them!
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Re: [Community Opinion] Suggestions

Postby Crarg on Tue Jun 21, 2011 12:38 pm

MIne would be as follows -

Adjacent Attacks
Increase to 12 players
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Re: [Community Opinion] Suggestions

Postby nemrehs1 on Tue Jun 21, 2011 1:02 pm

The big suggestion I would like to see implemented would be Adjacent Attacks. There are even tournies that have this rule into effect, which would make the tourny run a lot smoother if it was built into the site rather then trust your enemies.
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Re: [Community Opinion] Suggestions

Postby OliverFA on Tue Jun 21, 2011 3:10 pm

denominator wrote:I haven't hung out around the Suggestions forum much recently, but I do try to keep an ear open to the "maybes" of CC.

I have always been a fan of Adjacent Attacks, and while we can play it as the rules are currently written, mistakes are inevitably made (generally by account sitters) which does vastly affect the game, even though we do our best to repair the game. I think far more players would appreciate the tactics involved in AA if they were given the chance, than the small group we currently have playing.


It could be said that it is the feature with the biggest alphatesting for all CC. We have tested the mechanics in 100s of games (no exageration at all) and continue playing after all those games despite the difficulties of having to use an honour based rule, which means that the concept is solid.

denominator wrote:Zombie/Infected Neutrals has been kicking around for a long time as well, and I'd also support that one. Unfortunately we don't have any way to try playing it under the current rules, but it would again be a drastic change to gameplay

Yes. It's a pitty we can't try those games. I am sure they would be very enjoyable.

denominator wrote:(for people that say nuclear spoils was a drastic change - it wasn't, it's basically no spoils with a huge element of luck).

Exactly my thougts. nuclear spoils is just one more luck factor. Sure, you can develop strategies to minimize the effects of your exposure to luck, but this does not change the fact that it's nothing new.

denominator wrote:Increasing the XML database available for map makers sounds like a good idea to me, although I am not knowledgeable in the area. Anything that creates cooler maps would definitely be a plus to me.

You don't need to know a lot about XML. Just look at all the good ideas for maps in the Foundry that cannot be implemented yet because the engine doesn't support them.

denominator wrote:And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.

Maybe a way to limit random maps would also work. Like when starting a game you choose more than one map and the choosen map is random between those.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: [Community Opinion] Suggestions

Postby danalan on Tue Jun 21, 2011 5:04 pm

The Adjacent Attacks gameplay option is my wish right now. I have a hard time playing AA games because of the an innate tendency to take and attack, take and attack. If the gameplay restricted my attacks to just territs I already owned, I would be much happier playing those games.

Adjacent Attacks is a hugely different game - even on the classic map. It changes the way to play certain maps entirely!
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