Moderator: Community Team
jakewilliams wrote:Why build any existing add-ons into the site at all? Why not focus on the things that have not been or cannot be provided by the community that have been suggested? That seems to me to be a more fitting use of a web developer's time than merging existing add-on scripts into the site's codebase.
Bruceswar wrote:I am still a big fan of the 1 vs 1 team game idea. That could be super cool to play!
jakewilliams wrote:Bruceswar wrote:I am still a big fan of the 1 vs 1 team game idea. That could be super cool to play!
I thought we already had that when josko and CoF were on opposite sides?
NotNowKato wrote:I am really enjoying the Adj.Attacks games i have been participating in & would like to see this implemented in the Game menu options. Often players [including myself] forget they are playing AA, & this can cause the game to slow down while reparations restore order & fair play.
denominator wrote:
And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.
denominator wrote:I haven't hung out around the Suggestions forum much recently, but I do try to keep an ear open to the "maybes" of CC.
I have always been a fan of Adjacent Attacks, and while we can play it as the rules are currently written, mistakes are inevitably made (generally by account sitters) which does vastly affect the game, even though we do our best to repair the game. I think far more players would appreciate the tactics involved in AA if they were given the chance, than the small group we currently have playing.
denominator wrote:Zombie/Infected Neutrals has been kicking around for a long time as well, and I'd also support that one. Unfortunately we don't have any way to try playing it under the current rules, but it would again be a drastic change to gameplay
denominator wrote:(for people that say nuclear spoils was a drastic change - it wasn't, it's basically no spoils with a huge element of luck).
denominator wrote:Increasing the XML database available for map makers sounds like a good idea to me, although I am not knowledgeable in the area. Anything that creates cooler maps would definitely be a plus to me.
denominator wrote:And finally, I know I may get some backlash for this one, but the removal of maps from the site that don't get played often. Everybody groans when Crossword comes up as the random map for a quads game, and not many people play it by choice. With so many new and exciting maps coming out, I think it's worth removing some of the older ones, or perhaps cycling through. You could then bring back older maps for events and the like.
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